PepperoniJabroni [Lexaloffle Blog Feed] Over the Garden Wall (Ep. 1-3) <img style="margin-bottom:16px" border=0 src="/media/82747/banner.png" alt="" /> <p> <table><tr><td> <a href="/bbs/?pid=135236#p"> <img src="/bbs/thumbs/pico8_overthegardenwallv1bbs-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=135236#p"> overthegardenwallv1bbs</a><br><br> by <a href="/bbs/?uid=82747"> PepperoniJabroni</a> <br><br><br> <a href="/bbs/?pid=135236#p"> [Click to Play]</a> </td></tr></table> </p> <p>= Info =<br /> &quot;Over the Garden Wall (Ep. 1-3)&quot; is a 2D Pico-8 Zelda-inspired adventure game where you play the titular characters introduced to us by Cartoon Network's gem of a mini-series of the same name, Over the Garden Wall. The story spans the first 3 episodes of the show: &quot;The Old Grist Mill&quot;, &quot;Hard Times at the Huskin' Bee&quot;, &amp; &quot;Schooltown Follies&quot;.</p> <p>This Pico-8 game was completed after on-and-off efforts over 3 years (first commit was Sept '21). The Pico-8 game uses 96.6% of available tokens and 99.99% of the compressed capacity.</p> <p>= Controls =</p> <img style="margin-bottom:16px" border=0 src="/media/82747/minified_fccd960_3.png" alt="" /> <p>= Features of this game include =</p> <ul> <li>7 Stages: Boot, Menu Scene, Main Menu, Controls, Intro Song, Play Map, &amp; Game Over</li> <li>A retro GBA-inspired boot sequence</li> <li>Full screen intro menu scene from original show image</li> <li>Main menu with 4 randomized characters &amp; show-accurate logo</li> <li>Controls menu displaying how to play the game</li> <li>Randomized frog name on each run</li> <li>Intro singing frog sequence and full song</li> <li>Story for first 3 episodes (Mill, Pottsfield, &amp; Schoolhouse)</li> <li>More than 50+ story beats</li> <li>130+ lines of dialog</li> <li>21 distinct characters, with map and dialog sprites</li> <li>3 hidden rock facts to find</li> <li>7 hidden Edelwoods to find</li> <li>6 useable items</li> <li>Achievement system w/ 7 achievements</li> <li>Game Over screen with score total based on time spent and achievement counts</li> <li>NPC behaviors like chasing candy/player, walking in loop, going to new position</li> <li>13 distinct maps, 7 exterior, 6 interior, and 5 distinct buildings</li> <li>1 secret room!</li> <li>Fog-of-war type darkness with partial visibility &amp; tile discovery system</li> <li>Lurking eyes in the darkness<br /> Party members &amp; active party swap mechanics</li> <li>Map-locking trigger system which hints to player how to progress (e.g. &ldquo;leave a candy&rdquo;)</li> <li>Sprite world element randomization - e.g. specific tree textures are random each run</li> <li>Play map UI for active character, item, map title</li> <li>Player selection system with item descriptor texts and NPC idle texts</li> </ul> <p>= Screenshots =</p> <p><img style="margin-bottom:16px" border=0 src="/media/82747/minified_fccd960_4.png" alt="" />&lt;br/&gt;</p> <p><img style="margin-bottom:16px" border=0 src="/media/82747/minified_fccd960_5.png" alt="" />&lt;br/&gt;</p> <p><img style="margin-bottom:16px" border=0 src="/media/82747/minified_fccd960_6.png" alt="" />&lt;br/&gt;</p> <img style="margin-bottom:16px" border=0 src="/media/82747/minified_fccd960_2.png" alt="" /> Sun, 01 Oct 2023 20:40:29 UTC