luke [Lexaloffle Blog Feed] Rogue <p> <table><tr><td> <a href="/bbs/?pid=10427#p"> <img src="/bbs/thumbs/pico10443.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=10427#p"> Rogue 3</a><br><br> by <a href="/bbs/?uid=8140"> luke</a> <br><br><br> <a href="/bbs/?pid=10427#p"> [Click to Play]</a> </td></tr></table> <br /> New items that do nothing as well as fixing player levels being reset when going down a ladder. There's now specific item metadata for each item and row, e.g. the first row of item sprites are for weapons, the second for consumables etc and the metadata controls its type and value.</p> <p> <table><tr><td> <a href="/bbs/?pid=10427#p"> <img src="/bbs/thumbs/pico10433.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=10427#p"> Rogue 2</a><br><br> by <a href="/bbs/?uid=8140"> luke</a> <br><br><br> <a href="/bbs/?pid=10427#p"> [Click to Play]</a> </td></tr></table> <br /> There's now experience and levelling up in this version. You gain a level for every 100*your current level amount of xp you gain, and your current level affects your max HP and mana (as well as giving you a cool confetti animation)<br /> Theres now also ladders which will bring you down to a new floor and the particles going crazy at the bottom of the map have been fixed. The issue with mobs getting stuck on items on the ground was also fixed, as well as the bow using up all the arrows when there were more than one</p> <p> <table><tr><td> <a href="/bbs/?pid=10427#p"> <img src="/bbs/thumbs/pico10426.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=10427#p"> Rogue</a><br><br> by <a href="/bbs/?uid=8140"> luke</a> <br><br><br> <a href="/bbs/?pid=10427#p"> [Click to Play]</a> </td></tr></table> <br /> A half-assed rogue like. Randomly generates a bunch of rooms and items as well as some monsters for you to kill. Z iterates through your inventory and X uses the selected item.<br /> The bow requires arrows to shoot, the staff uses mana and the sandwiches decrease your hunger.</p> Sat, 02 May 2015 18:21:00 UTC Just hold on we're going home <p> <table><tr><td> <a href="/bbs/?pid=10011#p"> <img src="/bbs/thumbs/pico10010.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=10011#p"> Just hold on we're going home</a><br><br> by <a href="/bbs/?uid=8140"> luke</a> <br><br><br> <a href="/bbs/?pid=10011#p"> [Click to Play]</a> </td></tr></table> </p> <p>Drizzy stuff</p> <p>doesn't look like the sound works on safari</p> Sun, 19 Apr 2015 13:42:35 UTC Getting a character at the index of a string in lua <p>I've been trying to use the string.len and string.sub functions to iterate over each character in a string. Unfortunately they need the string library which doesn't seem to be recognised.<br /> So is there an equivalent way of doing this?</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> for i=1,text.length do print(text[i]) end </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> Sun, 19 Apr 2015 13:02:20 UTC Flame gun <p> <table><tr><td> <a href="/bbs/?pid=8652#p"> <img src="/bbs/thumbs/vox8654.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=8652#p"> Flame gun</a><br><br> by <a href="/bbs/?uid=8140"> luke</a> <br><br><br> <a href="/bbs/?pid=8652#p"> [Click to Play]</a> </td></tr></table> </p> <img style="margin-bottom:16px" border=0 src=" gun.png" width=1280 height=800 alt="" /> <p>Deeply flamethrower thing, comes with a free test arena</p> Sun, 06 Apr 2014 13:19:26 UTC