nephariuz [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=76912 Best way to publish a text adventure? <p>Noob question: I want to make a text adventure (&quot;go north&quot;, &quot;get key&quot;, etc.) for Picotron. The way to publish a graphical game is well-defined: you publish a cartridge. But I don't want to publish a cartridge and then hear from people that it would have been better to make it a system utility installable with &quot;yotta&quot;, or whatever would be most optimal. Here's what I need:</p> <ul> <li>Accessible to noobs: Easily runnable in-browser via BBS by users with zero experience.</li> <li>Convenient: Experienced users install and run the game in the way an experienced Picotron user would expect a text adventure to work.</li> <li>Save progress: progress is saved, either automatically or via a simple &quot;save&quot; command, and loaded for the next session either automatically or via a simple &quot;load&quot; command. It's okay if this doesn't work on the BBS.</li> </ul> <p>These needs are in order of importance, but I'm hoping none of them are mutually exclusive.</p> <p>I'm sure I can figure most of this out on my own, but y'all can save me a couple false starts. Any advice? Would be good to know both the downsides and upsides of what you suggest!</p> https://www.lexaloffle.com/bbs/?tid=147875 https://www.lexaloffle.com/bbs/?tid=147875 Sun, 16 Mar 2025 20:58:33 UTC