Luckyj714 [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=75890 Bird Bongo - v14 <p> <table><tr><td> <a href="/bbs/?pid=127784#p"> <img src="/bbs/thumbs/pico8_zupukoyane-8.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=127784#p"> Bird Bongo - v14</a><br><br> by <a href="/bbs/?uid=75890"> Luckyj714</a> <br><br><br> <a href="/bbs/?pid=127784#p"> [Click to Play]</a> </td></tr></table> </p> <h1>UPDATE 4/8</h1> <p>Added 2 new types of projectiles</p> <ol> <li>Bomb: <ul> <li>Explodes when colliding with any surface, shooting out 3 balls</li> <li>Jumping over is worth 3 points (no wall jump bonus)</li> <li>Emits an explosion effect</li> </ul></li> <li>Freeze Bomb: <ul> <li>Explodes when colliding with player, ground or ceiling</li> <li>Freezes player for 2.5 seconds if within radius</li> <li>Player cannot move &amp; still takes damage</li> <li>Emits a frost explosion effect<br /> Added 2 new level features</li> </ul></li> <li>Spikes <ul> <li>Damages for 1 health when fallen on &amp; bounces player upward</li> </ul></li> <li>Platforms <ul> <li>Can be jumped up through by player</li> <li>Projectiles are not affected by these (will go right thru them)</li> </ul></li> </ol> <p>Added level &amp; level transition system</p> <ul> <li>Fixed camera not tracking correctly between levels</li> </ul> <p>Added combo system</p> <ul> <li>UI in top right corner to indicate multiplier</li> <li>Multiplier reset if damaged / go to next level</li> <li>Threshold to reach next multiplier is increased with each level</li> <li>Made score particles reflect multiplier amount</li> </ul> <p>Added lives system<br /> Added a new level to introduce the bomb projectile and another to introduce the spikes &amp; platforms<br /> Fixed some collision issues with player against walls &amp; projectiles getting stuck in terrain<br /> Added coyote time (jump buffering) of .2 sec</p> <p>Added invincibility effect when damaged and when starting level</p> <ul> <li>Player can move but cannot destroy any projectiles nor be hit</li> <li>Goes away after 1.5 sec (hit) / 2 sec (level start)</li> </ul> <p>Added screen shake when damaged<br /> Made it so that projectiles can only be destroyed when a player has jumped and is within a certain amount above the projectile. This way, falling off a ledge or platform without jumping doesn&rsquo;t give you the point, and you have to be close to whatever you&rsquo;re jumping over</p> <ul> <li>It was too easy to jump over a ton of projectiles and rack up mad points before if you got up to a high spot </li> </ul> <p>Made things much more adaptable overall:</p> <ul> <li>Can add or remove ball types to each level separately, including giving them a variable spawn rate each time</li> </ul> <p>Made it so that the regular balls&rsquo; spawn rate does not increase gradually over time</p> <p>Reworked player UI</p> <p>Playtest #2 for da gameburgerlers </p> <h1>Controls</h1> <p>Left/Right Arrow Keys - Move<br /> O (C key) - Jump</p> <ul> <li>Continue (in menus)</li> </ul> <p>X (X key) - Jump to next level (FOR PLAYTEST REASONS)</p> <ul> <li>Retry (in menus) </li> </ul> <h1>Rules</h1> <p>Score as many points as possible before dying!</p> <p>Points are scored by jumping over a ball.<br /> -1 point: jump over ball<br /> -3 points: jump over a ball using a wall jump</p> <p>Balls damage player for 1 health if colliding.</p> <p>spikes damage player for 1 health and respawn them from starting position.</p> <p>Springs bounce player.</p> <h1>Credits</h1> <p>gameburg</p> https://www.lexaloffle.com/bbs/?tid=52223 https://www.lexaloffle.com/bbs/?tid=52223 Wed, 29 Mar 2023 15:33:31 UTC