Bananacup [Lexaloffle Blog Feed] AmiQuest: The Game <p> <table><tr><td> <a href="/bbs/?pid=127944#p"> <img src="/bbs/thumbs/pico8_amiquest-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=127944#p"> amiquest</a><br><br> by <a href="/bbs/?uid=73698"> Bananacup</a> <br><br><br> <a href="/bbs/?pid=127944#p"> [Click to Play]</a> </td></tr></table> </p> <p>AmiQuest: The Game is a BBS compatible multicart PICO-8 fangame (no reload() usage) made for the VTuber Amiya Aranha! Play as Amiya as she explores a variety of platforming levels to find the buckos.</p> <p>While the game is intended as a fangame, it is perfectly playable even if you don't understand the references. This game was developed over the course of roughly 6 weeks. For convenience, <a href="">the complete source code is avaliable on the page.</a></p> <p>Buttons:<br /> O: Jump/Menu Select/Level Select<br /> X: Web/Menu Back<br /> PAUSE: Pause Menu (press again to access default PICO-8 pause menu)</p> <p>Music Credits:<br /> Main Theme: <a href="">DOVA-SYNDROME - 素直じゃないね恋心</a><br /> Level Theme: <a href="">Amiya Aranha - AMIQUEST</a><br /> Credits Theme: <a href="">DOVA-SYNDROME - 人狼の為の子守唄</a></p> <p><strong>Updates:</strong><br /> V1.2:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> -Fixed an issue where the sticky web upgrade didn't contribute to game completion percentage.<br /> -Fixed an oversight where the enemy death sound effect didn't play when hit by the wall of fire in Level 3-3.<br /> -Fixed an oversight where collecting a money powerup allowed you to temporarily go over the 999 coin cap.<br /> -Fixed a bug that caused buckos in Ami's House to show up for the wrong levels.<br /> -Added a sign to the end of Level 1-4 that explains how to exit a level with the pause menu.<br /> -Added a coin trail to a cloud on the left side of Level 1-4, removed a snake enemy that was easy to accidentally jump into.<br /> -Stopped the sprite sheet glitch in Glitchland from flashing to prevent issues with photo-sensitivity.<br /> -Added version number to main menu.<br /> </div></div></div></p> <p>V1.1: Added tutorial text clarifying how to wall jump in the first sign in Level 1-1.</p> Sat, 01 Apr 2023 01:00:52 UTC Nana's Adventure <p> <table><tr><td> <a href="/bbs/?pid=125704#p"> <img src="/bbs/thumbs/pico8_bananacupnanasadventure-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=125704#p"> bananacupnanasadventure</a><br><br> by <a href="/bbs/?uid=73698"> Bananacup</a> <br><br><br> <a href="/bbs/?pid=125704#p"> [Click to Play]</a> </td></tr></table> </p> <p>Nana's Adventure is a single-cart PICO-8 game I made over the course of a month or so, it's a simple action-rpg type game with a variety of enemies and items. It was my first time making music in any context, so I hope it's not too bad lol. <a href="">There is a trailer for the game on YouTube.</a></p> <p>If you're downloading the P8.PNG file and you're interested in the code, I highly recommend downloading <a href="">the spreadsheet &quot;stuff.xlsx&quot; found on the page</a> as the code is much harder to understand without it due to having to strip comments.</p> <p>Originally I had intended for a few more features such as rare enemies with unique drops and such, but I was unable to fit it in due to the PICO-8's constraints. I pushed the limits as far as I could, anyway.</p> <p>I hope you enjoy this little project I made! I had a lot of fun making it. Thanks to the PICO-8 devs and community for your extensive API documentation, tutorials, and example code.</p> <p><strong>Patchnotes:</strong><br /> Version 1.1 -<br /> -Fixed a minor bug that caused music to stop playing when attempting to enter the castle without the key, instead of stopping music from playing when beating the game (the music(-1) call was set to the wrong gamestate)</p> Sat, 11 Feb 2023 03:03:59 UTC