Hobhob [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=6879 aerialrave1_0 <p> <table><tr><td> <a href="/bbs/?pid=104834#p"> <img src="/bbs/thumbs/pico8_aerialrave1_0-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=104834#p"> aerialrave1_0</a><br><br> by <a href="/bbs/?uid=6879"> Hobhob</a> <br><br><br> <a href="/bbs/?pid=104834#p"> [Click to Play]</a> </td></tr></table> </p> <p>Final jam submission is here on the bbs! The &quot;office&quot; tutorial should hopefully teach how the game works, and address some of the problems people have been having figuring out the game. I've had very little time to playtest it (being a jam and all) so if anything still isn't clear or if you don't like something I'd like to hear your criticism!</p> https://www.lexaloffle.com/bbs/?tid=46125 https://www.lexaloffle.com/bbs/?tid=46125 Tue, 11 Jan 2022 21:23:45 UTC aerial rave WIP 2 <p> <table><tr><td> <a href="/bbs/?pid=104727#p"> <img src="/bbs/thumbs/pico8_aerialrave1_10_22-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=104727#p"> aerialrave1_10_22</a><br><br> by <a href="/bbs/?uid=6879"> Hobhob</a> <br><br><br> <a href="/bbs/?pid=104727#p"> [Click to Play]</a> </td></tr></table> </p> <p>Second work in progress release based on user feedback.</p> <p>Score, style meter, deathscreen with results and office practice room added.<br /> Killfloor rises much slower, rising faster based on your level<br /> Filling boost is made consistent, takes about 5 kills (fountains count as half)</p> <p>Style rank adds power to your boost! The higher your rank the higher you fly!</p> <p>[[z,x, and arrow keys to control<br /> double jump recharges with time<br /> double tap and hold direction to stinger attack<br /> You can walljump (though not for much height)<br /> hold up or hold down to do different attacks. Up attacking a stunned enemy gives you height!<br /> Hold x while doing down attack to keep it active. Doing this on a stunned enemy stops this from canceling.<br /> if you do one of the hold button attacks on a stunned enemy (when they flash) it does something different<br /> Normal slashes are best for causing stuns<br /> hold z to use super jump when red bar is filled<br /> Fill the bar with kills (The fountains count!)]]</p> https://www.lexaloffle.com/bbs/?tid=46105 https://www.lexaloffle.com/bbs/?tid=46105 Mon, 10 Jan 2022 06:53:00 UTC WIP Action tower climber <p> <table><tr><td> <a href="/bbs/?pid=104623#p"> <img src="/bbs/thumbs/pico8_aerialravewip1_9_22-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=104623#p"> aerialravewip1_9_22</a><br><br> by <a href="/bbs/?uid=6879"> Hobhob</a> <br><br><br> <a href="/bbs/?pid=104623#p"> [Click to Play]</a> </td></tr></table> z,x, and arrow keys to control<br /> double jump recharges with time<br /> double tap and hold direction to stinger attack<br /> You can walljump (though not for much height)<br /> hold up or hold down to do different attacks. Up attacking a stunned enemy gives you height!<br /> Hold x while doing down attack to keep it active. Doing this on a stunned enemy stops this from canceling.<br /> if you do one of the hold button attacks on a stunned enemy (when they flash) it does something different<br /> Normal slashes are best for causing stuns<br /> hold z to use super jump when red bar is filled<br /> Fill the bar with kills (The fountains count! Downslash kills give the most bar!)<br /> please lmk what you think any issues etc!</p> https://www.lexaloffle.com/bbs/?tid=46079 https://www.lexaloffle.com/bbs/?tid=46079 Sun, 09 Jan 2022 06:28:31 UTC lightning <p> <table><tr><td> <a href="/bbs/?pid=104079#p"> <img src="/bbs/thumbs/pico8_lightning-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=104079#p"> lightning</a><br><br> by <a href="/bbs/?uid=6879"> Hobhob</a> <br><br><br> <a href="/bbs/?pid=104079#p"> [Click to Play]</a> </td></tr></table> </p> <p>I did a randomized lightning generator. You can turn off the flash in the menu if you're sensitive to it<br /> (it makes me nauseous if I watch for too long)</p> https://www.lexaloffle.com/bbs/?tid=45965 https://www.lexaloffle.com/bbs/?tid=45965 Sun, 02 Jan 2022 03:39:10 UTC Big Robot Man (Mechonis pseudo?) <p>This level doesn't have much besides my robot man and his blaster. I've had quite some fun with all the new custom player features, and I plan to expand with much more animations for the robo's various actions, starting with jumping.<br /> But while I was testing I found that when playing in an area larger than one screen or if I move diagonal, my player jitters while it walks. I don't know if my players too big or if there is something I'm missing, but I'm sure all the animations aren't off or anything like that.</p> <p>Now for my future plans I would like to suggest some things that I think could really help.</p> <p>One you've probably heard before- more camera options. But here I don't mean like any angle options or first person/third person.<br /> For example, there's a game called Retro City Rampage where the version ported to the handheld 3DS has a feature when driving. The bird's-eye view camera will move ahead of the player to show more in front which is very important (I think) due to the smaller screen of the handheld device, and especially due to the high speeds.<br /> I imagine a feature like this would be very important to future Voxatron maps, especially for ones with bigger players and monsters.</p> <img style="" border=0 src="https://www.lexaloffle.com/bbs/files/6879/{RockSolid}.png" width=488 height=385 alt="" /> https://www.lexaloffle.com/bbs/?tid=1640 https://www.lexaloffle.com/bbs/?tid=1640 Sun, 08 Jun 2014 23:49:28 UTC Some Ideas, and an update to the Lonely Voxel! <p>So here I have the LATEST UPDATE to the Lonely Voxel! So much hype, coming from me!<br /> I've just added a few more areas thanks to little time and/or inspiration.</p> <p>An idea that I implemented in the end is a simple HUD editor deal. Thanks to Draw In Screen Space you can move an animation up where the HUD is, as everything besides props can be put 15(?) voxels above the editing area, though they can't be seen until the level is played.</p> <p>It can't be used for health or anything (unless you have a REALLY intricate boss) but can be used for &quot;quest item collection&quot; like the Spiritual Stones or key items. Or you could change the font, add vines on the weapon box, name weapons, many possibilities.</p> <p>I also found exploding enemies neato. <img style="" border=0 src="https://www.lexaloffle.com/bbs/files/6879/The Lonely Voxel v2.png" width=488 height=437 alt="" /></p> https://www.lexaloffle.com/bbs/?tid=1475 https://www.lexaloffle.com/bbs/?tid=1475 Sat, 21 Sep 2013 22:59:42 UTC The Lonely Voxel <p>Here it is, here it is!<br /> My WIP map is now malleable enough to be shown to the public! Do not play if the sight of red voxels implied to be blood nauseates you! (Don't be ridiculous) <img style="" border=0 src="https://www.lexaloffle.com/bbs/files/6879/The Lonely Voxel.png" width=488 height=410 alt="" /></p> https://www.lexaloffle.com/bbs/?tid=1433 https://www.lexaloffle.com/bbs/?tid=1433 Tue, 30 Jul 2013 21:47:44 UTC