GandalfDG [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=66041 Hard Vacuum Minimal Prototype Release <p> <table><tr><td> <a href="/bbs/?pid=112915#p"> <img src="/bbs/thumbs/pico8_hardvacuum01-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=112915#p"> Hard Vacuum 0.1</a><br><br> by <a href="/bbs/?uid=66041"> GandalfDG</a> <br><br><br> <a href="/bbs/?pid=112915#p"> [Click to Play]</a> </td></tr></table> </p> <p>Here is the first minimally playable prototype of my original game, Hard Vacuum. I have a lot more ideas to add to the game, but this checks all of the boxes of all of the concepts I wanted to implement at minimum. Please let me know what you think, and I hope to implement more levels, more polish, and more mechanics soon!</p> https://www.lexaloffle.com/bbs/?tid=48080 https://www.lexaloffle.com/bbs/?tid=48080 Thu, 09 Jun 2022 00:13:34 UTC WIP: Hard Vacuum <h1>Hard Vacuum: Keep the Ship Clean!</h1> <p>I'm working on my first Pico-8 game in which you are a robot vacuum aboard a space ship. My working title is &quot;Hard Vacuum,&quot; which is a pun I'm fairly proud of 😅 I've implemented basic movement for the character and a not super efficient method of drawing a trail following the vacuum. This will be used as visual feedback as well as for score calculation. I had hoped that I could fill a circle with a pattern that was half color, half transparent, but apparently that doesn't apply to the fill functions 🥲 Needed a break from coding, so I started on some sprites for the map. CC Welcome!</p> <img style="margin-bottom:16px" border=0 src="/media/66041/hard_vacuum1.png" alt="" /> https://www.lexaloffle.com/bbs/?tid=47925 https://www.lexaloffle.com/bbs/?tid=47925 Fri, 27 May 2022 01:56:21 UTC