morganquirk [Lexaloffle Blog Feed] Tiny Hawk level editor <p>This is the editor for Tiny Hawk!: <a href=""></a></p> <p> <table><tr><td> <a href="/bbs/?pid=149270#p"> <img src="/bbs/thumbs/pico8_tinyhawk_editor-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=149270#p"> tinyhawk_editor</a><br><br> by <a href="/bbs/?uid=64748"> morganquirk</a> <br><br><br> <a href="/bbs/?pid=149270#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Instructions</h2> <p>This is very much a <em>developer tool</em> and not optimized for ease of use!! However, these are the controls...</p> <p>Number keys 1,2,3,4,5,6: Change tile groups. 1 = basic blocks, 2 = ramps, 3 = rails, 4 = quarter pipes, 5 = special objects, 6 = floor decorations</p> <p>LEFT CLICK to place a tile<br /> RIGHT CLICK to switch tiles within the current tile group<br /> SCROLL WHEEL = change tile height<br /> Q = rotate a tile<br /> D = delete a tile<br /> E = switch from edit to play mode, or vice-versa<br /> S = save the level file to YOUR CLIPBOARD (web version requires you to also press ctrl-C afterwards), then please don't forget to paste it somewhere like a notepad document if you want to save it permanently<br /> L = load the level file that's on your clipboard. You may need to press ctrl-V in the editor before this works because of pico8 rules. To be honest, loading and saving and clipboard stuff on the browser version of pico8 seems really busted. Good luck!!!<br /> G = visually update the bright lines at the back of tiles that help distinguish tall foreground tiles. This will happen automatically when you enter play mode, but useful if you want a good preview. </p> <p>Oh one very important note... There are some tiles (mostly grind tiles) which really fail to work properly at certain rotations. My rotation system is very bad. I think the worst offenders are the horizontal rail (a straight line sideways) and the vertical rail (straight line up-down). If you have collision issues, this is probably the culprit and there's probably another way around it. Sorry!!</p> Sat, 01 Jun 2024 16:00:50 UTC Tiny Hawk: Pico-Sk8r <p> <table><tr><td> <a href="/bbs/?pid=149271#p"> <img src="/bbs/thumbs/pico8_tinyhawk-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=149271#p"> tinyhawk</a><br><br> by <a href="/bbs/?uid=64748"> morganquirk</a> <br><br><br> <a href="/bbs/?pid=149271#p"> [Click to Play]</a> </td></tr></table> </p> <h2>CONTROLS</h2> <p>Left/Right: Turn</p> <p>X: Ollie. Hold to accelerate, release to ollie (jump)</p> <p>Down: Slow down</p> <p>Up: Hold to transfer over a quarter-pipe. (In rare cases, you can also use it to accelerate but not prepare an ollie)</p> <p>Z/C: Trick. Press to grind a rail or ledge, use directional keys to do various tricks! See this trick list at any time in the menu during gameplay.</p> <img style="margin-bottom:16px" border=0 src="/media/64748/tinyhawk-min_4.png" alt="" /> <p>There are more tricks than this... can you find them all?</p> <h2>HOW TO PLAY</h2> <p>If you've played the Tony Hawk's Pro Skater series then you'll already know what to do - choose a level in the menu and try to complete all the goals! The goals are about getting a certain score, or getting a certain score in a short combo, or doing a certain trick over a gap. </p> <p>Hold X to accelerate and then release it to Ollie. Use the &quot;O&quot; key (usually Z or C on a keyboard) to do tricks. Try pressing it before landing on a rail or edge to grind, or press a directional button before pressing the trick key to do a flip trick or grab trick in the air! </p> <p>The most important trick to learn for doing longer combos and getting more points is the manual - press up, down before landing and you will continue your combo. You can extend your combo indefinitely as long as you can balance and do manuals between other tricks!</p> <h2>THANKS</h2> <p>MUSIC: Maple: <a href=""></a></p> <p>MUSIC: Wasiknighit: <a href=""></a></p> <p>PLAYTESTING: maple, nickpage</p> <h2>​BONUS</h2> <p>​​Level editor: very soon!</p> Sat, 01 Jun 2024 01:28:35 UTC Picket Puzzle <p> <table><tr><td> <a href="/bbs/?pid=144108#p"> <img src="/bbs/thumbs/pico8_picketpuzzle-10.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=144108#p"> picketpuzzle</a><br><br> by <a href="/bbs/?uid=64748"> morganquirk</a> <br><br><br> <a href="/bbs/?pid=144108#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Picket Puzzle</h1> <h2>Trailer</h2> <img style="margin-bottom:16px" border=0 src="/media/64748/trailer3x.gif" alt="" /> <p><strong>The picket line swells as factory after factory walk out on strike.</strong> For the exploited and the oppressed of the world, this is the moment -- but time is short. The arms of the state are mobilizing to halt your advance. Can you lead the workers to victory?</p> <p>As strike captain, you must learn how to overcome obstacles, deal with police blockades, seize government buildings, and win the army over to your side. Brute force will not work here, instead you must think clearly and creatively to succeed. </p> <p>Once you've started on the road of revolution, there's no turning back!</p> <h2>Gameplay</h2> <p>Unique snake+sokoban puzzler with lots of clever mechanics in the mix:</p> <ul> <li>Factories add workers to the picket line</li> <li>Soldiers can be won over to your side, but only when surrounded</li> <li>Police block your path unless you have enough workers to push them back</li> <li>Radio Towers take control of the enemy troops - for just one step</li> <li>... and more!</li> <li>40 levels that challenge your creative puzzle solving skills. </li> <li>Forgiving design: turn-based gameplay, play levels in any order, infinite undo. </li> </ul> <p>Stuck or confused? Here's a manual explaining all the mechanics: <a href=""></a></p> Fri, 22 Mar 2024 15:39:47 UTC Artifact (not good do not play) <p> <table><tr><td> <a href="/bbs/?pid=139565#p"> <img src="/bbs/thumbs/pico8_artifact-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=139565#p"> artifact</a><br><br> by <a href="/bbs/?uid=64748"> morganquirk</a> <br><br><br> <a href="/bbs/?pid=139565#p"> [Click to Play]</a> </td></tr></table> </p> Wed, 03 Jan 2024 04:08:10 UTC Crunch - Galactic RTS <p> <table><tr><td> <a href="/bbs/?pid=123173#p"> <img src="/bbs/thumbs/pico8_crunch-6.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=123173#p"> crunch</a><br><br> by <a href="/bbs/?uid=64748"> morganquirk</a> <br><br><br> <a href="/bbs/?pid=123173#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi! This is a playtest of a single level of Crunch, an RTS I'm working on. Let me know how you fare in this one level demo. I appreciate all feedback! I'm trying to create a fun, fast-paced RTS game loop that I can then attach roguelite meta-progression onto. </p> Wed, 28 Dec 2022 07:33:20 UTC 99 seconds to playtest? <p>Hi! Do you have 99 seconds to help me out by playtesting this?</p> <p> <table><tr><td> <a href="/bbs/?pid=123045#p"> <img src="/bbs/thumbs/pico8_crunch-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=123045#p"> crunch</a><br><br> by <a href="/bbs/?uid=64748"> morganquirk</a> <br><br><br> <a href="/bbs/?pid=123045#p"> [Click to Play]</a> </td></tr></table> </p> <p>I'm trying to make a space RTS game. This is a test of a user interface for it which uses the standard pico8 controls, no mouse. I don't want to give any instructions - Please leave a comment if you figure it out, or if you have trouble or any questions. Thank you!!</p> Mon, 26 Dec 2022 05:12:25 UTC Escape Pod WIP <p> <table><tr><td> <a href="/bbs/?pid=116039#p"> <img src="/bbs/thumbs/pico8_escape_pod-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=116039#p"> escape_pod</a><br><br> by <a href="/bbs/?uid=64748"> morganquirk</a> <br><br><br> <a href="/bbs/?pid=116039#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi, this is a game in the style of the Gameboy game Resident Evil Gaiden.</p> <p>It's a work in progress, let me know if/when you get stuck or confused.</p> Sat, 20 Aug 2022 00:23:12 UTC wave fn collapse test <p> <table><tr><td> <a href="/bbs/?pid=113915#p"> <img src="/bbs/thumbs/pico8_wavefn-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=113915#p"> wavefn</a><br><br> by <a href="/bbs/?uid=64748"> morganquirk</a> <br><br><br> <a href="/bbs/?pid=113915#p"> [Click to Play]</a> </td></tr></table> </p> Sun, 03 Jul 2022 01:54:33 UTC Tiny Champions <p> <table><tr><td> <a href="/bbs/?pid=113508#p"> <img src="/bbs/thumbs/pico8_tinychamps-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=113508#p"> tinychamps</a><br><br> by <a href="/bbs/?uid=64748"> morganquirk</a> <br><br><br> <a href="/bbs/?pid=113508#p"> [Click to Play]</a> </td></tr></table> </p> <p><em>Tiny Champions Offline Edition</em></p> <p>Play the multiplayer cart here: <a href=""></a></p> <p>This is an autobattler game like Teamfight Tactics, DOTA Autochess, or Super Auto Pets. I've tried to pack a lot into the cart - 26 heroes with unique abilities</p> <h1>HELP/INFO</h1> <p>Buy heroes (3 gold each). Your team size is limited but increases each round.</p> <p>Reroll the shop for 1 gold.</p> <p>Money doesn't save between rounds, but the shop cards do.</p> <p>If you buy a duplicate hero, it will merge and gain +1 EXP. Enough EXP makes it level up, improving its stats.</p> <ul> <li>Level 2: 1 EXP</li> <li>Level 3: 3 EXP</li> <li>Level 4: 6 EXP</li> </ul> <p>If you press UP in the shop screen, you can move heroes around and view info about each hero. </p> <p>In this BBS version you fight against random AI-generated teams, but in the multiplayer version you play against teams created by other players! Try it here: <a href=""></a></p> <h1>SOME HEROES</h1> <img style="margin-bottom:16px" border=0 src="/media/64748/sampleheroes.png" alt="" /> <h1>VERSION</h1> <p>7/25/22: Added tips, juice, better ult visuals, and the multiplayer version (see above).</p> <p>7/4/22: Added a confirmation box if you try to end your turn without spending all your gold. Balance changes to nerf healer, usurper, and buff mesmer, zealot. </p> Wed, 22 Jun 2022 22:00:17 UTC dievirus <p> <table><tr><td> <a href="/bbs/?pid=112149#p"> <img src="/bbs/thumbs/pico8_dievirus-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=112149#p"> dievirus</a><br><br> by <a href="/bbs/?uid=64748"> morganquirk</a> <br><br><br> <a href="/bbs/?pid=112149#p"> [Click to Play]</a> </td></tr></table> </p> <p>Let me know what you think! A demo, 15 levels, no sound or music yet, working title, etc.</p> Sun, 22 May 2022 20:50:37 UTC lo-rez <p> <table><tr><td> <a href="/bbs/?pid=110761#p"> <img src="/bbs/thumbs/pico8_lorez-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=110761#p"> lo-rez</a><br><br> by <a href="/bbs/?uid=64748"> morganquirk</a> <br><br><br> <a href="/bbs/?pid=110761#p"> [Click to Play]</a> </td></tr></table> </p> <p>A simple demake of Rez for the Dreamcast. Just a one-level demo. Give it a try!</p> <p>FYI: You can target up to 8 enemies before firing. More targeted enemies = higher score. </p> <p>Update: Score still shows when you die. </p> Sat, 23 Apr 2022 20:52:20 UTC PicoTrek <p> <table><tr><td> <a href="/bbs/?pid=109765#p"> <img src="/bbs/thumbs/pico8_picotrek-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=109765#p"> picotrek</a><br><br> by <a href="/bbs/?uid=64748"> morganquirk</a> <br><br><br> <a href="/bbs/?pid=109765#p"> [Click to Play]</a> </td></tr></table> <br /> Two-player coop game on the bridge of a space battleship. Work together to loot and destroy all the alien ships in each level. </p> <p>Each player operates their own screen - Player 1 on top in red, Player 2 on bottom in blue.</p> <p><strong>Best with 2 players. Feel free to try this out without a partner, but it is extremely difficult to play both screens at once!! Get a friend and try it out. Communication is key!</strong></p> <h1>HOW TO PLAY</h1> <img style="margin-bottom:16px" border=0 src="/media/64748/7_statusbar.png" alt="" /> <p>This is your status bar - From left to right it shows the state of your 4 directional shields, your hull health, how much loot you've collected, and the most recent signal that you've intercepted from an enemy ship.</p> <h1>SCREENS</h1> <p>From any screen, <strong>press Z to go to screen select:</strong></p> <img style="margin-bottom:16px" border=0 src="/media/64748/hal.png" alt="" /> <p><strong>UP/DOWN/LEFT/RIGHT</strong> to go to the MAP, POW, WEP, or HAX screen.</p> <h2>MAP</h2> <img style="margin-bottom:16px" border=0 src="/media/64748/map.gif" alt="" /> <p><strong>LEFT/RIGHT to turn</strong><br /> <strong>UP/DOWN to engage thrusters.</strong></p> <h2>POW</h2> <img style="margin-bottom:16px" border=0 src="/media/64748/pow.gif" alt="" /> <p><strong>UP/DOWN/LEFT/RIGHT to move cursor.</strong><br /> <strong>X to pick up/place a Power Core.</strong><br /> WEAPONS: makes weapons stronger and longer range<br /> SHIELDS: makes shield recover faster<br /> SENSORS: zooms out the MAP screen<br /> ENGINES: accelerate faster and higher top speed<br /> RESERVE: unused cores ready to be allocated, though weapons cool down faster if you have reserve cores.</p> <p>Downloaded Cores work just like regular power cores, but are lost at the end of the level.<br /> Later in the game you may unlock QUANTUM CORES, which have a special function depending on which system you put them on. </p> <h2>WEP</h2> <img style="margin-bottom:16px" border=0 src="/media/64748/wep.gif" alt="" /> <p><strong>UP/DOWN to select weapon</strong><br /> <strong>LEFT/RIGHT on PHASER to adjust angle</strong> (See clock angles on MAP screen).<br /> <strong>X ON PHASER to fire.</strong><br /> <strong>X ON MGUN to lock on</strong> to a target when the green cursor is right on top of it. MGUN will fire continuously once locked on, until lock is broken by distance or line of sight.</p> <h2>HAX</h2> <img style="margin-bottom:16px" border=0 src="/media/64748/hax.gif" alt="" /> <p>When enemy ships take actions, they create signals that your ship can intercept. Signals are generated when an enemy ship: 1. Fires, 2. Hits you, 3. Gets very close to you, 4. Is hit by your PHASER A or PHASER B, 5. When you lock on to it.</p> <p><strong>UP/DOWN/LEFT/RIGHT to move cursor.</strong><br /> <strong>X to capture a ship's signal</strong> - you can only capture signals from one ship (one color) at a time, and you can only capture unique symbols.<br /> Move cursor all the way to the right to select a HACK once enough signals are captured.</p> <p>HACKS:</p> <ul> <li>TARGET (costs 1 signal): Lock your MGUN and aim your PHASERS at the ship.</li> <li>LOOT (costs 2 signals): Take 1/3 of the loot remaining from the enemy ship.</li> <li>VIRUS (costs 3 signals): Confuse the enemy ship into attacking its friends.</li> <li>DOWNLOAD (costs 4 signals): Steal a power core from the enemy ship. (Once per enemy)</li> <li>REPAIR (costs 5 signals): Gain 50 hull. </li> </ul> <h1>TIPS</h1> <ul> <li>Start out by putting some power into sensors so you can see more of the map. Don't forget to power shields when in combat, or weapons. Engines are important for escaping a bad situation.</li> <li>For new players, it might be best for one player to call the shots and stay on the MAP screen. As you improve, experiment with a different division of labor.</li> <li>Using the LOOT hack is important so you can buy power cores between levels. You can loot the same ship multiple times with diminishing returns.</li> <li>Try to avoid engaging more than one enemy at a time, or use the VIRUS hack to gain an advantage.</li> </ul> Tue, 05 Apr 2022 22:22:37 UTC