anefiox [Lexaloffle Blog Feed] Possibly Endless Golf Demake <p> <table><tr><td> <a href="/bbs/?pid=136972#p"> <img src="/bbs/thumbs/pico8_possiblyendlessgolf-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=136972#p"> Possibly Endless Golf</a><br><br> by <a href="/bbs/?uid=64453"> anefiox</a> <br><br><br> <a href="/bbs/?pid=136972#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Possibly Endless Golf Demake</h1> <p>This is a demake of <a href="">Possibly Endless Golf</a></p> <p>I've always wanted to write a procedurally generated game and love chilled out golf games. This did actually start as a pico-8 project but I couldn't get the level generation correct so I moved to Monogame as I have more experience with C#. Once I finished my first Steam release. I thought I'd come back and finish what I started, now that I understood how to generate levels.</p> <p>Aim of the game is to get the ball in the square hole.</p> <p>Controls:<br /> left/right to move the direction arrow<br /> up/down to modify the power bar<br /> Z to hit the ball</p> <p>Top left labels:<br /> L = level number<br /> T = total number of shots throughout game<br /> H = total number of shot in current level</p> <p>I hope you enjoy it. I will be releasing a cleaner version of the code to Github soon. The physics could do with a bit of tweaking and I don't like how the collision with the hole works but I feel like I need to write something new as a kind of coding palette cleanse.</p> Sun, 05 Nov 2023 17:31:34 UTC Perfect Fit <p> <table><tr><td> <a href="/bbs/?pid=127367#p"> <img src="/bbs/thumbs/pico8_perfectfit-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=127367#p"> perfectfit</a><br><br> by <a href="/bbs/?uid=64453"> anefiox</a> <br><br><br> <a href="/bbs/?pid=127367#p"> [Click to Play]</a> </td></tr></table> </p> <p>I've written a small game about fitting a block through a gap. The smaller the gap the better the score. Left/right buttons move the left paddle in that direction and the right in the opposite direction. The Z button drops the block and you can also use the X button to pause the game but I might remove this. The block reduces in size each time you are successful and the game speeds up once you get through all size of block.</p> <p>I'd like to add menus, a level select with how well you've done in each level and maybe some music.</p> <p>I've also now ported this to iOS: <a href=""></a> and Android: <a href=""></a></p> Mon, 20 Mar 2023 16:54:55 UTC Invert World <p> <table><tr><td> <a href="/bbs/?pid=117660#p"> <img src="/bbs/thumbs/pico8_invertworld-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=117660#p"> invertworld</a><br><br> by <a href="/bbs/?uid=64453"> anefiox</a> <br><br><br> <a href="/bbs/?pid=117660#p"> [Click to Play]</a> </td></tr></table> </p> <p>I have finally released my first game/demo for pico-8! It's and endless runner that it's main concept is that you can flip or invert the world. The idea came about after reading through the Playdate SDK and seeing there was a way to flip the colours on the 1bit display. I thought I'd prototype on pico-8 first and then port to the Playdate console. The port is going well and I hope to have it released by the weekend. I will attach a link to an page when it is ready.</p> <p>The code is not the most efficient but if I do decide to extend this then I will work on not loading in and inverting the whole map on each Z button press.</p> <p>CONTROLS<br /> -- UP or X to jump<br /> -- Z to invert the world</p> <p>Hard difficulty gives you checkpoints while insane difficulty takes them away. </p> <p>I've also added a combination of keys to take you back to the main menu which is Z + X + DOWN. If you'd like to reset your progress I'd use this command then select insane difficulty to reset your game position.</p> <p>Please let me know if you find any bugs. Also comments and criticisms would be much appreciated.</p> <p><strong> Save game bug has now been fixed. </strong></p> <p>I now have a page with both pico-8 and playdate versions on there.</p> <p><a href="">Invert World on</a></p> Mon, 19 Sep 2022 21:46:35 UTC Diving Game WIP <p> <table><tr><td> <a href="/bbs/?pid=110656#p"> <img src="/bbs/thumbs/pico8_diving2022-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=110656#p"> Diving WIP 0.1</a><br><br> by <a href="/bbs/?uid=64453"> anefiox</a> <br><br><br> <a href="/bbs/?pid=110656#p"> [Click to Play]</a> </td></tr></table> Hi all,<br /> I'm new to pico-8 and enjoying the constraints. I'm trying to create a diving game inspired by the old Daily Thompson's supertest game on the Amstrad. I have my scene with jumping working but I'm having issues rotating the sprite once you press left or right. I'm trying to use <a href=""> @freds72</a> rotation code and something is obviously rotating but I don't understand the parameters of the function. Is this correct?</p> <p>--sx = x location of sprite on spritesheet<br /> --sy = y location of sprite on spritesheet<br /> --x = is this for the rotation area?<br /> --y = is this for the rotation area?<br /> a = angle of rotation<br /> w = width of sprite (although mine is rectangular)<br /> rspr(sx,sy,x,y,a,w)</p> <p>Once I've got rotation sorted. I'm going to figure out number of turns and angle of the divers head relative to the water, so I can get the judges scoring in. I think my next big challenge will probably be getting the board to bend when hit.</p> <p>Thanks for taking a look. Hopefully I can release something more playable soon.</p> Thu, 21 Apr 2022 16:28:27 UTC