Loan Wulf [Lexaloffle Blog Feed] Putt-Putt <p> <table><tr><td> <a href="/bbs/?pid=121206#p"> <img src="/bbs/thumbs/pico8_putt_puttbyloanwulfious-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=121206#p"> putt_puttbyloanwulfious</a><br><br> by <a href="/bbs/?uid=63962"> Loan Wulf</a> <br><br><br> <a href="/bbs/?pid=121206#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Putt-Putt</h2> <p>Sit back, relax, and knock that ball into the hole!</p> <p>A small demo showcasing my latest game. Get the full version at <a href=""></a>.</p> <img style="margin-bottom:16px" border=0 src="/media/63962/put_put p8_2.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/63962/13_put_put p8_1.gif" alt="" /> Wed, 23 Nov 2022 01:10:38 UTC Smallmapperthingybob <p> <table><tr><td> <a href="/bbs/?pid=120657#p"> <img src="/bbs/thumbs/pico8_smallmapperthingybob-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=120657#p"> smallmapperthingybob</a><br><br> by <a href="/bbs/?uid=63962"> Loan Wulf</a> <br><br><br> <a href="/bbs/?pid=120657#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Resolved</h1> <h3>Help!</h3> <p>I recently made this little function to show the map at any size.<br /> However, I am not satisfied with it. It does not represent decimal sizes properly,<br /> (those weird breaks in between) it does not show any width/height except 16/16.<br /> Also, looking back over my code, I am pretty sure it could be done better.<br /> Any help or suggestions welcome.</p> Mon, 14 Nov 2022 03:53:21 UTC Asteroids 2 <p> <table><tr><td> <a href="/bbs/?pid=116953#p"> <img src="/bbs/thumbs/pico8_asteroids2-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=116953#p"> asteroids2</a><br><br> by <a href="/bbs/?uid=63962"> Loan Wulf</a> <br><br><br> <a href="/bbs/?pid=116953#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Attention!</h1> <h3>Pilots needed urgently!</h3> <p>The star Mimiar imploded, and shattered a dwarf planet that was orbiting it.<br /> <strong>Ginormous</strong> asteroids are now hurtling towards Thrawn, the home of millions of unsuspecting people.<br /> We must destroy the asteroids before it is too late!</p> <h2>Buttons</h2> <p>X &ndash; Use power up.<br /> Z &ndash; Build energy, release to fire.<br /> Arrow keys &ndash; Movement.</p> <h2>How to play</h2> <p>Steer your ship across the screen, making sure to dodge the asteroids. Tap Z to fire a small bullet or<br /> press and hold to build up energy. Collect the power ups that float across the screen, because they can<br /> be very helpful. Press X to use them.<br /> Your ship's energy meter is displayed in the top left corner. (Bottom<br /> left for player 2)</p> <h2>Credits</h2> <p>Special thanks to:<br /> Sam, Dad, Doc Robs, The Roboz, Krystman.<br /> This game wouldn't be nearly as nice as it is without their help. </p> Mon, 05 Sep 2022 22:15:24 UTC Loan simulator <p> <table><tr><td> <a href="/bbs/?pid=114252#p"> <img src="/bbs/thumbs/pico8_loan_simulator-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=114252#p"> Loan simulator</a><br><br> by <a href="/bbs/?uid=63962"> Loan Wulf</a> <br><br><br> <a href="/bbs/?pid=114252#p"> [Click to Play]</a> </td></tr></table> <br /> In keeping with my name, I have created a loan simulator. It's nothing fancy, although, I did add<br /> some bells and whistles.<br /> It can handle $120 owed, $120 paid per month, and, interest rates from 100-200%.</p> <h2>Buttons:</h2> <p><em>X</em> - Move time forward.<br /> <em>O</em> - Move time backward.<br /> <em>Up</em> - Change menu items.<br /> <em>Down</em> - Bring down menu/Change menu items.<br /> <em>Left</em> - Move time forward/Change menu items.<br /> <em>Right</em> - Move time backward/Change menu items.</p> <h2>Behind the scenes:</h2> <p>Take away everything else and this is just a mathematical function f(x)=(Owed-Paid_per_month)*interest.<br /> X grows or shrinks every loop and the result is drawn to the screen.</p> <h2>Programming notes:</h2> <p>I used the map and the tline function to create the blue background.<br /> The paid info at the top is not bottom accurate, it is calculated by Paid_per_month*X (or time).<br /> The line graph will have spotty changes if you move back and forth due to the difference in pixel size<br /> versus calculation. (1.5 will round to 2 when drawing.)</p> Tue, 12 Jul 2022 21:31:03 UTC Star Trip pics <p> <table><tr><td> <a href="/bbs/?pid=113774#p"> <img src="/bbs/thumbs/pico8_star_trip_pics-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=113774#p"> Star Trip pics</a><br><br> by <a href="/bbs/?uid=63962"> Loan Wulf</a> <br><br><br> <a href="/bbs/?pid=113774#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Reuseable.</h2> <p>Please feel free to use these game assets.</p> <h3>If you do make a game, PLEASE post it here or send me a link, so I can check it out.</h3> <p>Happy programming!</p> Tue, 28 Jun 2022 20:23:44 UTC Extreme Pong <p> <table><tr><td> <a href="/bbs/?pid=108302#p"> <img src="/bbs/thumbs/pico8_pongbygeneralchaos-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=108302#p"> Pong playtest v2</a><br><br> by <a href="/bbs/?uid=63962"> Loan Wulf</a> <br><br><br> <a href="/bbs/?pid=108302#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Ever wondered what it would be like if pong went to the next level?</h3> <p>I think I may have found the answer. Try it out and tell me what you think.</p> <p>Special thanks to dw817 for play-testing.</p> <p><strong>Note:</strong> Feels WAY better in full screen.</p> <img style="margin-bottom:16px" border=0 src="/media/63962/pong_1.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/63962/pong_2.gif" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/63962/pong_0.png" alt="" /> <h1>Controls</h1> <h3>P1:</h3> <p>Use Z or X to accept/continue/etc.<br /> Up and down arrows to move/select.<br /> Left and right arrows to select difficulty. (Only at menu)</p> <h3>P2:</h3> <p>Use up and down arrows to move.</p> <h1>Rules</h1> <p>Try to get the ball past your opponent to score a goal(edge of screen) by moving your paddle into the<br /> ball's path.<br /> Move your paddle to keep the ball away from your goal.<br /> The first player to win 2 matches wins the game!</p> <h1>Behind the scenes</h1> <p>This is my first pico-8 game ever. I thought I'd start with a classic.<br /> It took around 3 hours to code, most of which was fixing the collision detection.<br /> I ended up using some workarounds, including hard coding the take-off directions.<br /> (Edit):<br /> Fixed the takeoff by using a dy variable instead of direction, cos and cosine<br /> because I couldn't make it bounce correctly.<br /> The add-ons took about another 3 hours to code.</p> <h1>Credits</h1> <p><strong>doc_robs</strong>: Made the collision function.<br /> Coding and art (or lack of it) by me.<br /> Inspiration from playing the original PONG.<br /> Thanks to Lazy Devs for tips and tricks.</p> <h2>Versions:</h2> <p><strong>V1</strong> Released<br /> <strong>V2</strong> Added &quot;English&quot; spin<br /> Added cpu smart A.I.<br /> Changed ball speed<br /> Changed paddle speed<br /> Changed paddle size<br /> Changed hardness ratings<br /> Fixed collision issue<br /> <strong>V3</strong> Added quickstart<br /> Added insane hardness<br /> Added game over noise<br /> Added magnet mode<br /> Added extreme logo<br /> Added multiple ball spawn<br /> Added additional cpu support<br /> Added extreme mode<br /> Added extreme magnet mode<br /> Changed ball speed<br /> Changed player speed<br /> Changed menu x2<br /> Changed cpu targeting<br /> Fixed balldust direction<br /> Fixed player info display</p> Wed, 09 Mar 2022 00:59:04 UTC