enchiridion [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=58902 Defuser <p> <table><tr><td> <a href="/bbs/?pid=98446#p"> <img src="/bbs/thumbs/pico8_enkrdn_defuse_001-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=98446#p"> enkrdn_defuse_001</a><br><br> by <a href="/bbs/?uid=58902"> enchiridion</a> <br><br><br> <a href="/bbs/?pid=98446#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hello all, this is my first cart post but I've been enjoying PICO-8 for a couple years now.</p> <p>I've been wanting to get this defusal game idea out of my head for a while now and I finally did it. Every game is a totally unique randomly generated scenario (my favorite kind!)</p> <p>However, I think the game mechanics need some polishing because, while luck must be a crucial element, the game seems to be mostly luck regardless of any hints or deduction. I say this because after 100 games my win ratio was a solid 50%.</p> <p>On the left side you have the 6 types of wires: disarm, decoy, time penalty, clock speed-up, clock freeze, and detonate. You occasionally receive random hints as to what type of wires are in the current device, and when you cut a wire it reveals the type of wire you cut as well.</p> <p>On the right side you have the simplified interface for cutting wires, as the wires in the device in the middle can be difficult to see.</p> <p>This game is playable but definitely not complete. There are a lot of things I could do with it, such as:</p> <ul> <li>give the wires in the device meaning based on placement?</li> <li>create levels of difficulty that affect what wire-type hints you get.</li> <li>tune the algorithm to create more specific disarming scenarios.</li> <li>find that balance between luck and logic</li> </ul> <p>Enjoy! All feedback is welcome!</p> <ul> <li>Enchiridion</li> </ul> https://www.lexaloffle.com/bbs/?tid=44935 https://www.lexaloffle.com/bbs/?tid=44935 Sat, 09 Oct 2021 22:24:07 UTC