Voltaia [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=51428 Orbital Simulator <p> <table><tr><td> <a href="/bbs/?pid=98023#p"> <img src="/bbs/thumbs/pico8_orbital-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=98023#p"> orbital</a><br><br> by <a href="/bbs/?uid=51428"> Voltaia</a> <br><br><br> <a href="/bbs/?pid=98023#p"> [Click to Play]</a> </td></tr></table> <br /> Just finished this gravity simulator I've been using to test out some math for a bigger game! I programmed it to support more objects, but ran out of screen space and didn't feel like optimizing. Anyway, it looks cool nonetheless.</p> https://www.lexaloffle.com/bbs/?tid=44827 https://www.lexaloffle.com/bbs/?tid=44827 Thu, 30 Sep 2021 03:09:10 UTC Flyball <p> <table><tr><td> <a href="/bbs/?pid=96167#p"> <img src="/bbs/thumbs/pico8_flyball-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=96167#p"> flyball</a><br><br> by <a href="/bbs/?uid=51428"> Voltaia</a> <br><br><br> <a href="/bbs/?pid=96167#p"> [Click to Play]</a> </td></tr></table> <br /> A cute football themed game made by TigerDev at Auburn University to showcase what types of games we create.</p> https://www.lexaloffle.com/bbs/?tid=44289 https://www.lexaloffle.com/bbs/?tid=44289 Wed, 18 Aug 2021 06:46:03 UTC Underdog <p> <table><tr><td> <a href="/bbs/?pid=88925#p"> <img src="/bbs/thumbs/pico8_underdog-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=88925#p"> underdog</a><br><br> by <a href="/bbs/?uid=51428"> Voltaia</a> <br><br><br> <a href="/bbs/?pid=88925#p"> [Click to Play]</a> </td></tr></table> </p> <p>Here's my first bbs cart. I've really liked Pico-8, and since there's been a lot of cryptocurrency hype, I thought I would make a Dogecoin clicker. Do enjoy!</p> <p>(It does have some problems and the gameplay is iffy but the particles look pretty so that's cool)</p> https://www.lexaloffle.com/bbs/?tid=41984 https://www.lexaloffle.com/bbs/?tid=41984 Sat, 13 Mar 2021 17:42:35 UTC Feature Request: Larger Number Values <p>Pico-8 is a great tool, and for many reasons. The main reason I believe Pico-8 is so awesome is because of its restrictions. Limited palette and resolution inspires creativity, limited memory and computational power inspires optimization, and limited data values inspires frustration.</p> <p>Yes, frustration. What I'm talking about is the 16.16 fixed point that only allows number values to go up to 32,767. I've only just started using Pico-8 but this is such an infuriating detail to me, which is why I've made this post in favor of allocating just a little more space for numbers. Something like 48.16 fixed point instead, or even 32.16 or 24.16 if possible (I'm not too knowledgeable on binary storage).</p> <p>Yes, I know, there are several solutions to this problem. I've researched many and even came up with one of my own, but when you're just trying to throw together a game that for whatever reason requires values higher than 32,767, it's a total pain! On a recent game (where I first encountered the number limitations), I found myself spending more time fixing and optimizing this problem then I did working on the gameplay. That said, I'm not very good at math, but I still believe that it should be easier than this.</p> <p>Anyways, that's my rant, I would love to hear other people's opinions.</p> https://www.lexaloffle.com/bbs/?tid=41860 https://www.lexaloffle.com/bbs/?tid=41860 Wed, 03 Mar 2021 21:30:09 UTC