amirave [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=51069 Image to cartrige label conversion tool <p>I found creating custom cartridge labels to be an exceptionally infuriating process, so I built a python script that can transform any image file to a Pico 8 label. The tool works best with images made especially for Pico 8, with a size of 128x128 and their official color palette, but for shiz and giggles I made it work with any image.</p> <p>Here's the GitHub repo: <a href="https://github.com/amirave/pico-label">https://github.com/amirave/pico-label</a><br /> If you don't want to go through the troubles of cloning the repo, just save the pico_label.py file inside of it (:</p> <p>A demonstration of the tool:<br /> <img style="margin-bottom:16px" border=0 src="/media/51069/fm2.png" alt="" /><img style="margin-bottom:16px" border=0 src="/media/51069/image_2023-03-07_225051033.png" alt="" /></p> https://www.lexaloffle.com/bbs/?tid=51889 https://www.lexaloffle.com/bbs/?tid=51889 Tue, 07 Mar 2023 20:40:53 UTC My setup for making Pico 8 games using Visual Studio Code! <p><em>This was inspired by u/TimeLoad's <a href="https://www.reddit.com/r/pico8/comments/8gwohj/stop_using_the_inbuilt_ide/">URL post</a>, and my compiler is heavily based on his.</em></p> <p>We all know how bad Pico8's default editor is, so I made a tool that would (hopefully) help your Pico 8 workflow.</p> <p>I have the files + a detailed record on <a href="https://github.com/amirave/pico-compiler">URL my GitHub</a>.</p> <p>Basically, compiler.py takes the .lua files and the assets.p8 from a project folder and compiles them to a cart (final.p8), export.py exports a given project to HTML and JS, and pico8label.py adds a label to a given cart (used in compiler.py).</p> <p>If you have any feedback or you found any bugs please message me and I'll try my best to fix it!</p> https://www.lexaloffle.com/bbs/?tid=41889 https://www.lexaloffle.com/bbs/?tid=41889 Sat, 06 Mar 2021 16:45:10 UTC