Maeve [Lexaloffle Blog Feed] Snowfall Screensaver :) <p> <table><tr><td> <a href="/bbs/?pid=145015#p"> <img src="/bbs/thumbs/pico64_screensnower-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=145015#p"> screensnower</a><br><br> by <a href="/bbs/?uid=51001"> Maeve</a> <br><br><br> <a href="/bbs/?pid=145015#p"> [Click to Play]</a> </td></tr></table> </p> <p>Here's a fun little screensaver I was workin on for a little while! Watch the snow fall :)</p> Fri, 29 Mar 2024 18:42:53 UTC City View Wallpaper <p> <table><tr><td> <a href="/bbs/?pid=144645#p"> <img src="/bbs/thumbs/pico64_cityview-8.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=144645#p"> cityview</a><br><br> by <a href="/bbs/?uid=51001"> Maeve</a> <br><br><br> <a href="/bbs/?pid=144645#p"> [Click to Play]</a> </td></tr></table> </p> <p>Here's a moving wallpaper I made, hope u enjoy :)</p> Wed, 27 Mar 2024 07:58:45 UTC PicoNet Explorer, With Sitebuilder! <p> <table><tr><td> <a href="/bbs/?pid=144017#p"> <img src="/bbs/thumbs/pico64_piconet_explorer-14.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=144017#p"> piconet_explorer</a><br><br> by <a href="/bbs/?uid=51001"> Maeve</a> <br><br><br> <a href="/bbs/?pid=144017#p"> [Click to Play]</a> </td></tr></table> </p> <p>HI! I thought it would be neat to have a little isolated version of the internet for the Picotron! This is a very rough start of what I think that might look like (I have no idea how web protocols or any of that stuff works). This is also serving as kind of a test, because I wrote a program to scan a BBS page for a certain word and add it to the browsing catalogue, and I haven't tested that just yet. </p> <p>There's a few bugs here and there tho; I'm not sure how you're meant to sort the draw order in a GUI so things may float on top of the tabs when scrolling. Also I've noticed that the homepage of one of my demo pages occasionally causes the program to run out of memory. I'm pretty sure it has to do with the gif imitation thing, but I have no idea why that would cause that.<br /> Edit: it may be that this memory issue is actually a picotron problem! I suppose I'll just wait for future versions. But if it's not and anyone has a way to fix, let me know!</p> <p>Anyway (IT WORKS NOW!), to add a page to the browsing catalogue, you need to type a comment in this format, replacing the plus symbols with caret symbols:</p> <p>+PICOSITE+ link + title + about +</p> <p>Notice where the spaces are placed! this is actually important lol<br /> an example:</p> <p>^PICOSITE^ <a href=""></a> ^ PicoNet Homepage ^ The homepage of the PicoNet! ^</p> <p>Try to not make your &quot;about&quot; too long. I apologize in advance for the messy disorganized code lmao, I'll probably be working on it. If you want to download files, add a &quot;downloads&quot; folder to your system at the root level. If anyone wants to propose a better standard for this, feel free :)</p> <p>As for writing the actual page, you can view my examples on this github repo:<br /> <a href=""></a></p> <p>EDIT: looks like it crashes on the webplayer so you may have to download the cart</p> <p>Update: downloads will now create the downloads directory if it doesn't exist.</p> <p>Features:<br /> ✅ visit and display hosted file with gui data (a &quot;picosite&quot;)<br /> ✅ catalogue all the sites posted on this forum page into a browser list<br /> ✅ allows use of a &quot;gif&quot; which is really just an image with multiple sprites in one and is indexed with sspr to advance the animation. (subject to modification when sitebuilder is complete, will mostly still work the same though.)<br /> ☑️ create a &quot;sitebuilder&quot; site (and also corresponding cart) to graphically design and export websites as code<br /> ❌ sort the catalogue by newest by default<br /> ❌ allow tags on the listed sites<br /> ❌ extract from the forum page how many stars a reply has and use that to gauge and display that on the catalogue<br /> ❌ sort by popular, search by tags</p> Thu, 21 Mar 2024 08:16:13 UTC having issues with rendering wireframe in 3D using userdata matrix features <p> <table><tr><td> <a href="/bbs/?pid=143804#p"> <img src="/bbs/thumbs/pico64_amateur_3d-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=143804#p"> amateur_3d</a><br><br> by <a href="/bbs/?uid=51001"> Maeve</a> <br><br><br> <a href="/bbs/?pid=143804#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Hi! I've been working on trying to get something 3D for a while now, and in my first attempt, I wrote my own matrix functions, and I didn't even realize that userdata had built in support for matrix operations!! Well fortunately picotron crashed and I had to rewrite the whole thing!! :sob:</h3> <p>So anyway the cartridge above is my attempt at 3D rendering. This is my second ever attempt so there are probably some inefficiencies in there; so let me know if you have ways to make it run faster!! I've got 3 models included in comments in the code (no fancy gui yet, sorry, just paste the link from the comment to the &quot;parse_obj()&quot; function) so you can see how it performs with different size models.</p> <p>The main reason I'm posting this is because I spent a <strong>really</strong> long time figuring out how userdata stuff works and using matrix operations with them, so hopefully this could be a good reference for anyone who is planning to use them?</p> <p>Welp, thanks for checking this out! Later!</p> Tue, 19 Mar 2024 05:09:08 UTC Importing Code From Other Lua Files <p>Hi! I have been trying to run code from multiple lua files for organization's sake. Since the &quot;require&quot; keyword from lua still seems to not work, I've been trying to figure out other ways. I've been scouring what I could find about picotron and the only way I could figure to import code from another lua file was this, based on what I could understand of the proggy code:</p> <p>this lists out the dependencies and runs the text in those files as functions as far as I understand it:</p> <img style="margin-bottom:16px" border=0 src="/media/51001/Screenshot 2024-03-16 105634.png" alt="" /> <p>here's the matrix lua file:</p> <img style="margin-bottom:16px" border=0 src="/media/51001/Screenshot 2024-03-16 110119.png" alt="" /> <p>and here's the folders in the loaded cart:</p> <img style="margin-bottom:16px" border=0 src="/media/51001/Screenshot 2024-03-16 110240.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/51001/Screenshot 2024-03-16 110313.png" alt="" /> <p>if anyone else has figured out how to do this in a better way, please let me know because I'm probably doin this in a very silly way. but otherwise, I hope this is helpful!!!</p> <p>(sorry if this is in the wrong category, picotron isn't showing up for me in the category option for posting, unless i click the post button directly from the cartridges page. edit: I figured out how to post in the right category, I will do that properly next time!)</p> Sat, 16 Mar 2024 16:55:24 UTC PICO-8 cover of Planet from the 2008 series Kaiba <p> <table><tr><td> <a href="/bbs/?pid=124437#p"> <img src="/bbs/thumbs/pico8_planet_song_kaiba-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=124437#p"> planet_song_kaiba</a><br><br> by <a href="/bbs/?uid=51001"> Maeve</a> <br><br><br> <a href="/bbs/?pid=124437#p"> [Click to Play]</a> </td></tr></table> </p> <p>A cover I made of a lovely song from a fantastic animated series called Kaiba. The animation is also based on that show.</p> <p>I hope you enjoy!<br /> . /) /)<br /> .( &bull; ༝&bull;) ~</p> Tue, 17 Jan 2023 00:41:35 UTC Train Journey <img style="margin-bottom:16px" border=0 src="/media/51001/DjJik0.png" alt="" /> <p> <table><tr><td> <a href="/bbs/?pid=122991#p"> <img src="/bbs/thumbs/pico8_trainjourney-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=122991#p"> trainjourney</a><br><br> by <a href="/bbs/?uid=51001"> Maeve</a> <br><br><br> <a href="/bbs/?pid=122991#p"> [Click to Play]</a> </td></tr></table> </p> <p><object width="640" height="400"><param name="movie" value=""></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="400"></embed></object></p> <h2>Train Journey</h2> <h3>You wake up on an empty train. None of its stops are your own. How will you get home...?</h3> <h2>Description:</h2> <p>Train Journey is a 16-cartridge PICO-8 game (the maximum size) about a mysterious train to which the player is seemingly bound. Travel between stops, meet unique characters, and learn their stories. Can you free yourself and return home? Or will you ride the train forever...?</p> <h2>Controls:</h2> <p>[X/V]: Use Shooty (an unlockable item)</p> <p>Enter: Pause</p> <p>Left &amp; Right Arrow Keys: Movement</p> <p>Up Arrow Key: Interact &amp; Shooty Up</p> <p>Down Arrow Key+[X/V]: Use Shovel</p> <p>The game is also compatible with most controllers.</p> <h2>Notes:</h2> <p>Due to the way I used PICO-8 to make this game, and as a result of the level layout, you are unable to save in any &quot;train stop&quot; level. The game can only be saved in the train (when the screen flashes &quot;game saved&quot;). Note that the candle checkpoints are only checkpoints! You will not start at the checkpoint if you restart the game, so I'd recommend playing one level at a time, when you have the time to beat a whole level in a single sitting.</p> <p>Note that there may be some bugs still left in, so please let me know if you spot any! (I really need some variation in my cockroach stew I'm making)</p> <p>I'll be releasing the whole soundtrack on my <a href="">YouTube Channel</a>, so go check it out if you want!</p> <p>Even if you're not interested in playing, thank you so much for checking out this game!</p> <p>And if you are interested in the game, you can check out its <a href=""> page</a>!</p> <p>(Ok, also a disclaimer, I spent a couple hours modifying these 16 cartridges and making it so that it works when uploaded to the BBS, so I may have made a mistake while doing that. Please let me know if you encounter any issues with loading into new areas. And due to how tedious it is to make it work in the BBS, this version of the game probably won't receive as frequent of bugfixes as the version on</p> Sun, 25 Dec 2022 17:54:39 UTC Train Journey: coming soon! Here's the demo :) <p> <table><tr><td> <a href="/bbs/?pid=117558#p"> <img src="/bbs/thumbs/pico8_tj_demo_main-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=117558#p"> tj_demo_main</a><br><br> by <a href="/bbs/?uid=51001"> Maeve</a> <br><br><br> <a href="/bbs/?pid=117558#p"> [Click to Play]</a> </td></tr></table> </p> <h1><strong>HI THERE!!!</strong> ヾ(&bull;&omega;&bull;`)o</h1> <p>(I might've messed the formatting up, so I may have to edit this a few times)</p> <p>.</p> <p>So I've been working on this project for a little over a year and now it's almost time to release it! I'm <strong>SUPER</strong> excited!!!<br /> o(≧&forall;≦)o<br /> Above, you can play the demo. It contains the first two levels of the game and cuts off at the third. I hope you enjoy it! And lemme know if something goes wrong while playing it.</p> <p>.</p> <p>The concept originally came to me from a piece of artwork in the Famicase gallery (I think it was either the 2018 or 2019 one). The cart was called &quot;TrainTrip&quot;. There wasn't a very detailed description of the artwork, so I started thinking up something very different from what one might expect based on that description. It eventually branched off so far and became such a big project for me, so I changed the name slightly, but kept it similar as a reference to the original artwork. Some other big inspirations for me were Kaiba, Night on the Galactic Railroad, and Galaxy Express 999, all of which feature a protagonist who is taken across different lands, but who has no control over the vehicle they ride or where they go (and yes, two of which feature trains). Obviously, I highly recommend those three animations.</p> <p>.</p> <p>.</p> <p>.</p> <p>.</p> <h3><strong>Oh and here's a trailer:</strong></h3> <p>(* ̄v ̄)つ</p> <p><a href=""></a><br /> <object width="640" height="400"><param name="movie" value=""></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="400"></embed></object></p> <h3><strong>And here's a playlist with the soundtrack:</strong></h3> <p>I'll only upload music from the demo until the full game is out)<br /> (。・&forall;・)ノ</p> <p><a href=""></a><br /> <object width="640" height="400"><param name="movie" value=""></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="400"></embed></object></p> <h3><strong>Aaand here's some cool art I made:</strong></h3> <p>(ノ◕ヮ◕)ノ*:・゚✧</p> <img style="margin-bottom:16px" border=0 src="/media/51001/Spirit_vs_calcimus" alt="" /> <p>.</p> <img style="margin-bottom:16px" border=0 src="/media/51001/Spirit(1).png" alt="" /> <p>.</p> <img style="margin-bottom:16px" border=0 src="/media/51001/Bunko Says Hi 3.png" alt="" /> <p>OK!! Thanks for coming to see my post!! I <strong>reeally</strong> appreciate it! &lt;3</p> <p>╰(<em>&deg;▽&deg;</em>)╯ &lt;(Bye-bye!)</p> Sat, 17 Sep 2022 05:41:19 UTC The Kingdom of Eftal <p> <table><tr><td> <a href="/bbs/?pid=88189#p"> <img src="/bbs/thumbs/pico8_eftal-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=88189#p"> eftal</a><br><br> by <a href="/bbs/?uid=51001"> Maeve</a> <br><br><br> <a href="/bbs/?pid=88189#p"> [Click to Play]</a> </td></tr></table> </p> <p>Optional background: (Contains spoilers for the Nausicaa of the Valley of the Wind books by Hayao Miyazaki!)</p> <p>After the &quot;Seven Days of Fire,&quot; a global war that ended all forms of industrial civilization when it was at its climax, civilization was reformed somewhat into the kingdom of Eftal which retained many of the technological wonders from before the event. Close to 700 years after the Seven Days of Fire, disagreements over the right to the throne and attempts to destroy the spreading toxic jungle that had appeared just after the apocalypse resulted in the kingdom's near-complete destruction.</p> <p>The insects which reside in the jungle were enraged by the constant attacks on it, and a surge of insects-- including the king insects of the jungle, the Ohmu-- overtook the capital city of Eftal and nearby lands, becoming seedbeds for the fungus of the jungle. Those that survived this tidal wave of forest and insect (called a Daikaisho) either became a tribe of mercenaries or entered the forest which they call their home, surviving off of a symbiotic relationship with the plants and insects that live there.</p> <p>Based on Hayao Miyazaki's Nausicaa of the Valley of the Wind.</p> Fri, 26 Feb 2021 05:07:40 UTC Catwalk <p> <table><tr><td> <a href="/bbs/?pid=87082#p"> <img src="/bbs/thumbs/pico8_catwalk-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=87082#p"> Catwalk</a><br><br> by <a href="/bbs/?uid=51001"> Maeve</a> <br><br><br> <a href="/bbs/?pid=87082#p"> [Click to Play]</a> </td></tr></table> </p> <h1>My first PICO-8 game!</h1> <p>It's also my first non-endless-arcade-type game really.<br /> Let me know what you think!<br /> &lt;3</p> Mon, 01 Feb 2021 17:30:56 UTC