chrysjss [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=47155 Moving Crates and Platforms (engine demo) <p> <table><tr><td> <a href="/bbs/?pid=119666#p"> <img src="/bbs/thumbs/pico8_moving_crates_and_platforms-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=119666#p"> moving_crates_and_platforms</a><br><br> by <a href="/bbs/?uid=47155"> chrysjss</a> <br><br><br> <a href="/bbs/?pid=119666#p"> [Click to Play]</a> </td></tr></table> </p> <p>This simple demo is an attempt to create a small platform game engine for my future projects.</p> <p>As a beginner in pico-8 development, I made this demo by mixing various parts from other projects, like Jelpi, video tutorials by Nerdy Teachers, and other games found on the lexaloffle website.</p> <p>So it's easy to find more than one type of implementation of collision detection, actor definition/creation, and so on.</p> <p>But the main reason I'm sharing this demo is to help people see another project using the code developed by Steed in his engine for platforms and crates cratesncrushers: <a href="https://www.lexaloffle.com/bbs/?tid=35086">https://www.lexaloffle.com/bbs/?tid=35086</a>. </p> <p>First, I tried to develop my own version without using his code, but unfortunately this became an overwhelming task.</p> <p>However, I had quite a hard time understanding the engine code. So I rewrote the code used to move the crates by indenting the code, renaming some variables and making the new code fit the logic I'd already created.</p> <p>So I'm very grateful with the Steed's contribution that helped me learn a lot and kept me excited to continue learning lua and pico-8.</p> https://www.lexaloffle.com/bbs/?tid=49938 https://www.lexaloffle.com/bbs/?tid=49938 Thu, 27 Oct 2022 19:09:04 UTC