kp73 [Lexaloffle Blog Feed] Fruit RSI v1 <p> <table><tr><td> <a href="/bbs/?pid=82488#p"> <img src="/bbs/thumbs/pico8_fruitrsi1-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=82488#p"> fruitrsi1</a><br><br> by <a href="/bbs/?uid=45070"> kp73</a> <br><br><br> <a href="/bbs/?pid=82488#p"> [Click to Play]</a> </td></tr></table> </p> Thu, 01 Oct 2020 12:47:34 UTC Fruit RSI <p>A falling block/puzzle type thing that I've been making. Can anyone spot the influences?</p> <p>(edit, added magic forks :)</p> <p> <table><tr><td> <a href="/bbs/?pid=82417#p"> <img src="/bbs/thumbs/pico8_fruitrsi-5.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=82417#p"> fruitrsi</a><br><br> by <a href="/bbs/?uid=45070"> kp73</a> <br><br><br> <a href="/bbs/?pid=82417#p"> [Click to Play]</a> </td></tr></table> </p> Tue, 29 Sep 2020 08:59:52 UTC Picidium <p>Hi</p> <p>I thought I'd have a go at making something myself that I could play on my <a href="">LED matrix display</a> and seeing as I haven't done any Lua or Pico-8 before, I picked something to re-create, rather than come up with something new from scratch.</p> <p>I always liked this on the C64, so here is my attempt at it so far. Still plenty to do;</p> <p>Picidium (Uridium)</p> <p>[edit, added title tune and a few other tweaks]<br /> [edit2, added control option]</p> <p> <table><tr><td> <a href="/bbs/?pid=82107#p"> <img src="/bbs/thumbs/pico8_picidium-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=82107#p"> Picidium</a><br><br> by <a href="/bbs/?uid=45070"> kp73</a> <br><br><br> <a href="/bbs/?pid=82107#p"> [Click to Play]</a> </td></tr></table> </p> Tue, 22 Sep 2020 12:13:22 UTC Any idea what I'm doing wrong with PX9? <p>Hi, I'm trying to use the very handy looking <a href="">PX9</a> to compress a bunch of map data, so I can get all the levels I need in my cart - but I have a strange issue.</p> <p>In my cart I'm storing compressed map data for my 'levels' at 0x2400 for level 1, 0x2600 for level 2, 0x2800 for level 3, etc. So each level is maximum 0x200 bytes long compressed. </p> <p>The decompressed map for each level is no more than 9 rows, so I have the top of the map (0x2000 to 0x3fff) to store<br /> the decompressed level.</p> <p>That's all good, I can decompress level 1, show the map, decompress level 2, show that map, but if I then try and decompress level 1 again it doesn't work :/</p> <p>I've made a simplified example cart that shows the problem. When it runs you see level 1 decompressed and displayed, hit X to cycle through levels. The first time around is fine, but the second time level 1 never gets displayed.</p> <p>Does any of that make sense, what strangeness have I created?!</p> <p> <table><tr><td> <a href="/bbs/?pid=81723#p"> <img src="/bbs/thumbs/pico8_nuhophina-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=81723#p"> px9_map_strange</a><br><br> by <a href="/bbs/?uid=45070"> kp73</a> <br><br><br> <a href="/bbs/?pid=81723#p"> [Click to Play]</a> </td></tr></table> </p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>-- px9 comp'd map 1 at 0x2400 -- px9 comp'd map 2 at 0x2600 -- px9 comp'd map 3 at 0x2800 function _init() num=0 next_map() end function _draw() cls() map(0,0) print(&quot;this is map &quot;..num,0,52) print(&quot;❎ for next map&quot;,0,60) end function _update() if btnp(❎) then next_map() end end function next_map() num+=1 if num==4 then num=1 end local adr=0x2200+num*0x0200 px9_mdecomp(0,0,adr,mget,mset) end -- px9 decompress, memory-only -- 273 tokens function px9_mdecomp ( ... } </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> Fri, 11 Sep 2020 20:10:31 UTC Raspberry Pi and LED matrix <p>Hi, not posted before but I thought some of you might like to see this setup that I've been playing with; </p> <img style="margin-bottom:16px" border=0 src="/media/45070/IMG_3972.JPG" alt="" /> <p><a href=""></a></p> <p>It's running on four 64x64 LED matrices, I think it looks pretty nice. The flicker/scan lines in the video aren't visible in person, it's an effect of the camera - but I may try tweaking the refresh to make a better video.</p> Mon, 22 Jun 2020 22:47:16 UTC