levrault [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=40320 Sieur Lacassagne dungeon 1.1 <p> <table><tr><td> <a href="/bbs/?pid=69364#p"> <img src="/bbs/thumbs/pico8_jewakadepa-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=69364#p"> Sieur Lacassagne dungeon 1.1</a><br><br> by <a href="/bbs/?uid=40320"> levrault</a> <br><br><br> <a href="/bbs/?pid=69364#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Sieur Lacassagne dungeon</h1> <p>Sieur Lacassagne dungeon is a retro <a href="https://www.lexaloffle.com/pico-8.php">Pico8</a> game made during the <a href="https://twitter.com/devtober">#devtober</a> month (october). </p> <p>Github <a href="https://github.com/Levrault/pico8-sieur-lacassagne-dungeon">right there</a></p> <h2>Music</h2> <p>Special thanks to this awesome musician that licensed is music under the Creative Commons.</p> <p>Track is Dungeon from <a href="https://www.lexaloffle.com/bbs/?tid=29008">Pico8 Tunes Volume 1</a> made by [Gruber]( <a href="https://twitter.com/gruber_music">https://twitter.com/gruber_music</a>)</p> <h1>Post mortem #devtober 2019</h1> <p>Ah October, month of spookiness and for month long hashtag challenge like #devtober. For those who are not aware of what #devtober is, it's a challenge created by <a href="https://twitter.com/ThisIsEllian">ThisIsEllian</a> and it the same thing as #inktober except you work on your game every day of October instead of your drawing. They are three simples rules</p> <ul> <li>Work an on a game you made (doesn't matter if it's a work in progress or a new game)</li> <li>Post on the <a href="https://twitter.com/search?q=%23devtober&amp;amp;src=tyah">#devtover hashtag on twitter</a> your daily progress</li> <li>Write a post mortem on the 31st of October</li> </ul> <p><em>You can found more details <a href="https://itch.io/jam/devtober-2019">here</a></em></p> <p>I found the concept awesome, so I decide to give it a try. I began my journey on the 6th (a little bit late I know) and manage to create my own little game in less than a month. I added my &quot;own&quot; restrictions to make the challenge more exiting to me: </p> <ul> <li>It must be a new game</li> <li>It must be created with something that I have never work with</li> <li>All art must be created by myself</li> </ul> <p>That's how I ended up working and discovering the fabulous <a href="https://www.lexaloffle.com/pico-8.php">Pico 8</a> fantasy console and Lua at the same time. I decided to not be too crazy by choosing to make a 2D platformer. I wanted something fast, simple and fun. So Pico 8's old school restrictions were perfect for me.</p> <p>That how <strong>Sieur Lacassagne Dungeon</strong> was created.</p> <p><img src="https://github.com/Levrault/pico8-sieur-lacassagne-dungeon/blob/master/images/sieur-lacassagne-main-menu.png?raw=true" alt="sieur lacassagne" /></p> <h2>State of the project</h2> <p>I can call it a &quot;success&quot;. The game is fully playable, has a solid 60 fps, does seem to be too much buggy and even got some great music (credit <a href="https://twitter.com/gruber_music">Gruber</a>). Code seems to be &quot;good&quot;, at least, good for someone that wrote his first line of Lua three weeks ago. </p> <p>But it misses some features that I couldn't make during the given time. </p> <ul> <li>Not enough juicy, I wish I could have some basic particle effects and a momentum attack effects. I blame my lack of knowledge in game dev in general and the Pico 8. </li> <li>There is no story at all, the player is launched in the game.</li> <li>UI/Goal/Score could have been some cools features. Like a time attack mode, high score management with a cool little UI. </li> </ul> <p>The game has been set in feature freeze the 24th October and I fixed a lot of remaining issues. I could work a little much longer on the feature but it would been too much on myself.</p> <h2>What went wrong</h2> <p>Not that much to be honest. I wish I could have been more innovative and make something that isn't a 2D platformer. But hey, it's like my first &quot;game jam&quot; ever and I wanted to finish my project. That why I defined a strict simple scope for the game features and focus more on the new technologies.</p> <p>Beside was I already tell in the miss features in the section below, I considered this challenge a wonderful experience in my case. Playing the safe card with a type of game that I know well and setting up a strict scope was just benefic for me.</p> <h2>What went right</h2> <p>Almost everything!</p> <p>First of all, the Pico 8 is a lovely engine to work with. The community is really kind too. I ask like two questions (<a href="https://twitter.com/LFLangis/status/1186630596732358657">here</a> and <a href="https://twitter.com/LFLangis/status/1186541203971547136">here</a>) and they were like &quot;hey here a solution or hey, you need music, I can make you a tune if you want&quot;. I think I should be used to those kinds of cool devs, but it's always heartwarming to see people that like their little fantasy console and only want other people to discover it.</p> <p>Pico 8 work with sharable cartridges with free access to the source code. What a wonderful system, it's was so easy to find some goods examples. Three cartridges got my attention and give me some incredible help to make the project:</p> <ul> <li><a href="https://www.lexaloffle.com/bbs/?tid=28793">Advanced Micro Platformer - Starter Kit</a><a href="https://www.lexaloffle.com/bbs">BBS</a><a href="https://www.lexaloffle.com/bbs/?cat=7">PICO-8</a><a href="https://www.lexaloffle.com/bbs/?cat=7#sub=2">Cartridges</a> to start my game engine </li> <li><a href="https://www.lexaloffle.com/bbs/?tid=29008">Pico-8 Tunes Volume 1</a> to get some greats music.</li> <li><a href="https://www.lexaloffle.com/bbs/?tid=34367">Pico-8 SFX Pack!</a> for the sound effects part</li> </ul> <p>So this community system around Pico 8 was just a great opportunity to achieve the game during the given time.</p> <p>Even the pixel art was pretty fast to create. I know, my sprites are only 8x8, but I never created something without real pixel art references. I was motivated to make everything of my own this time. And I did it! Yeah, it's pretty basic but they are my pretty basic pixel art sprites.</p> <p><img src="https://github.com/Levrault/pico8-sieur-lacassagne-dungeon/blob/master/images/gameplay-30fps.gif?raw=true" alt="gameplay 30fps" /></p> <h2>What's next</h2> <p>I'm going back working on <a href="https://github.com/Levrault/godot-maximilien-adventure">Maximilien adventure</a> a game made with the <a href="https://godotengine.org/">Godot engine</a> for my nephew Maximilien. There nothing to say about it, I don't think I will improve Sieur Lacassagne Dungeon but I'm certainly gonna re-work with Pico 8 for my next game jam. </p> <p>This experience was great and let me experience some shorts development times for games, something that I have never done before.</p> https://www.lexaloffle.com/bbs/?tid=35777 https://www.lexaloffle.com/bbs/?tid=35777 Sun, 27 Oct 2019 19:13:05 UTC