Firebugs [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=37564 Palette Shifter <p> <table><tr><td> <a href="/bbs/?pid=87017#p"> <img src="/bbs/thumbs/pico8_fimuguzeso-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=87017#p"> Palette Shifter</a><br><br> by <a href="/bbs/?uid=37564"> Firebugs</a> <br><br><br> <a href="/bbs/?pid=87017#p"> [Click to Play]</a> </td></tr></table> <br /> I worked solo on this, it's still a bit buggy (the coloured bats don't phase out) and for the ending I just dropped the player into a pit. But I'm still pretty proud. Hope you have fun with the 30 seconds of content there is :'). Please be kind!</p> https://www.lexaloffle.com/bbs/?tid=41346 https://www.lexaloffle.com/bbs/?tid=41346 Sun, 31 Jan 2021 16:11:29 UTC Cryptocide: Dridex 1.0 <p>Hi all,</p> <p>This is my first cart, Cryptocide: Dridex. It's supposed to be a fast paced, contra-esque boss fight. Hopefully it's the first in a series of bosses. In terms of lore, I was going for a cyberpunk, diving into the matrix to fight off security threats kind of thing.</p> <p>I'd really appreciate your feedback with particular emphasis on:</p> <ul> <li>Gameplay / overall enjoyment</li> <li>Difficulty (and difficulty scaling)</li> <li>Suggestions for new attacks</li> </ul> <p>(any other feedback is greatly appreciated but bear in mind my artistic and musical skill is next to zero so please don't be too harsh on that front :))</p> <p> <table><tr><td> <a href="/bbs/?pid=73490#p"> <img src="/bbs/thumbs/pico8_cryptocide_dridex-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=73490#p"> Cryptocide Dridex 1.0</a><br><br> by <a href="/bbs/?uid=37564"> Firebugs</a> <br><br><br> <a href="/bbs/?pid=73490#p"> [Click to Play]</a> </td></tr></table> </p> <p>Current TODOs:</p> <ul> <li>[ ] Bugfixes for 2 player mode before inclusion</li> <li>[ ] Cutscene for victory (explosions and falling debris / background disintegrating)</li> <li>[ ] Implement phases with more defined attack patterns instead of gradual scaling difficulty</li> <li>[x] Optimise particles</li> <li>[x] Simplify vectors</li> <li>[x] Fix crash on victory</li> </ul> <hr /> <p>Thank you all for all your feedback so far and suggestions! All will definitely be considered.</p> <p>I'm aiming to release weekly builds (every friday) until the game is finished and if you're interested in ongoing progress I'm going to start posting updates on twitter:<br /> <a href="https://twitter.com/alecgamble1">https://twitter.com/alecgamble1</a></p> <p>Thanks!</p> https://www.lexaloffle.com/bbs/?tid=36935 https://www.lexaloffle.com/bbs/?tid=36935 Thu, 27 Feb 2020 10:41:36 UTC