Shoxidizer [Lexaloffle Blog Feed] Changing Rooms With Lua? <p>Is there a way to load another room using Lua scripts easily? I figure I could have a script that spawns/moves an exit directly to the player, but that seems like a lot of work for something that might not work right. There are of course ways to load the actors needed for the next level, but I would like to be able to use the room editor. Thank you for any help.</p> Thu, 21 Mar 2019 23:13:11 UTC Polar Camera(with city) <p>Controls:<br /> Forward/Backward to move<br /> Left/Right to turn<br /> z+x at the same time to reset position</p> <p>This is just a demonstration of a way to move the have the camera stay fixed to a character while the environment moves around it.</p> <p> <table><tr><td> <a href="/bbs/?pid=62645#p"> <img src="/bbs/thumbs/vox_pjtefuji-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=62645#p"> Polar Camera</a><br><br> by <a href="/bbs/?uid=34637"> Shoxidizer</a> <br><br><br> <a href="/bbs/?pid=62645#p"> [Click to Play]</a> </td></tr></table> </p> <p>There are a few issues with this implementation. Y co-ords have to be subtracted instead of added, this arose because I imagined forwards being positive and could not fix this easily by the time I realized what I did. Also, all horizontal surfaces become full of holes at any non-cardinal direction. Collisions also suffer from issues and it is possible to glitch entirely through a wall and become stuck (the reason there is a reset position option).</p> <p>Currently, everything must be affixed to a grid system as attempting to render anything more than slightly out of sight the screen results in severe graphical errors. It should be possible to create a system using distance from the center of view, but I imagine it would become draining to do that for a large number of entities. Anything large enough to extend from the center of view to the glitch distance is well beyond what this is capable of.</p> Thu, 07 Mar 2019 03:57:12 UTC Key Puzzle Demo <p> <table><tr><td> <a href="/bbs/?pid=61936#p"> <img src="/bbs/thumbs/vox_gezwupes-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=61936#p"> KeyPuzzleDemo0.1</a><br><br> by <a href="/bbs/?uid=34637"> Shoxidizer</a> <br><br><br> <a href="/bbs/?pid=61936#p"> [Click to Play]</a> </td></tr></table> <br /> This is a short puzzle game based off of another puzzle game I saw, <a href="">SPAB</a>. The player's inputs affect the world as well as the character. I came up with some messy ways to make it work and would redo a lot of it if I made a more complete version.</p> <p>If I do expand on this idea I see two ways to with it. Either a sort of action-puzzle game with fighting enemies and smoother movement, or a more complex puzzle game with much more responding environmental parts and maybe more rigid movement.</p> Sat, 16 Feb 2019 01:37:36 UTC