anthonicaldwell [Lexaloffle Blog Feed] Zombie Dungeon <p> <table><tr><td> <a href="/bbs/?pid=73374#p"> <img src="/bbs/thumbs/pico8_zombiedungeon093-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=73374#p"> zombiedungeon093</a><br><br> by <a href="/bbs/?uid=33857"> anthonicaldwell</a> <br><br><br> <a href="/bbs/?pid=73374#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Zombie Dungeon</h1> <h2>Summary</h2> <p>Fight your way through a small dungeon as<br /> waves of zombies spawn and attempt to attack you.<br /> Each wave will spawn shortly after the hourglass<br /> ticks over. The only way to end the game is to die.</p> <p>Version 0.9.3:</p> <ul> <li>Fixed Health Pack Spawns</li> <li>Reworked lighting</li> <li>Added a new menu system</li> <li>Added random dungeon modes</li> </ul> <h2>Author's Note</h2> <p>This is just a small game I made for my nephew to play.<br /> Made in the span of about five days(3 hours each).<br /> The code could be refactored to be much cleaner.</p> <p>Notable Issues:</p> <ul> <li>Zombies that collide will usually just stop in place due to the lack of a pathing system.</li> <li>Zombies have no real pathing system, they just move towards the player.</li> <li>Depth sorting is very inefficient and simple.</li> <li>Spawning, collisions, etc. are all done with large for loops. Very bad for performance.</li> </ul> Sun, 23 Feb 2020 10:00:25 UTC