paulxthompson [Lexaloffle Blog Feed] The Legend of Dracenstein <p>Hello Folks,<br /> I hope you enjoy my first Pico8 game. I�m really pleased with how it came out and I�ve found Pico8 excellent to use: as a result I think it�s the first of many games I�ve started making that actually gets to something like finished. This is my tribute to the games I grew up on with the 48k ZX Spectrum in the early 80�s, so if you were around at the time you�ll spot quite a few references I hope.</p> <p>(UPDATED VERSION)</p> <p> <table><tr><td> <a href="/bbs/?pid=53769#p"> <img src="/bbs/thumbs/pico53768.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=53769#p"> The Legend of Dracenstein 2</a><br><br> by <a href="/bbs/?uid=29576"> paulxthompson</a> <br><br><br> <a href="/bbs/?pid=53769#p"> [Click to Play]</a> </td></tr></table> </p> <p>The Legend of Dracenstein!<strong></strong></p> <p>Destroy either Van Helsing (found in the Cathedral) or Victor Frankenstein (found in the Castle)</p> <p>Get High Scores by collecting Blood Goblets, Completing Levels Fast or Destroying the hated enemies! 18 Levels (though you�ll likely see around half a dozen on a play through as each screen has two possible exits). </p> <p>Evade Captain Nemo in the Nautilus! </p> <p>Sacrifice The Artilleryman to his own washing machine and collect his blood!</p> <p>Beware the Ossuary!</p> <p>You have six Franks and six Dracula. Exit levels by using the blue box or brown pool portals (I wanted to make these sparkle a bit to draw attention but ran out of time and tokens) </p> <p>Arrow Keys to move - movement is based on Pacman/Hungry Horace in that they'll keep moving until you change direction or hit a wall. This enables players to swap between characters while the other is still in motion. A breakable piece of wall can be used as an anchor.</p> <p>X switches between Frankenstein and Dracula<br /> Frankenstein + Z = Punch doors, open cracks in walls, break crucifixes.<br /> Dracula blows up if he goes near a Crucifix.<br /> Dracula + Z = Teleport through two squares worth of the same material. </p> <p>Let me know how you get on (and thanks to everyone who offered advice and assistance, and to chowyunbrent for pointing me in the direction of pico8).</p> <p>Best, Paul <a href=""> @paulxthompson</a></p> Thu, 07 Jun 2018 08:48:30 UTC Dynamic Music Patterns <p>Hi Folks,<br /> First time poster here - having a great time learning Pico-8 and enjoying making a nice maze game and a 36 year old ambition to create a sequel to the ZX Spectrum's Hungry Horace. So...</p> <p>I have a two channel baseline that I want to keep throughout the game, but would like to fade in channels three and four based on events in game - how far through the level people are, presence of certain beasties, or just at random, etc - and keep it in time with the other channels.</p> <p>Suspect I could create each variant as a Pattern on its own, but I can't see an ability to control which pattern to move to when one ends.</p> <p>Any ideas?</p> <p>Thanks (and looking forward to showing off my first effort in a few weeks :-)<br /> Paul</p> Thu, 17 May 2018 11:32:49 UTC