dhostin [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=28327 Race no sun - Tweettweetjam 3 <p> <table><tr><td> <a href="/bbs/?pid=69968#p"> <img src="/bbs/thumbs/pico8_racenosun_560-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=69968#p"> racenosun_560</a><br><br> by <a href="/bbs/?uid=28327"> dhostin</a> <br><br><br> <a href="/bbs/?pid=69968#p"> [Click to Play]</a> </td></tr></table> <br /> Looks like I finally made something with voxelspace terrain recent studies <a href="https://www.lexaloffle.com/bbs/?tid=35654">https://www.lexaloffle.com/bbs/?tid=35654</a></p> <p>This Race The Sun partial demake is my first entry to <a href="https://itch.io/jam/tweettweetjam-3">#TweetTweetJam N&deg;3</a>, in Pico8 with a 560 characters limit !</p> <h2>The Goal</h2> <p>You must go as far as possible, with no sun :D</p> <h2>Controls</h2> <p>Use &lt; / &gt; arrow to move your ship</p> <p>Ctrl + R to restart after crashing</p> <p>Good luck and have fun !</p> https://www.lexaloffle.com/bbs/?tid=35950 https://www.lexaloffle.com/bbs/?tid=35950 Sun, 17 Nov 2019 14:50:08 UTC Voxelspace experiments <p>At first, I saw a demo where a student implement a voxelspace algorithm with compute shaders. Voxelspace is a tech invented in the '90s by Kyle Freeman at Novalogic to render landscape. Games like Comanche, Deltaforce used it. It was based on heightmap and voxels, not polygon. I don't know much about shaders, but I know it is better at rendering polygons. So... I try to understand how all this work and here is the result: my voxelspace implementation on Pico 8</p> <p>With freds72 optimization<br /> <table><tr><td> <a href="/bbs/?pid=68841#p"> <img src="/bbs/thumbs/pico8_voxelspace_ykk-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=68841#p"> voxelspace_ykk</a><br><br> by <a href="/bbs/?uid=28327"> dhostin</a> <br><br><br> <a href="/bbs/?pid=68841#p"> [Click to Play]</a> </td></tr></table> <br /> first release<br /> <table><tr><td> <a href="/bbs/?pid=68841#p"> <img src="/bbs/thumbs/pico8_voxelspace_ykk-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=68841#p"> voxelspace_ykk</a><br><br> by <a href="/bbs/?uid=28327"> dhostin</a> <br><br><br> <a href="/bbs/?pid=68841#p"> [Click to Play]</a> </td></tr></table> </p> <p>Here is an implementation of voxelspace rendering algorithm, with a little perlin noise map generation. Features :</p> <ul> <li>Generate a 128x128 height map in memory,</li> <li>Generate a color map base on height with some noise (I could also use height difference to better show cliffs and flat grounds, maybe latter),</li> <li>colors fadding with distance</li> <li>We can move, with player one controls, zoom map with X (or M), strafe with player 2 left and right (s,f)</li> </ul> <p>I don't know where it will go, or if it will become a game, but here is my work :D Have fun tweaking or exploring !</p> <p>for a more advance experience, you can check electricgryphon work <a href="https://www.lexaloffle.com/bbs/?uid=10844">https://www.lexaloffle.com/bbs/?uid=10844</a></p> https://www.lexaloffle.com/bbs/?tid=35654 https://www.lexaloffle.com/bbs/?tid=35654 Sun, 13 Oct 2019 19:50:29 UTC Pico Cyberbank <p> <table><tr><td> <a href="/bbs/?pid=63785#p"> <img src="/bbs/thumbs/pico8_picocyberbank_100-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=63785#p"> picocyberbank_100</a><br><br> by <a href="/bbs/?uid=28327"> dhostin</a> <br><br><br> <a href="/bbs/?pid=63785#p"> [Click to Play]</a> </td></tr></table> </p> <p>PicoCyberbank is a cyberpunk remake of West Bank / Bank Panic by Damien Hostin, on twitter <a href="https://twitter.com/yourykiki">yourykiki </a> (<a href="http://youry.kiki.free.fr/blog">The Lurking Engine</a>)</p> <h2>Goal :</h2> <p>you must help the bank collect the credchips by shooting the baddies and survive 9 days ! Beware some people are not as they seem to be at first !</p> <h2>Controls - keyboard or gamepad :</h2> <p>Use arrows to shoot left center or right<br /> Use button 1 (x) or 2 (c) to change the doors you are looking</p> <h2>Behind the scene</h2> <p>This project was less complicated than Brutal Pico Race, I designed it to work with my kids... But actually, it was way too complicated for my little beginners, and they gave up after coding the open/close system for the doors :D It is also why there is a lot of functions in french. They came back for beta testing !</p> <p>I keep some interesting parts for myself, such as the plasma doors, using the PX8 compression and a coroutine queue to load people graphics at runtime, a bunch of sprite picked up randomly to build the people, and little hidden surprises on the intro scene to reflect how far you went in the game !</p> <p><strong> Once again, great thanks to the pico 8 community ! </strong></p> <p>Have fun !</p> https://www.lexaloffle.com/bbs/?tid=33979 https://www.lexaloffle.com/bbs/?tid=33979 Sun, 21 Apr 2019 21:58:39 UTC Brutal Pico Race <p> <table><tr><td> <a href="/bbs/?pid=54001#p"> <img src="/bbs/thumbs/pico54369.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=54001#p"> Brutal Pico Race 1.0.3</a><br><br> by <a href="/bbs/?uid=28327"> dhostin</a> <br><br><br> <a href="/bbs/?pid=54001#p"> [Click to Play]</a> </td></tr></table> </p> <p>Brutal Pico Race is a fast and raw futurist racing game on Pico8 by me, Damien Hostin, on twitter <a href="https://twitter.com/yourykiki">yourykiki </a> (<a href="http://youry.kiki.free.fr/blog">The Lurking Engine</a>)</p> <p>I wrote a little insight on my blog in two parts, you can find it <a href="http://youry.kiki.free.fr/blog/?p=418&amp;amp;lang=en">here</a> and <a href="http://youry.kiki.free.fr/blog/?p=467&amp;amp;lang=en">here</a></p> <p>Choose one ship out of three class, choose a track and try to finish first ! You can also challenge a friend, alone or with AI, in split-screen mode !<br /> Brutal Pico Race features :</p> <p><strong>Single player or two players in splitscreen</strong></p> <ul> <li>3 class of ships -heavy -normal -light with different speed curve</li> <li>3 tracks</li> <li>3 AI levels</li> </ul> <p><strong>Controls - keyboard or gamepad :</strong><br /> <em>Menu</em></p> <p>Use arrows to choose your ship / track / AI level<br /> Z/C/N to start<br /> When 2 players is selected, the second player can choose his own ship directly with S/F</p> <p><em>Game</em></p> <p><span style="text-decoration: underline;">Player 1</span> </p> <ul> <li>steering : arrow LEFT, arrow RIGHT</li> <li>accelerate Z/C/N, break V/X/M</li> <li>boost arrow UP</li> </ul> <p><span style="text-decoration: underline;">Player 2</span></p> <ul> <li>steering : S, F</li> <li>accelerate TAB/Z, brake Q</li> <li>boost E </li> </ul> <p><span style="text-decoration: underline;">after race</span></p> <ul> <li>up/down to see the other ships running</li> </ul> <p>Great thanks to the pico 8 community (<a href="https://twitter.com/lexaloffle">Zep</a>, <a href="https://twitter.com/p01"><a href="https://www.lexaloffle.com/bbs/?uid=28958"> <a href="https://www.lexaloffle.com/bbs/?uid=28958"> @p01</a></a></a>, <a href="https://twitter.com/FSouchu">@FSouchu</a>, <a href="https://twitter.com/Felice_Enellen">@Felice_Enellen</a>, <a href="https://twitter.com/CasualEffects">Morgan</a>...), all the followers who help me on the project ! And many thanks to my wife and children for the playtests and ships/tracks contribution !</p> <p>If you like this game, don't hesitate to <a href="https://yourykiki.itch.io/brutal-pico-race">support it</a> ! This will help me doing more ;)</p> <p>Changelog</p> <p>1.0.3 :</p> <ul> <li>We can finally die !</li> <li>Fix live rank</li> <li>Fix a bug where boost had not influence on centrifugal force, so now be carefull with boost spamming !</li> <li>Add chronometer and timeboard (best race time per track and per AI skill)&#8203;</li> <li>Add 3 tracks</li> <li>Add a 2 channels music for single player race</li> <li>Add controls helps</li> <li>Adaptive difficulty on boost, AI use less often boost when you're last or 3rd</li> <li>Change ship names</li> </ul> <p>1.0.2 :</p> <ul> <li>Increase difficulty </li> <li>3 kinds of bots</li> <li>Better end screen </li> <li>Changing camera after race</li> <li>Other ship progress on left</li> <li>Cooldown for ships collision damage</li> <li>Changing track loader, room for 3 new tracks</li> <li>Better boost visual fx</li> <li>Fix boost sound fx in splitscreen</li> <li>Change morgan3d heapsort with triplefox's shellsort</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=54001#p"> <img src="/bbs/thumbs/pico54182.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=54001#p"> Brutal Pico Race 1.0.2</a><br><br> by <a href="/bbs/?uid=28327"> dhostin</a> <br><br><br> <a href="/bbs/?pid=54001#p"> [Click to Play]</a> </td></tr></table> </p> <p>1.0.1 :</p> <ul> <li>first public</li> <li>Changed rasterizer for <a href="https://www.lexaloffle.com/bbs/?uid=28958"> <a href="https://www.lexaloffle.com/bbs/?uid=28958"> @p01</a></a></li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=54001#p"> <img src="/bbs/thumbs/pico54000.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=54001#p"> Brutal Pico Race 1.0.1</a><br><br> by <a href="/bbs/?uid=28327"> dhostin</a> <br><br><br> <a href="/bbs/?pid=54001#p"> [Click to Play]</a> </td></tr></table> </p> <p>1.0 :</p> <ul> <li>Initial version</li> </ul> https://www.lexaloffle.com/bbs/?tid=31490 https://www.lexaloffle.com/bbs/?tid=31490 Sun, 08 Jul 2018 04:53:35 UTC