rotar [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=27872 Quest for Blue <p> <table><tr><td> <a href="/bbs/?pid=50527#p"> <img src="/bbs/thumbs/pico51269.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=50527#p"> Quest for blue, Completed</a><br><br> by <a href="/bbs/?uid=27872"> rotar</a> <br><br><br> <a href="/bbs/?pid=50527#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my first creation. I've picked easy subject to focus on tool and creation.<br /> Hope you like it. Any comments and suggestions kindly appreciated.</p> <p>I've reached tokens limit, so that is the end of this little project :). Im must admit it was a pleasure to struggle again with low level hardware programming like peek and poke, screen memory, memory addressing. </p> <p>version:2.1,</p> <ul> <li>fix: rolled/timed power-up is now turned off at the and of level</li> </ul> <p>version:2.0,</p> <ul> <li>minor bugs fixed</li> <li>visual effects minor improvements</li> </ul> <p>version:1.3,</p> <ul> <li>start screen music changed</li> <li>game-over screen background music added </li> <li>fireworks error fixed</li> <li>fade out effect between levels</li> <li>credits scroll fixed</li> </ul> <p>version:1.2,</p> <ul> <li>particle system improvement</li> <li>CPU heavy load intro code turned off</li> <li>end of level fireworks added </li> </ul> <p>version:1.1,</p> <ul> <li>improved ricochet angles</li> <li>small UI improvements</li> <li>ball vs player collision improvements </li> <li>extra live powerup added</li> <li>energy initialization fixed</li> </ul> <p>version:1.0,</p> <ul> <li>added 30fps support for better compatibility with all devices<br /> (it requires gamespeed variable modification directly in code)</li> <li>times changes for rolled powerups,</li> <li>rolled power ups no longer lasts cross levels </li> <li>fire shot no longer is rolled,</li> <li>player movement is slowed down for improved difficulty</li> <li>mr spot electric simulation improvement</li> <li>multiball is triggered only by primary ball</li> <li>secondary balls collision issue fixed</li> <li>aiming works after sticky hands release the ball</li> <li>missing fade-out effect in instruction screen fixed </li> </ul> <p>version:0.2,</p> <ul> <li>new game init fixed,</li> <li>added &quot;take me to&quot; functionality</li> </ul> https://www.lexaloffle.com/bbs/?tid=30963 https://www.lexaloffle.com/bbs/?tid=30963 Sat, 17 Mar 2018 11:51:47 UTC Palette colors transition lab <p> <table><tr><td> <a href="/bbs/?pid=49728#p"> <img src="/bbs/thumbs/pico49726.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=49728#p"> Palette colors transition lab 0.0.1</a><br><br> by <a href="/bbs/?uid=27872"> rotar</a> <br><br><br> <a href="/bbs/?pid=49728#p"> [Click to Play]</a> </td></tr></table> Test for automatic color transitions. You can define a source, destination color and a number of steps between them. Algorithm matches nearest colors based on Euclidean distance between two RGB coordinates</p> https://www.lexaloffle.com/bbs/?tid=30849 https://www.lexaloffle.com/bbs/?tid=30849 Mon, 26 Feb 2018 15:21:55 UTC