KGRedrum [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=27450 Cake Quest <p> <table><tr><td> <a href="/bbs/?pid=54770#p"> <img src="/bbs/thumbs/pico54871.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=54770#p"> Cake Quest</a><br><br> by <a href="/bbs/?uid=27450"> KGRedrum</a> <br><br><br> <a href="/bbs/?pid=54770#p"> [Click to Play]</a> </td></tr></table> </p> <p>Despite being the third PICO-8 game I've made and obviously the first I'm posting here, this began as my first project. It's also the first project I've ever completed outside of a jam setting. I enjoyed discovering and becoming acquainted with PICO-8's limitations, and I accomplished a lot more than I expected I would when I first started on <em>Cake Quest</em> back in December. If you're interested, you can read about its inception <a href="https://deathrowdevelopment.wordpress.com/2017/12/16/cake-quest-the-rise-fall-and-rebirth-txt/">here</a> and about its development <a href="https://deathrowdevelopment.wordpress.com/?s=cake+quest">here</a>.</p> <p>I learned a lot, and I hope others can learn from it as well. </p> <p>EDIT: Modified vertical camera tracking</p> <p>EDIT 2: Made further adjustments to vertical camera tracking</p> https://www.lexaloffle.com/bbs/?tid=31614 https://www.lexaloffle.com/bbs/?tid=31614 Mon, 06 Aug 2018 13:19:18 UTC