cwiggers [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=27138 Joystick emergency <p>i'm in kind of a jam, pun intended.</p> <p>i've made some hardware for my team's pico game for the portland indie game squad summer slow jam which concludes this evening. the issue is, it's an 8-player game requiring 8 controllers. i assumed (which is of course why i'm here) that i could configure one joystick for multiple players since they need only three buttons each, but that doesn't seem to be an option supported in any way by pico-8 or otherwise.</p> <p>worst case scenario i can disassemble one of my other controllers and change the button usage in the program to get six players on but that's a much rougher road than i had hoped for.</p> <p>any bright ideas would be deeply appreciated. thanks in advance</p> https://www.lexaloffle.com/bbs/?tid=34809 https://www.lexaloffle.com/bbs/?tid=34809 Mon, 22 Jul 2019 13:48:16 UTC SceneDraw <p> <table><tr><td> <a href="/bbs/?pid=54544#p"> <img src="/bbs/thumbs/pico54761.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=54544#p"> SceneDraw 0.3</a><br><br> by <a href="/bbs/?uid=27138"> cwiggers</a> <br><br><br> <a href="/bbs/?pid=54544#p"> [Click to Play]</a> </td></tr></table> <br /> In composing scenes made of polygons and shapes, I needed a way to lay out a scene and then retrieve the coordinates of the individual shapes. Now you can retrieve the shapes themselves!</p> <p>Controls:<br /> mouse: move cursor<br /> click: place line point<br /> up/down: cycle colors/sprites<br /> left/right: cycle through drawn shapes/cursor<br /> X (p1 X): cancel shape/delete selected shape<br /> SEDF (p2 directionals): adjust cursor/shape/point position<br /> Q (p2 X): toggle hud/cursor<br /> tab (p2 O): toggle fg<br /> Z (p1 O): hold for secondary functions:<br /> +drawing line: lock to 90-degree angles<br /> +drawing rect: lock to square<br /> +up/down: cycle shape types<br /> +left/right: cycle through selected shape's points<br /> +tab (p2 O): copy selected shape/cursor coordinates to clipboard<br /> +Q (p2 X): copy all shapes to clipboard</p> <p>The foreground elements I was using, as they were relevant only to my concurrent project, I commented out. You can add your own foreground draw commands in the labeled segment of the _DRAW() function.</p> <p>When copying your shapes to the clipboard, the data will be formatted for pico's built-in draw functions. To change the name of the draw functions exported, modify the strings in the PREFIXES table at the top of the _INIT() function. To change the separator between each shape when copying all shapes change the SHAPELISTBREAK string.</p> <p>Todo:</p> <ul> <li>add more complex shapes: polygons, complex sprites, ovals</li> <li>include fill states</li> <li>add layer adjustment</li> </ul> <p>(this previous version is 0.1)<br /> <table><tr><td> <a href="/bbs/?pid=54544#p"> <img src="/bbs/thumbs/pico54543.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=54544#p"> SceneDraw 1</a><br><br> by <a href="/bbs/?uid=27138"> cwiggers</a> <br><br><br> <a href="/bbs/?pid=54544#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=31581 https://www.lexaloffle.com/bbs/?tid=31581 Tue, 31 Jul 2018 03:08:17 UTC To Dream <p> <table><tr><td> <a href="/bbs/?pid=51081#p"> <img src="/bbs/thumbs/pico51076.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=51081#p"> To Dream 0</a><br><br> by <a href="/bbs/?uid=27138"> cwiggers</a> <br><br><br> <a href="/bbs/?pid=51081#p"> [Click to Play]</a> </td></tr></table> </p> <p>i set up traffic studies to pay the bills. its a mildly strenuous job.<br /> as often happens i was out on the road, rather unrested, and hungry waiting for a good opportunity to take lunch. my mind was wandering.<br /> i recalled a meme. four panels in sequence wherein a grim-looking bart simpson says 'im dying.' krumping marge asks 'is it blissful?' bart replies 'it's like a dream' and marge responds 'i want to dream.'<br /> vividly i could picture these characters, and moreso, ageless elemental spirits they represent; a tragic mortal face to face with a creature wild and eternal, chaos in her eyes as she fervently krumps.<br /> a wave of nihilism consumed me, the urge to create unbound.<br /> once home i painted the majority of the sprite sheet for this game.</p> https://www.lexaloffle.com/bbs/?tid=31058 https://www.lexaloffle.com/bbs/?tid=31058 Fri, 30 Mar 2018 19:48:29 UTC Dr.Worm <p> <table><tr><td> <a href="/bbs/?pid=51031#p"> <img src="/bbs/thumbs/pico51029.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=51031#p"> Dr.Worm 0</a><br><br> by <a href="/bbs/?uid=27138"> cwiggers</a> <br><br><br> <a href="/bbs/?pid=51031#p"> [Click to Play]</a> </td></tr></table> <br /> They call me Doctor Worm. Good morning how are you I'm Doctor Worm.</p> <p>for now, just to test functions:<br /> [O]=shrink<br /> [X]=grow</p> https://www.lexaloffle.com/bbs/?tid=31045 https://www.lexaloffle.com/bbs/?tid=31045 Fri, 30 Mar 2018 05:07:31 UTC Beat <p> <table><tr><td> <a href="/bbs/?pid=50953#p"> <img src="/bbs/thumbs/pico50952.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=50953#p"> Beat 0</a><br><br> by <a href="/bbs/?uid=27138"> cwiggers</a> <br><br><br> <a href="/bbs/?pid=50953#p"> [Click to Play]</a> </td></tr></table> <br /> beat-em-up with some platforming. finally successfully implemented some collision ideas i had ages ago. still want to get ramps working. need to come back to this, i've got some cool boss fights planned.</p> https://www.lexaloffle.com/bbs/?tid=31030 https://www.lexaloffle.com/bbs/?tid=31030 Thu, 29 Mar 2018 03:42:25 UTC Bonsai <p> <table><tr><td> <a href="/bbs/?pid=50951#p"> <img src="/bbs/thumbs/pico50949.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=50951#p"> Bonsai 0</a><br><br> by <a href="/bbs/?uid=27138"> cwiggers</a> <br><br><br> <a href="/bbs/?pid=50951#p"> [Click to Play]</a> </td></tr></table> <br /> a bonsai growing game. was still learning basics when i made this. got distracted making a cool moon window</p> https://www.lexaloffle.com/bbs/?tid=31029 https://www.lexaloffle.com/bbs/?tid=31029 Thu, 29 Mar 2018 03:35:32 UTC Maptest (spooky) <p> <table><tr><td> <a href="/bbs/?pid=50948#p"> <img src="/bbs/thumbs/pico50947.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=50948#p"> Maptest (spooky) 2</a><br><br> by <a href="/bbs/?uid=27138"> cwiggers</a> <br><br><br> <a href="/bbs/?pid=50948#p"> [Click to Play]</a> </td></tr></table> <br /> Made a test to see how using map data to reference other map data worked out; specifically, drawing a mini map wherein the sprite numbers are used to pull rooms from the rest of the map. Works good. </p> <p>things got spooky after that.</p> <p>&lt;v^&gt; = move<br /> O = show minimap</p> https://www.lexaloffle.com/bbs/?tid=31028 https://www.lexaloffle.com/bbs/?tid=31028 Thu, 29 Mar 2018 03:31:04 UTC