SkyBerron [Lexaloffle Blog Feed] #TweetTweetJam 4 entries <p>I'm going to post my entries for <a href="">TweetTweetJam 4</a> in this thread.</p> <p>Let's start with something easy:</p> <h1>1. Avoid the worms</h1> <p> <table><tr><td> <a href="/bbs/?pid=75857#p"> <img src="/bbs/thumbs/pico8_avoid_the_worms-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=75857#p"> avoid_the_worms</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=75857#p"> [Click to Play]</a> </td></tr></table> </p> <img style="margin-bottom:16px" border=0 src="/media/25899/ttavoidlis001_0.gif" alt="" /> <p>A game in 560 characters of code​ for <a href="">TweetTweetJam 4</a><br /> Avoid the hungry worms and collect as many hearts as you can. Your score is the number of hearts you get.</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>_set_fps(60)h=0 ::s::s,l,p,t=0,0,{{1,1.9}},0 x,y,c,d=64,32,32,32 ::_::cls()t+=.003 if(l&lt;flr(t))p[l+2]={.2+rnd(1.2),.2+rnd(1.5)}l+=1 for j=1,#p do color(2+j%10)q=p[j] for i=0,.1,.01 do k=t+i a,b=q[1]*k,q[2]*k r=62*sin(a) u,v=64+r*cos(b),64+r*sin(b) circfill(u,v,2) end end if(btn(0))x-=1 if(btn(1))x+=1 if(btn(2))y-=1 if(btn(3))y+=1 x,y=mid(6,x,122),mid(6,y,122) if(pget(x,y)!=0)h=max(h,s)cls(8)flip()flip()goto s ?&quot;★&quot;,x-4,y-3,12 ?&quot;&hearts;&quot;,c-4,d-3,8 if(mid(c-6,x,c+6)==x and mid(d-3,y,d+3)==y)c,d,s=6+rnd(116),6+rnd(116),s+1 ?&quot;s: &quot;..s..&quot; h: &quot;..h,0,0,13 flip()goto _</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> Tue, 05 May 2020 17:05:10 UTC Painter <p> <table><tr><td> <a href="/bbs/?pid=64442#p"> <img src="/bbs/thumbs/pico8_rawepemaze-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=64442#p"> Painter (Tweettweetjam)</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=64442#p"> [Click to Play]</a> </td></tr></table> </p> <p>(Also playable on <a href="">!</a>)<br /> This was made for the second TweetTweetJam, hosted by <a href=""> @eggnog</a>!</p> <p>A game inspired on the classic Slap Dab for the ZX Spectrum. Only 559 chars of code, so it fits in 2 tweets. Due to reaching 560 char limit, many features have been removed. But hey, there's still a room you have to paint, angry monsters that spawn close to you and chase you. Monsters can only move over painted tiles. Have fun!</p> Wed, 15 May 2019 19:26:43 UTC Procedural Terrain Generation <p> <table><tr><td> <a href="/bbs/?pid=60801#p"> <img src="/bbs/thumbs/vox_skyprocgenchurro-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=60801#p"> Procedural Terrain Generation (Voronoi based)</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=60801#p"> [Click to Play]</a> </td></tr></table> <br /> Trying some simple procedural terrain/cave generator. Results should look like Voronoi volumes. It's using random points, so generated terrain/cave is often pretty ugly.</p> <p>k for a new one.</p> Sun, 13 Jan 2019 22:30:11 UTC The Vanishing Cheese <p> <table><tr><td> <a href="/bbs/?pid=60800#p"> <img src="/bbs/thumbs/vox_ntuhuzuzu-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=60800#p"> The Vanishing Cheese 0.01</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=60800#p"> [Click to Play]</a> </td></tr></table> </p> <p>I'm learning Voxatron 0.3.5b API<br /> Not sure if anyone else has ever created a vanishing cheese in Voxatron before...<br /> K resets the cheese. Have fun!</p> Sun, 13 Jan 2019 21:24:29 UTC Boomerang Mechanics <p>Recently, I had an idea about a game in which you use a boomerang to freeze swarms of enemies. I thought I could make it in less than 560 characters (and submit to TweetTweetJam) but I was wrong. At least, it wasn't a complete failure, as I found the boomerang mechanics rather interesting. So I supposed I could share my experiment to get some feedback or suggestions about implementing something similar in a proper game.</p> <p>The game is plain simple: survive as long as you can. You can freeze/stun your enemies throwing them the Legendary Boomerang of Ice. If an enemy is hit, the boomerang comes back to you. It also comes back when it reaches its maximum range. If you hit an enemy already frozen, the freeze effect is extended. As time goes by, new enemies pop up (frozen for a few seconds) and also their speed increases. A frozen enemy doesn't kill you but makes the thrown boomerang return to you. Different colours give information about enemy status. Enemies overlap because... because they want to.</p> <p> <table><tr><td> <a href="/bbs/?pid=59116#p"> <img src="/bbs/thumbs/pico59115.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=59116#p"> Boomerang Mechanics</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=59116#p"> [Click to Play]</a> </td></tr></table> </p> Sat, 17 Nov 2018 16:33:43 UTC Pico Mini Test Drive <p>A simple &quot;test your driving skills&quot; game in just 560 characters (two tweets). You control not one but two cars at the same time. You must keep both of then on road. Keys: S/F/Left/Right.</p> <p>Sorry, I couldn't get it ready in time to upload this game to #TweetTweetJam. Anyway, enjoy!</p> <p> <table><tr><td> <a href="/bbs/?pid=59104#p"> <img src="/bbs/thumbs/pico59103.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=59104#p"> Pico Mini Test Drive</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=59104#p"> [Click to Play]</a> </td></tr></table> </p> Sat, 17 Nov 2018 08:01:06 UTC Jumping is easy <p>This is my entry for #TweetTweetJam: a platformer game in 559 characters.</p> <p> <table><tr><td> <a href="/bbs/?pid=59079#p"> <img src="/bbs/thumbs/pico59078.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=59079#p"> Jumping is easy</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=59079#p"> [Click to Play]</a> </td></tr></table> </p> Fri, 16 Nov 2018 15:09:30 UTC Metaballs demo <p>This is my first try at a metaballs effect in Pico 8. A bit disappointing: too much noise. Maybe I should consider using ordered dither instead of random noise. Doing internal calculations at a higher precision and then converting to 16 colors is also an option, but no way to make it work @60fps fullscreen.</p> <p>I have just noticed there's a previous cartridge which did a very good job drawing metaball outlines: <a href="">Metaballs (Demoscene Effect)</a> by samuelks</p> <p> <table><tr><td> <a href="/bbs/?pid=58754#p"> <img src="/bbs/thumbs/pico58753.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=58754#p"> Metaballs (demo)</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=58754#p"> [Click to Play]</a> </td></tr></table> </p> Sun, 04 Nov 2018 05:03:34 UTC Drawing lines with XOR <p>ZX Spectrum allowed enabling XOR pixel operation for drawing routines and text. Some interesting interference patterns could be achieved this way.</p> <p> <table><tr><td> <a href="/bbs/?pid=58710#p"> <img src="/bbs/thumbs/pico58709.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=58710#p"> Drawing lines with XOR</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=58710#p"> [Click to Play]</a> </td></tr></table> </p> Sat, 03 Nov 2018 06:11:01 UTC [TweetCart280]3d fractal kleinian sphere <p> <table><tr><td> <a href="/bbs/?pid=58625#p"> <img src="/bbs/thumbs/pico58624.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=58625#p"> 3d fractal kleinian sphere</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=58625#p"> [Click to Play]</a> </td></tr></table> <br /> Code adapted from: <a href="">a 3d fractal kleinian sphere</a></p> Thu, 01 Nov 2018 13:43:20 UTC Sphere Mosaic <p> <table><tr><td> <a href="/bbs/?pid=57578#p"> <img src="/bbs/thumbs/pico57577.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=57578#p"> Sphere Mosaic</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=57578#p"> [Click to Play]</a> </td></tr></table> </p> Fri, 05 Oct 2018 19:15:20 UTC Experimental Transparency <p>Recently I've been trying to overlay several gfx layers in different ways to get something useful.<br /> Well, this is what you get when you combine layers using OR binary operator... bitplanes!!!</p> <p> <table><tr><td> <a href="/bbs/?pid=55815#p"> <img src="/bbs/thumbs/pico55814.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=55815#p"> Transparency using bitplanes</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=55815#p"> [Click to Play]</a> </td></tr></table> </p> Tue, 28 Aug 2018 15:40:49 UTC Spike Dislike Pico-8 Demake <p> <table><tr><td> <a href="/bbs/?pid=49043#p"> <img src="/bbs/thumbs/pico49042.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=49043#p"> Untitled</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=49043#p"> [Click to Play]</a> </td></tr></table> </p> <p>This small Pico-8 tweetcart280 (278 chars in code editor without comments) is my homage/demake of Spike Dislike by Jayenkai. You can find the original one and lots of other games he has made here: <a href=""></a></p> <p>Have fun!</p> Tue, 06 Feb 2018 16:35:41 UTC Per pixel color spiral <p> <table><tr><td> <a href="/bbs/?pid=44807#p"> <img src="/bbs/thumbs/pico44806.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=44807#p"> Per pixel color spiral 0.1</a><br><br> by <a href="/bbs/?uid=25899"> SkyBerron</a> <br><br><br> <a href="/bbs/?pid=44807#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi!</p> <p>I'm new to Pico-8. I've been learning from the great carts very talented ppl publish here at Pico-8 BBS. I've just seen a demo doing pretty colorful spirals and wanted to test myself doing something similar in a per pixel color fashion.</p> <p>The code is a pretty slow unoptimized version without look up tables or palette reordering, but, hey, it works!</p> <p>Use left/right/up/down to tweak parameters.</p> <p>Have fun!</p> Sun, 01 Oct 2017 07:28:03 UTC