nucleartide [Lexaloffle Blog Feed] Understanding player behavior with analytics-pico8: a library release <p>Hey folks!</p> <p>Today I'm releasing a cool little lib for adding analytics to your PICO-8 game.</p> <p>You might ask, &quot;wat?&quot; So lemme demonstrate with a quick video:</p> <p><object width="640" height="400"><param name="movie" value=""></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="400"></embed></object></p> <p>Essentially, it's a way to track what your players are doing, and to analyze that data afterward for insights. Are players discovering the secret power-up in my game? Are they dying too much, and quitting out of frustration? You can track all of that! And use that information to make your game's design better.</p> <p>This library sends data to Segment, where I work as a full-time engineer. (I do PICO-8 development as a hobby.) Segment is a badass analytics product that forwards your data to hundreds of tools. For starters, you can turn on <a href="">Google Analytics</a> in Segment, but there are many other tools in the <a href="">catalog</a> you can check out.</p> <p>To use it, head on over to the GitHub repo for instructions (<a href=""></a>). Using it looks something like this:</p> <img style="" border=0 src="" alt="" /> <p>Note that this lib will only work with PICO-8's HTML5 export.</p> <p>Please try it out if you'd like, and lemme know what you think!</p> Fri, 10 Aug 2018 09:32:15 UTC How to fix sound on iOS Safari <p>After some googling, I figured out how to fix the sound for PICO-8 games on iOS. I wrote a small demo in this GitHub repo: <a href=""></a></p> <p>It might be that this is obvious to anyone who's experimented with PICO-8 on mobile... but lemme know what you think!</p> Sun, 05 Nov 2017 01:09:30 UTC