egordorichev [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=24809 Antiban <p> <table><tr><td> <a href="/bbs/?pid=61510#p"> <img src="/bbs/thumbs/pico8_antiban-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=61510#p"> antiban</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=61510#p"> [Click to Play]</a> </td></tr></table> </p> <p>Pull boxes, press X if stuck.</p> https://www.lexaloffle.com/bbs/?tid=33145 https://www.lexaloffle.com/bbs/?tid=33145 Mon, 04 Feb 2019 16:31:12 UTC All my carts released <p> <table><tr><td> <a href="/bbs/?pid=60353#p"> <img src="/bbs/thumbs/pico8_guyudumamu-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=60353#p"> guyudumamu</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=60353#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hey, I just wanted to say, <strong>if you ever wanted to look at my code/art/music/sfx/maps, or just get .png of any of my games/doodles... Now you can! <a href="https://rexcellentgames.com/carts/">Now you can find all my carts here!</a></strong></p> <p>Happy Christmas and New Year!</p> https://www.lexaloffle.com/bbs/?tid=32712 https://www.lexaloffle.com/bbs/?tid=32712 Tue, 25 Dec 2018 19:34:07 UTC Milt <p> <table><tr><td> <a href="/bbs/?pid=59827#p"> <img src="/bbs/thumbs/pico8_milt-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=59827#p"> milt</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=59827#p"> [Click to Play]</a> </td></tr></table> <br /> Collecting presents is hard just because of you.</p> https://www.lexaloffle.com/bbs/?tid=32509 https://www.lexaloffle.com/bbs/?tid=32509 Sat, 08 Dec 2018 16:36:27 UTC JLIM - ludum dare 43 <p> <table><tr><td> <a href="/bbs/?pid=59618#p"> <img src="/bbs/thumbs/pico8_jlim2-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=59618#p"> jlim2</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=59618#p"> [Click to Play]</a> </td></tr></table> </p> <p>Someone tried to sacrifice your keyboard... Well, it didn't go well, some of the buttons don't work anymore! Now you are an always JUMP'N'SHOT MAN.</p> <h1>Controls (COOL STUFF README)</h1> <ul> <li>Q - change palette (!!!)</li> <li>Arrows - move</li> <li>Tab - restart level</li> <li>Enter - secret menu that allows you to reset your progress</li> <li>Made for ludum dare 43 under 48h hours (more like 12 hours).</li> </ul> https://www.lexaloffle.com/bbs/?tid=32433 https://www.lexaloffle.com/bbs/?tid=32433 Mon, 03 Dec 2018 16:42:10 UTC Infinity race <p> <table><tr><td> <a href="/bbs/?pid=57269#p"> <img src="/bbs/thumbs/pico57268.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=57269#p"> Infinity race</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=57269#p"> [Click to Play]</a> </td></tr></table> </p> <p>Just one of my old doodles :) Feel free to use the code.</p> https://www.lexaloffle.com/bbs/?tid=31964 https://www.lexaloffle.com/bbs/?tid=31964 Sat, 29 Sep 2018 12:32:02 UTC Corrupted Space - LDJAM42 <p> <table><tr><td> <a href="/bbs/?pid=55054#p"> <img src="/bbs/thumbs/pico55053.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=55054#p"> Corrupted Space v0.1</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=55054#p"> [Click to Play]</a> </td></tr></table> </p> <h1>About</h1> <p>You hate trash and bacteria. And well, your home area got corrupted� It�s time for a big clean out, tho it�s not so easy to navigate in it, as it was before. Explore 31 level, jump on pads, ignore physic rules, and just have fun :D</p> <h1>Controls</h1> <ul> <li>Left/right - move</li> <li>Up/down - manage gravity</li> <li>X - switches gravity (hotkey for up/down)</li> <li>P/enter - pause, as well as music/sfx muting and progress reset and lowrez mode</li> <li>SDEF - move camera around (only in lowrez mode)</li> </ul> <p>LDJAM entry: <a href="https://ldjam.com/events/ludum-dare/42/corrupted-space">https://ldjam.com/events/ludum-dare/42/corrupted-space</a><br /> On itch.io: egordorichev.itch.io/corrupted-space</p> https://www.lexaloffle.com/bbs/?tid=31661 https://www.lexaloffle.com/bbs/?tid=31661 Mon, 13 Aug 2018 07:22:55 UTC Run Dot Gif #MagazineJam <p> <table><tr><td> <a href="/bbs/?pid=53088#p"> <img src="/bbs/thumbs/pico53087.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=53088#p"> Run Dot Gif</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=53088#p"> [Click to Play]</a> </td></tr></table> </p> <p>Made for Magazine Jam <a href="https://www.lexaloffle.com/bbs/?tid=28950">https://www.lexaloffle.com/bbs/?tid=28950</a><br /> Controls: x to start, left and right to move<br /> Feel free to reuse the code</p> <p>Cart is under 65 lines (with a few comments and empty lines added), 333 tokens and 1200 chars</p> https://www.lexaloffle.com/bbs/?tid=31345 https://www.lexaloffle.com/bbs/?tid=31345 Tue, 29 May 2018 12:04:35 UTC Tween Engine <p> <table><tr><td> <a href="/bbs/?pid=52681#p"> <img src="/bbs/thumbs/pico52680.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=52681#p"> Tween Engine</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=52681#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hello guys, I'm working on a short article for fanzine #5, and I'm going to talk about game feel. So I wrote this tiny library that is super helpful and allows you to simply tween any value in your objects with some cool math functions. Here is a small example:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> function _init() -- the object that has your value p={ x=32,y=32 } -- the tween function, takes args: -- p - your object -- table - table with the target values you want -- 1 (optional) - time (in seconds) in what your value should end with your target value, default is 1 -- &quot;quad_in_out&quot; - easing function, you can look up all defined functions in the tab 1, I've implemented a few examples from https://easings.net/ local v=tween(p,{x=96,y=96},1,&quot;quad_in_out&quot;) -- you can also define a function that will run at the end of tweening v.onend=function() stop() end -- and you can even set the delay before tweening you object! v.delay=0.2 end function _update60() -- just update the library, if you use _update, update value to 1/30 tween_update(1/60) end function _draw() cls() -- draw our circle! circfill(p.x,p.y,4,8) end </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p><strong>The minimum source code ~340 tokens</strong></p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> -- tween engine -- by <a href="https://www.lexaloffle.com/bbs/?uid=24809"> @egordorichev</a> local back=1.70158 -- feel free to remove unused functions to save up some space functions={ [&quot;linear&quot;]=function(t) return t end, [&quot;quad_out&quot;]=function(t) return -t*(t-2) end, [&quot;quad_in&quot;]=function(t) return t*t end, [&quot;quad_in_out&quot;]=function(t) t=t*2 if(t&lt;1) return 0.5*t*t return -0.5*((t-1)*(t-3)-1) end, [&quot;back_in&quot;]=function(t) local s=back return t*t*((s+1)*t-s) end, [&quot;back_out&quot;]=function(t) local s=back t-=1 return t*t*((s+1)*t+s)+1 end, [&quot;back_in_out&quot;]=function(t) local s=back t*=2 if (t&lt;1) s*=1.525 return 0.5*(t*t*((s+1)*t-s)) t-=2 s*=1.525 return 0.5*(t*t*((s+1)*t+s)+2) end } local tasks={} function tween(o,vl,t,fn) local task={ vl={}, rate=1/(t or 1), o=o, progress=0, delay=0, fn=functions[fn or &quot;quad_out&quot;] } for k,v in pairs(vl) do local x=o[k] task.vl[k]={start=x,diff=v-x} end add(tasks,task) return task end function tween_update(dt) for t in all(tasks) do if t.delay&gt;0 then t.delay-=dt else t.progress+=dt local p=t.progress*t.rate local x=t.fn(p&gt;=1 and 1 or p) for k,v in pairs(t.vl) do t.o[k]=v.start+v.diff*x end if p&gt;=1 then del(tasks,t) if (t.onend) t.onend() end end end end </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>*update, fixed tasks not looking onto t var</p> https://www.lexaloffle.com/bbs/?tid=31274 https://www.lexaloffle.com/bbs/?tid=31274 Sun, 13 May 2018 09:16:17 UTC The Lost Strawberry (LD40) <p> <table><tr><td> <a href="/bbs/?pid=47006#p"> <img src="/bbs/thumbs/pico47553.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47006#p"> The Lost Strawberry X-mas edition v0.2</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=47006#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=47006#p"> <img src="/bbs/thumbs/pico47021.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47006#p"> The Lost Strawberry v0.1e </a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=47006#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=47006#p"> <img src="/bbs/thumbs/pico47019.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47006#p"> The Lost Strawberry v0.1f</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=47006#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=47006#p"> <img src="/bbs/thumbs/pico47018.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47006#p"> The Lost Strawberry v0.1d</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=47006#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=47006#p"> <img src="/bbs/thumbs/pico47005.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47006#p"> The Lost Strawberry v0.1b</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=47006#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=46962#p"> <img src="/bbs/thumbs/pico46961.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=46962#p"> The Lost Berry v0.1</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=46962#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my entry for the ludum dare 40, read the <a href="https://ldjam.com/events/ludum-dare/40/the-lost-strawberry">rules/vote here</a>.</p> <p>This is a Celeste-inspired 2d exploration platformer, where you play as a guy, who found his self in a strange, mysterious world. He attempts to find his way back, to his world and recover the past. Collect strawberries, fight monsters, avoid spikes, solve puzzles.</p> https://www.lexaloffle.com/bbs/?tid=30364 https://www.lexaloffle.com/bbs/?tid=30364 Sun, 03 Dec 2017 16:05:54 UTC Christmas jam! <p> <table><tr><td> <a href="/bbs/?pid=46543#p"> <img src="/bbs/thumbs/pico46542.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=46543#p"> It's Christmas Time!</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=46543#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hey, everyone! Christmas is near, and it is a good reason to make something, about winter and Christmas in pico8!</p> <p>So I challenge you to create a game or write a song until 24'th, so we all can check your cart near the Chrismas!</p> <p>The rules are simple:</p> <ul> <li>Be sure to submit it till 24'th of December</li> <li>It should be Christmas-themed</li> <li>Be nice to other ;) </li> </ul> <p><em>P.S. thanks to <a href="https://www.lexaloffle.com/bbs/?uid=9551"> @kittenm4ster</a> for his awesome tracker idea!</em></p> https://www.lexaloffle.com/bbs/?tid=30297 https://www.lexaloffle.com/bbs/?tid=30297 Tue, 21 Nov 2017 07:37:29 UTC NEW command (feature request) <p>I was thinking about this for a while, but how cool would be having a NEW command, that simply creates a new cart?! For now, I've created an empty cart in my root dir, called it new, and using LOAD NEW, SAVE NAME.</p> <p>What do you think?</p> https://www.lexaloffle.com/bbs/?tid=30255 https://www.lexaloffle.com/bbs/?tid=30255 Tue, 14 Nov 2017 02:35:54 UTC The legend of Isaac <p>I've just finished my FC jam #2 game, The bindings of Isaac demake.<br /> Because pico-8 bbs, doesn't support multi-carting, <a href="https://egordorichev.itch.io/the-legend-of-isaac"><strong>you will have to check it out here.</strong></a></p> <p>I've learned a lot about procgen, first time faced the token limit, and I plan to write devlog about it soon. </p> <p>It's not a complete, balanced, full of content game, because of pico-8 token limit and time limit.<br /> It's still a pretty fun game with 7 bosses.</p> <p>Controls</p> <p>X - Use active item<br /> Z/C - Fire a tear<br /> Tab - Toggle stats display<br /> Q - Place a bomb </p> https://www.lexaloffle.com/bbs/?tid=30171 https://www.lexaloffle.com/bbs/?tid=30171 Wed, 01 Nov 2017 10:52:54 UTC [CLOSED] Weird bug with map memory/size <img style="" border=0 src="https://www.lexaloffle.com/bbs/files/24809/Screenshot from 2017-10-24 16-30-00.png" width=376 height=525 alt="" /> <p>I'm working on a cart for the FC jam, but got this really annoying bug, that doesn't allow me to use 128x64 map space without breaking the sprites. If I will try to <span style=" display:inline-block; background-color:#eee; padding:2px; margin: 4px; padding-left: 8px; padding-right: 8px; color:#222">mset(0,32), it will corrupt my sprites on page 2. I really need that sprite space, does anyone know a quick solution?</p> https://www.lexaloffle.com/bbs/?tid=30108 https://www.lexaloffle.com/bbs/?tid=30108 Tue, 24 Oct 2017 09:34:04 UTC Contributing to pico-8 <p>Hey, zep. I really love pico-8. It is an amazing console. It costs its money. But I'm really disappointed, that we can't help you with making it better. I'm not talking about making it open source (tho it would be amazing), but maybe, just maybe, you could peek a few guys, who could help you in the future development. I would be really happy to help you my self. Again, that doesn't mean going open source for everyone. </p> <p>It's all up to you, but it will make the pico-8 much much better, and it will be updated more often.<br /> Please, tell me what you think about that.</p> https://www.lexaloffle.com/bbs/?tid=30100 https://www.lexaloffle.com/bbs/?tid=30100 Mon, 23 Oct 2017 04:09:01 UTC Calling code from another cart? <p>Hi, I'm planning out my next game, and I was thinking about sharing the code between carts:</p> <p>For example, there is cart a:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> function a() cls() end </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>And b:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> -- load doesn't work so, it loads a cart a() -- somehow </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>Any way to do that? Reload shouldn't help with code... Zep, maybe you could include this in 0.1.11?<br /> Thanks!</p> https://www.lexaloffle.com/bbs/?tid=30079 https://www.lexaloffle.com/bbs/?tid=30079 Tue, 17 Oct 2017 03:53:44 UTC Surface generation engine <p> <table><tr><td> <a href="/bbs/?pid=44639#p"> <img src="/bbs/thumbs/pico44638.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=44639#p"> Surface generation engine v.0.1</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=44639#p"> [Click to Play]</a> </td></tr></table> </p> <p>It's an engine, inspired by Noodle Engine, but made for working with surfaces.<br /> It is really easy and fun to use, even my pizza generator 19 lines long :D<br /> I hope you will enjoy it! I don't see a reason to make it closed source, so... Enjoy the source also! </p> <p>Here is how to use it:</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> surface(&quot;pizza&quot;,function() -- your code goes here end) </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>That's it!</p> <p>Here is available API: </p> <ul> <li>s_mode(m) m - one of [ &quot;add&quot;, &quot;sub&quot;, &quot;over&quot;, &quot;norm&quot; ]; sets how new points will be drawn (height added, overridden and so on)</li> <li>s_point(x,y,z,c) (x,y,z) - position, c - color; draws a point<br /> *s_line(x0,y0,z0,x1,y1,z1,c) (x0,y0,z0) - point a, (x1,y1,z1) - point b, c - color; draws a line from point a to point b</li> <li>s_rect(x0,y0,z0,x1,y1,z1,c) (x0,y0,z0) - point a, (x1,y1,z1) - point b, c - color; draws a rect between point a and point b</li> <li>s_rectfill(x0,y0,x1,y1,z1,c) (x0,y0,z0) - point a, (x1,y1,z1) - point b, c - color; draws a filled rect between point a and point b</li> <li>s_circ(x,y,z,r,c) (x,y,z) - circle center, r - radius, c - color; draws a circle</li> <li>s_circfill(x,y,z,r,c) (x,y,z) - circle center, r - radius, c - color; draws a filled circle</li> <li>s_spr(i,x,y,z) i - sprite id, (x,y,z) - sprite position</li> <li>light(sharpness) sharpness - how strong is lighting; applies light to the texture</li> <li>noisefn(rnd_seed,noise_scale,noise_octaves) rnd_seed - noise random seed, noise_scale - noise &quot;size&quot;, noise_octaves - how &quot;different&quot; is noise; returns a noise function with three arguments (x,y,z)</li> </ul> <p>You have free sprite space starting from 128'th sprite (color ramps eat ~6 more sprites), in sprite memory for sprites 0-127 the texture is stored. </p> https://www.lexaloffle.com/bbs/?tid=29992 https://www.lexaloffle.com/bbs/?tid=29992 Tue, 26 Sep 2017 12:08:08 UTC Pizza generator <p> <table><tr><td> <a href="/bbs/?pid=44344#p"> <img src="/bbs/thumbs/pico44343.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=44344#p"> Pizza generator v0.1</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=44344#p"> [Click to Play]</a> </td></tr></table> </p> <p>Press X/C/Z to generate a new pizza!</p> https://www.lexaloffle.com/bbs/?tid=29957 https://www.lexaloffle.com/bbs/?tid=29957 Tue, 19 Sep 2017 06:30:03 UTC LOWREZ dungeon <p> <table><tr><td> <a href="/bbs/?pid=43309#p"> <img src="/bbs/thumbs/pico43420.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=43309#p"> LOWREZ dungeon v.0.4 v.0.4</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=43309#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=43309#p"> <img src="/bbs/thumbs/pico43393.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=43309#p"> LOWREZ dungeon v.0.3 v.0.3</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=43309#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=43309#p"> <img src="/bbs/thumbs/pico43392.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=43309#p"> LOWREZ dungeon v.0.2 v.0.2</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=43309#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=43309#p"> <img src="/bbs/thumbs/pico43308.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=43309#p"> LOWREZ dungeon v.0.1</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=43309#p"> [Click to Play]</a> </td></tr></table> </p> <p>Dungeon game inspired by Pixel dungeon for LOWREZJAM<br /> <a href="https://egordorichev.itch.io/lowrez-dungeon">https://egordorichev.itch.io/lowrez-dungeon</a></p> <p><strong>Controls</strong></p> <p><strong>C/Z</strong> - use current item<br /> <strong>X</strong> + arrows - select inventory slot<br /> <strong>X + C/Z</strong> - delete item <strong>(be careful :D)</strong><br /> <strong>Arrows</strong> - move</p> https://www.lexaloffle.com/bbs/?tid=29801 https://www.lexaloffle.com/bbs/?tid=29801 Thu, 17 Aug 2017 01:41:43 UTC Int max and neural networks <p>I'm porting <a href="https://github.com/wixico/luann/">this</a> neural networks lib to pico8. But how I can see, int limit doesn't allow me to do that properly. The same code doesn't work on pico8:</p> <img style="" border=0 src="https://www.lexaloffle.com/bbs/files/24809/Screenshot from 2017-08-15 18-59-36.png" width=144 height=143 alt="" /> <p>but works with lua 5.2:</p> <img style="" border=0 src="https://www.lexaloffle.com/bbs/files/24809/Screenshot from 2017-08-15 18-59-41.png" width=94 height=91 alt="" /> <p>Is there a way to fix this?<br /> <a href="https://pastebin.com/gHLYnUVK">Here is the full source code.</a></p> https://www.lexaloffle.com/bbs/?tid=29793 https://www.lexaloffle.com/bbs/?tid=29793 Tue, 15 Aug 2017 12:01:58 UTC Spacy adventure <p> <table><tr><td> <a href="/bbs/?pid=42911#p"> <img src="/bbs/thumbs/pico42951.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=42911#p"> Spacy adventure v.0.2 v0.2</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=42911#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=42911#p"> <img src="/bbs/thumbs/pico42910.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=42911#p"> Spacy adventure v.0.1</a><br><br> by <a href="/bbs/?uid=24809"> egordorichev</a> <br><br><br> <a href="/bbs/?pid=42911#p"> [Click to Play]</a> </td></tr></table> </p> <p>Small shooter game written for Ludum Dare 39 in 48 hours.</p> <p><strong>About the game</strong></p> <p>You need to control your space ship and keep eye on the energy! Every shot cost's you some, as you move forward, your battery discharges. </p> <p>Avoid enemies, kill the boss and survive as long, as you can!</p> <p><strong>Controls</strong></p> <p><strong>Arrows</strong> - move<br /> <strong>X</strong> - shoot<br /> <strong>C/Z</strong> - open shop</p> https://www.lexaloffle.com/bbs/?tid=29729 https://www.lexaloffle.com/bbs/?tid=29729 Sun, 30 Jul 2017 09:41:34 UTC