Slybo [Lexaloffle Blog Feed] Can someone please dumb this down for me? <p>This will loop sprite 1 through 4</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> T = 1 T += 1 SPR (1 + T % 60 / 30 * 2) </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>I was trying to figure out some simple math that basically does what the above code does.<br /> I found that code in a demo cart and was happy to see that I was on the right track (sort of) but I don't understand what is going on here.</p> <p>If I can't figure this out maybe I'm just not smart enough for this whole programming thing :(</p> Thu, 06 Sep 2018 10:08:52 UTC Feature Request: Map Editor <p>It would be nice if you could move around the map editor with the arrow keys/d-pad.<br /> Especially on the PocketChip.</p> Tue, 05 Dec 2017 11:05:11 UTC Working with MAPs <p>If I really have to post my sloppy noob code I will but I am hoping that I can get a quick answer.<br /> When my player sprite moves onto a grid flagged 1 then that grid is solid and the sprite stops moving. If the flag is 2 then it moves to a different room AKA different MAP() value(s)<br /> This works as it should but the solid collision still applies to the tiles from the previous room. I do not understand this because the solid function should update when the new map tiles are drawn.</p> <p>In other words. It looks like my character is in a different place but all the solid grid tiles are from the previous &quot;room&quot;.</p> Sun, 26 Nov 2017 15:49:11 UTC