IronyGames [Lexaloffle Blog Feed] perlin_islands <p> <table><tr><td> <a href="/bbs/?pid=86227#p"> <img src="/bbs/thumbs/pico8_perlin_islands-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=86227#p"> perlin_islands</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=86227#p"> [Click to Play]</a> </td></tr></table> <br /> Going off of <a href=""></a></p> <p>I created a Perlin noise generator from scratch. Then I assigned the value range to some colors + lattices to simulate an archipelago!</p> <p>Reload to get a new one. Download + press Z to save a particularly cute set of vectors that generate that island (will save under proc_map_vectors.json.p8l)</p> <p>Pretty proud of how this turned out. I didn't port the code, per se, rather I wrote it from 0 with just the algorithm logic. Hope it's educational!</p> <p> <table><tr><td> <a href="/bbs/?pid=86227#p"> <img src="/bbs/thumbs/pico8_perlin_islands-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=86227#p"> perlin_islands</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=86227#p"> [Click to Play]</a> </td></tr></table> <br /> UPDATE: Use X to generate a new set of islands without having to reload the page</p> Thu, 07 Jan 2021 11:52:50 UTC Yoshi's Island Title screen <p> <table><tr><td> <a href="/bbs/?pid=66806#p"> <img src="/bbs/thumbs/pico8_heyebuhufe-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=66806#p"> Yoshi's Island Title screen</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=66806#p"> [Click to Play]</a> </td></tr></table> </p> <img style="margin-bottom:16px" border=0 src="" alt="" /> <p>I forgot I had this!</p> <p>Here's a faux 3D of Yoshi's Island for the SNES. </p> <p>Instead of making a 3D engine, I've defined sprites within a cylinder's (angle, distance from center, and height) and made it revolve all together.</p> <p>It was a fun experience and a different way of making 3D.</p> <p>MAKING YOUR OWN!</p> <p>This cartridge comes with an editor to make your own revolving scenario. Do this:</p> <ul> <li>Download the cartridge</li> <li>Wherever you intend to run it, create a file called yoshis_island.p8l, and write on it preloaded_objects={}</li> <li>To activate edit mode, change l.30 on the cartridge from prod = true to prod = false<br /> (optional) - Change the sprites to the ones you want and update their coordinates in the ss object un l.32-53</li> </ul> <p>I hope you like it! &lt;3</p> Tue, 20 Aug 2019 19:49:41 UTC Sliced screen noise <p> <table><tr><td> <a href="/bbs/?pid=60497#p"> <img src="/bbs/thumbs/pico8_slicednoise-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=60497#p"> Sliced screen noise</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=60497#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Description</h3> <p>Old project that I decided finishing: It slices the screen (vertically and horizontally) as many times as requested. The slices then recursively slice, with some randomness to their dimensions.</p> <p>Additionally, graphics mode can be changed. Hold the regeneration button for some trippiness.</p> <p>And hey, if you like it, check out more trippy stuff on <a href="">twitter</a> :)</p> <h3>Controls</h3> <p>z,x: regenerate<br /> up,down: change screen mode<br /> left,right: change amount of slices (1 to 6)</p> Wed, 02 Jan 2019 09:51:13 UTC Dreamcast logo intro <p> <table><tr><td> <a href="/bbs/?pid=54738#p"> <img src="/bbs/thumbs/pico54737.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=54738#p"> Dreamcast logo intro</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=54738#p"> [Click to Play]</a> </td></tr></table> <br /> A bit less inspired than the last ones, but I am trying to not leave any WIPs unfinished. Besides, drawing spirals is always cool.</p> Sun, 05 Aug 2018 13:55:05 UTC Gamecube Logo <p> <table><tr><td> <a href="/bbs/?pid=54576#p"> <img src="/bbs/thumbs/pico54575.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=54576#p"> Gamecube Logo</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=54576#p"> [Click to Play]</a> </td></tr></table> <br /> Wow! This took far longer than I thought. I had to cheese the cube movement a little bit. But I'm very proud of this gamecube animation logo -- the best one yet in the series, I believe! Very fluid, and very approximate to the truth. What're your thoughts? :)</p> Wed, 01 Aug 2018 14:40:38 UTC Sega logo intro <p> <table><tr><td> <a href="/bbs/?pid=54490#p"> <img src="/bbs/thumbs/pico54489.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=54490#p"> Sega logo intro</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=54490#p"> [Click to Play]</a> </td></tr></table> </p> <p>Ah man, haven't written any pico8 for a while so I'm trying to get my groove back. Let's warm up with another console's logo intro: Sega Megadrive's! (or Genesis', depending on your region)</p> Sat, 28 Jul 2018 13:33:44 UTC Gameboy Logo <p> <table><tr><td> <a href="/bbs/?pid=54485#p"> <img src="/bbs/thumbs/pico54484.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=54485#p"> Gameboy Logo</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=54485#p"> [Click to Play]</a> </td></tr></table> </p> <p>Little aproximation of what the Gameboy (Advance)'s logo screen looked like. I'd say it looks pretty swell :D</p> Sat, 28 Jul 2018 07:32:19 UTC Scrollable fillp pattern! <p> <table><tr><td> <a href="/bbs/?pid=52025#p"> <img src="/bbs/thumbs/pico52024.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=52025#p"> Scrollable fillp pattern!</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=52025#p"> [Click to Play]</a> </td></tr></table> <br /> Hey! I'm pretty proud of this one!</p> <p>While not aesthetic, the function inside this cartridge allows you to smoothly scroll the pattern generated by fillp. Works with any fillp pattern!</p> <p>This was a sweet programatic refresher about bases and bitshifts. I hope somebody finds it handy for a project :)</p> Wed, 25 Apr 2018 16:16:45 UTC Sonic 2 Zone title card <p> <table><tr><td> <a href="/bbs/?pid=49896#p"> <img src="/bbs/thumbs/pico49895.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=49896#p"> Sonic 2 Zone title card</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=49896#p"> [Click to Play]</a> </td></tr></table> <br /> Redid the animation and decided to upload it here if anyone's interested. Thanks again to enargy for the font mechanic :)</p> Sat, 03 Mar 2018 02:10:32 UTC Soft text reveal <p> <table><tr><td> <a href="/bbs/?pid=48928#p"> <img src="/bbs/thumbs/pico48927.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=48928#p"> Soft text reveal</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=48928#p"> [Click to Play]</a> </td></tr></table> </p> <p>Enjoyed Gamasutra's article on text reveals (<a href=""></a>) and decided to implement the closest thing in #pico8 ! Lowest I could bring it to was 195 tokens. You could use clip() to further smoothen the text reveal, but I considered this version a good size/effect compromise.</p> Sat, 03 Feb 2018 14:47:29 UTC Cross section animation <p> <table><tr><td> <a href="/bbs/?pid=48354#p"> <img src="/bbs/thumbs/pico48353.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=48354#p"> Cross section animation 1.0</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=48354#p"> [Click to Play]</a> </td></tr></table> </p> <p>Small gizmo I made today! Cross-sectioning an object gives the impression of 3D movement. </p> <p>I consider this a good cart to learn the basics of pico8 updating, sprite drawing, and looping.</p> Fri, 19 Jan 2018 09:20:01 UTC Xmascape <p> <table><tr><td> <a href="/bbs/?pid=48044#p"> <img src="/bbs/thumbs/pico48043.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=48044#p"> Xmascape 1.0</a><br><br> by <a href="/bbs/?uid=19154"> IronyGames</a> <br><br><br> <a href="/bbs/?pid=48044#p"> [Click to Play]</a> </td></tr></table> </p> <p>Fun little proof of concept of an engine I made! Reminiscent of the first person point and click games. Try to escape a very boring christmas dinner!</p> <p>Very happy to make this public. There's much optimization to be done, but I consider this stable enough!</p> Wed, 10 Jan 2018 14:55:39 UTC