dspva [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=17207 Chip / Pocket Chip future versions <p>I'm not sure if any chip / pocket chip users have been following the discussions over at nextthing forums but it looks like they are officially done. </p> <p>We have traditionally taken our updates via apt-get update and I was wondering what might happen if their servers go offline. Is there going to be a binary that we can install?</p> <p>I don't think anything is going to break anytime soon but I thought that it couldn't hurt to ask.</p> <p>D</p> https://www.lexaloffle.com/bbs/?tid=31196 https://www.lexaloffle.com/bbs/?tid=31196 Sat, 28 Apr 2018 09:47:06 UTC Character loss of life animation question <p>I'll preface this by saying that I am a (very) novice programmer who is really enjoying creating games with Pico-8. </p> <p>I think that this question is more of a structural one. I don't know how to handle a break in game action so that I can do a simple animation when - say - my main character / spaceship is destroyed.</p> <p>Lets say that I just want to do something that I imagine is pretty straight forward - say use CLS() with different colours (CLS(1), CLS(2), CLS(3) ... etc.) so that the screen flashes six or seven times when my spaceship is destroyed. </p> <p>I know how to create the animation that I want through code, but I don't know where to put it / how to structure the _update() or the _draw() to &quot;pause&quot; the game so that the animation can run and then the game can pick up from where it was before. </p> <p>I'm not sure that I've explained myself all that well here but if anybody has any guidance, I'd appreciate it.</p> <p>D.</p> https://www.lexaloffle.com/bbs/?tid=28880 https://www.lexaloffle.com/bbs/?tid=28880 Sat, 25 Feb 2017 11:18:29 UTC Guides for Sprite Collision detection ... <p>Hi ... </p> <p>I am looking for some guides / guidance when it comes to checking for collisions between sprites. I have found some excellent tutorials that have given me a set of strategies that I can use when working with shapes created by rectfill() and circfill() but I am struggling to bring these ideas to situations where I have created my own sprites. </p> <p>All I am interested in doing right now is finding a way to check if one sprite is touching another but I am not sure how the 8x8 grid that we are given for our sprites can be read / checked for - most particularly if a sprite doesn't take up the full 8x8. </p> <p>I am basically starting from scratch here and any help, guidance or suggestions for something to read / watch would be greatly appreciated. </p> <p>Thanks</p> <p>D.</p> https://www.lexaloffle.com/bbs/?tid=28145 https://www.lexaloffle.com/bbs/?tid=28145 Sun, 04 Dec 2016 17:55:30 UTC