batkinson [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=16380 Sp8sduel <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico31849.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8Sduel v0.9</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is the beginnings of my pico-8 homage to the classic SpaceWar!</p> <p>I wanted to create a version for more than two players. If you play it, I definitely would love to hear what you think and welcome suggestions.</p> <p>Enjoy!</p> <p>Brent Atkinson</p> https://www.lexaloffle.com/bbs/?tid=27979 https://www.lexaloffle.com/bbs/?tid=27979 Wed, 26 Oct 2016 17:28:36 UTC Sp8Sduel <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico31849.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8Sduel v0.9</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is the beginnings of my pico-8 homage to the classic SpaceWar!</p> <p>I wanted to create a version for more than two players. If you play it, I definitely would love to hear what you think and welcome suggestions.</p> <p>Enjoy!</p> <p>Brent Atkinson</p> https://www.lexaloffle.com/bbs/?tid=27978 https://www.lexaloffle.com/bbs/?tid=27978 Wed, 26 Oct 2016 17:28:34 UTC Sp8Sduel <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico38428.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8sduel v0.20</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>Make emp powerup more likely to spawn<br /> Shields are now enabled on start<br /> Reduced emp charge time<br /> Added gravity flip power-up<br /> Emp now disables power-ups<br /> Power-ups now spawn until they match number of players<br /> Reduced gravity at 50% of previous power<br /> Kill and gravity flip are half as likely as other power-ups<br /> Reduced initial ship velocity at game start</p> <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico38369.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8sduel v0.19</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>Added EMP power-up.</p> <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico38277.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8sduel v0.18</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>Added self-destruct power-up.</p> <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico38257.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8sduel v0.17</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>Added thrust power-up.<br /> More code cleanup.</p> <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico38248.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8sduel v0.16</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>Shield strength is now incremented properly with max strength of 2.<br /> Firing rate was fixed so it is consistent regardless of frame rate.<br /> Max simultaneous power-ups was increased to 2.<br /> Refactored code to further simplify it and reduce need for comments.</p> <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico38176.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8sduel v0.15</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>Rounds no longer get trapped inside shields.<br /> Made shield power-up easier to identify by color.<br /> Made power-up spawn rate dependent on number of live ships.</p> <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico38161.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8sduel v0.14</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>Added ability to disable music (persistent across boots).<br /> Added crude shield power-up (with deflection).</p> <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico37852.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8sduel v0.13</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>Adds a power-up and music.</p> <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico37594.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8sduel v0.12</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>A refactoring to better encapsulate various parts of the code using lua-oo.</p> <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico34987.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8sduel v0.11</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>Improves kill feedback and some minor visual improvements along with attribution for the contributor, Brandon Atkinson.</p> <p> <table><tr><td> <a href="/bbs/?pid=31850#p"> <img src="/bbs/thumbs/pico31849.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31850#p"> Sp8Sduel v0.9</a><br><br> by <a href="/bbs/?uid=16380"> batkinson</a> <br><br><br> <a href="/bbs/?pid=31850#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is the beginnings of my pico-8 homage to the classic SpaceWar!</p> <p>I wanted to create a version for more than two players. If you play it, I definitely would love to hear what you think and welcome suggestions.</p> <p>Enjoy!</p> <p>Brent Atkinson</p> https://www.lexaloffle.com/bbs/?tid=27977 https://www.lexaloffle.com/bbs/?tid=27977 Wed, 26 Oct 2016 17:28:31 UTC