FunFetched [Lexaloffle Blog Feed] Major Murica! <p> <table><tr><td> <a href="/bbs/?pid=39710#p"> <img src="/bbs/thumbs/pico39709.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=39710#p"> Untitled</a><br><br> by <a href="/bbs/?uid=16247"> FunFetched</a> <br><br><br> <a href="/bbs/?pid=39710#p"> [Click to Play]</a> </td></tr></table> <br /> Well now, instead of going completely bonkers and making a game in secret over the course of a few months, I figured I'd do something a little different this time, and perhaps a little silly. All I have right now is this title screen that's probably consuming far too many tokens, a few sprites, and a vision. I have other obligations right now, but I'll probably chip away at this thing here and there and keep this thread updated with the latest and greatest.</p> Sun, 16 Apr 2017 00:50:17 UTC Nanoman <p> <table><tr><td> <a href="/bbs/?pid=38516#p"> <img src="/bbs/thumbs/pico38515.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=38516#p"> Nanoman 1.0</a><br><br> by <a href="/bbs/?uid=16247"> FunFetched</a> <br><br><br> <a href="/bbs/?pid=38516#p"> [Click to Play]</a> </td></tr></table> <br /> At last, Nanoman!</p> <p>Basically, a fan game heavily inspired by the early Mega Man series that I started working on a few months ago. A big thanks to Gruber Music for stepping in during the final stages and providing some great tunes for the 6 different levels!</p> <p>If you're already a fan of Mega Man, you should feel right at home here. For the un-initiated, here's a breakdown of the controls.</p> <ul> <li>Arrows: Move (of course)</li> <li>Z: Jump - Tap for a small jump, hold for maximum height</li> <li>X: Fire / Menu select</li> <li>L-SHIFT: Open weapon selection menu. You'll have just one until you defeat some bosses</li> <li>If you're sick of a level, you can return to the stage selection screen through the PICO-8 pause menu (ENTER)</li> </ul> <p>You'll often come across life (white glowing orbs) and energy pods. The energy pods will re-fill your special weapons, but you'll need to have the weapon you want to re-fill selected before you pick it up.</p> <p>Warning:<br /> This game is HARD. Like, Mega Man hard. Expect to die a lot until you start to memorize stage layouts and enemy patterns. The game is indeed beatable; I've run the whole thing myself a few times. It takes about 15-16 minutes if you're in a hurry and don't die. I plan on making a full play-through video soon. There's a handy, built-in timer for you speed-runners out there that'll show up at the end of the game.</p> <p>Developers:<br /> The code in this cart has been squashed with p8tool's luamin command. This was necessary to get this beast of a thing in under the compressed file size limit. Don't expect anything legible by clicking the code link. I'll see about posting the un-compressed code somewhere.</p> <p>This is my first full-blown PICO-8 title. Some of the code is rather ugly; partly because early on, I was unsure of how best to save space, and partly because I had to utilize every token-saving strategy under the sun. I've done my best to comment the un-compressed code so you can follow what's going on.</p> <p>The map data was generated and lightly compressed by external map editing carts (one for each level) and jammed into strings; there are 76 &quot;screens&quot; in all. The last level is also a string, but it's copied from map memory into a string at runtime, because the compressed file limit said I had to do it that way. I hope to do a write-up on just how I handled all of that soon.</p> <p>That's about all my fried brain can think of at the moment. Enjoy!</p> <p>Edit: I can't seem to upload anything to my profile here other than images, so I've uploaded the un-compressed cartridge data to github: <a href=""><a href=""></a></a></p> Tue, 21 Mar 2017 18:06:34 UTC New sfx option <p>You know what would be handy?</p> <p>sfx n [channel [offset] [end]]</p> <p>where [end] is the last note to be played. I'm in a spot right now where I'm needing extra space for music, and it would be very useful if I could cram more than one sound effect into a single slot.</p> Sat, 04 Mar 2017 14:22:04 UTC