bastetfurry [Lexaloffle Blog Feed] Pauntlet <p> <table><tr><td> <a href="/bbs/?pid=31914#p"> <img src="/bbs/thumbs/pico31913.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31914#p"> Pauntlet 0.0.1</a><br><br> by <a href="/bbs/?uid=15507"> bastetfurry</a> <br><br><br> <a href="/bbs/?pid=31914#p"> [Click to Play]</a> </td></tr></table> </p> <p>Working on a little well known arcade dungeon crawler port for Pico-8.</p> <p>Done:</p> <ul> <li>Draw a dungeon that can wrap if needed</li> <li>Draw the player sprites</li> <li>Collisions with walls</li> </ul> <p>ToDo:</p> <ul> <li>Player info overlay</li> <li>Keys and doors</li> <li>Food</li> <li>Potions</li> <li>Mobs</li> <li>Mob Generators</li> <li>Level loading</li> <li>(external) Mapeditor that can generate a map text string</li> <li>...</li> </ul> <p>This is my second time doing something larger in Lua, before that i only did small scripts in it for ComputerCraft, stuff under 5 lines and such.</p> <p>Regarding the drawing mechanism, i can imagine that it is cheaper with Pico-8 to simply draw the game four times than calculating wrapping the camera in Lua for the map and all objects, so for now i go with that. It is cheaper in regards of tokens too. ;)</p> <p>Any suggestions on what i got so far? :)</p> Thu, 27 Oct 2016 17:11:30 UTC