spade [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=15252 Stroids <p>UPDATE<br /> <table><tr><td> <a href="/bbs/?pid=27807#p"> <img src="/bbs/thumbs/pico27922.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=27807#p"> Stroids v0.12</a><br><br> by <a href="/bbs/?uid=15252"> spade</a> <br><br><br> <a href="/bbs/?pid=27807#p"> [Click to Play]</a> </td></tr></table> </p> <p>Update:<br /> Well I really thought I was going to just upload this and be done with it, but it turns out there were some low-cost, high-return changes I could make quickly that would immensely improve quality. So I did.<br /> They are:<br /> -Title screen is no longer just a hand written title, but in fact a super fancy title.<br /> -New sound effects<br /> -New ability (hold X) to slow time for a limited time. Collecting debris from asteroids powers up this ability.<br /> -Old &quot;level&quot; system now counts as a score.<br /> -Per <a href="https://www.lexaloffle.com/bbs/?uid=15227"> @johanp</a>'s request, the smaller particles have significantly reduced screen time. This reduces clutter quite a bit<br /> -Ship repair speed and damage resistance slightly increased to offset the fact that they were intended to be upgrade-able.<br /> -Screen is now kept apart from UI with an added border for clarity<br /> -Bullets and ship have little trails that follow them now. Cute.</p> <p>I was hoping to add more art to the cover, as well as infinity more things, but I need to get started on a new project for September, so I'll probably just leave it here. Thanks for playing!</p> <p>Old version:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> <table><tr><td> <a href="/bbs/?pid=27807#p"> <img src="/bbs/thumbs/pico27806.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=27807#p"> Stroids v0.11</a><br><br> by <a href="/bbs/?uid=15252"> spade</a> <br><br><br> <a href="/bbs/?pid=27807#p"> [Click to Play]</a> </td></tr></table> <br /> </div></div></div></p> <p>Old information:<br /> Hey everyone!<br /> This is my first Pico 8 project, and actually my first (sort of) finished game. It's basically an asteroids clone. I'm following the #1GAM challenge for the next year to try to learn more about game development, and this is my first month!</p> <p>I worked really hard to build a similar game in Unity and got it to about this level of completion in a little more than two weeks. However, as I went to backup the files, I (ironically) deleted them permanently. Rather than be upset, I decided to take advantage to build the game a little bit more smart, and this time in my recently acquired Pico 8. I went from nothing to this in about 8 days.</p> <p>There's a lot I can say about how horribly programmed or incomplete this project really is, but I'm really just so proud that I actually got this far that I won't bother right now. It's late and I really just wanted to post before the month ended. I'll try to update this thread with a brief overview of Stroids and a more complete list of what I had planned on doing but did not have time to complete tomorrow.</p> <p>Thanks for reading! I'm a big fan of this community and everything you guys have been doing. I also should give special thanks to NuSan as I had to carefully study his collision code in Combo Pool (one of my favorite carts) to understand how to implement collisions.</p> <p>P.S. If for some reason anyone is interested in further pursuing this project (i.e, you want to make it amazing yourself), let me know.</p> <p>UPDATE:<br /> I just finished my blog post of my very unfinished blog detailing a little bit more about making it. I don't get into detail about the hows and whats since it's a very short retrospective piece, but if it interests you at all, link: <a href="https://twelvegames.wordpress.com/">https://twelvegames.wordpress.com/</a></p> https://www.lexaloffle.com/bbs/?tid=27586 https://www.lexaloffle.com/bbs/?tid=27586 Thu, 01 Sep 2016 00:58:51 UTC