digitalcth [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=14193 Pikobones - COTL dice game remake <p> <table><tr><td> <a href="/bbs/?pid=120658#p"> <img src="/bbs/thumbs/pico8_pikobones-7.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=120658#p"> pikobones</a><br><br> by <a href="/bbs/?uid=14193"> digitalcth</a> <br><br><br> <a href="/bbs/?pid=120658#p"> [Click to Play]</a> </td></tr></table> </p> <p>Pikobones is a remake for Cult of the Lamb's knucklebones dice mini game.</p> <p>Rules:</p> <ul> <li>Core game is basic roll the dice, place it on one of the 3 rows on your board; highest score wins.</li> <li>Break your opponent dice when you place the same dice on your side.</li> <li>Create combos by placing 2 or 3 same numbers on the same row.</li> </ul> <p>Devlog:<br /> Have the full core game mechanics was the first goal. It was not hard, this sets the code main structures I should respect on later coding, not so funny.</p> <p>Then I add an actors and control systems, just what is needed to create simple AI strategies I can combine. I used this to create four &quot;AI personalities&quot; to face in the game, that should add some progression around the main game.</p> <p>One of my first ideas was to include a basic bet system so I can go back to the game in the future and see myself get rich in a virtual space.</p> <p>Anyways, I discover that the bet system and opponent unlocking feels creates enough challenge - reward to have fun.</p> <p>Lastly I draw all reaction sprites, which I feel is the cherry and would be my personal motivation to keep playing.<br /> Then the music and menues has been polishing during the whole development and til this day.</p> <p>I've enjoyed doodling around with pico for a while, i have a couple of nice prototypes but never released anything. this is my first &quot;full featured&quot; pico-8 &quot;mini&quot; game im publishing.</p> <p>I've code this game during October, hoping to release it on Halloween, but could not finish it on time. So since the deadline just happened, I am continuing working on it whenever i feel like.</p> <p>I'm still improving some minor stuff, and still want to fix bugs if you found them.</p> <p>Game is published on <a href="https://luistoledo.itch.io/pikobones">https://luistoledo.itch.io/pikobones</a> too, but I would like to share/discuss development details here.</p> <hr /> <p>Changelog<br /> v0.5 uploaded to the BBS<br /> v0.6 fix tie, add finish msg, change player name &amp; pvp<br /> v0.7 just ui improvements and ending</p> https://www.lexaloffle.com/bbs/?tid=50221 https://www.lexaloffle.com/bbs/?tid=50221 Mon, 14 Nov 2022 04:31:25 UTC zcald <p> <table><tr><td> <a href="/bbs/?pid=52794#p"> <img src="/bbs/thumbs/pico52793.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=52794#p"> zcald 0.1</a><br><br> by <a href="/bbs/?uid=14193"> digitalcth</a> <br><br><br> <a href="/bbs/?pid=52794#p"> [Click to Play]</a> </td></tr></table> </p> <p>I made &quot;demake&quot; of a game I found on twitter by @SeanNoonan <a href="https://sean-noonan.itch.io/scald">scald</a>. The game looks so cool and I feel the needs to code!</p> <p>It is just a quick and dirty <em>free</em> implementation in around 1000 tokens (not particularly optimized).</p> https://www.lexaloffle.com/bbs/?tid=31293 https://www.lexaloffle.com/bbs/?tid=31293 Tue, 15 May 2018 19:34:33 UTC