clickbecause [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=14035 feedback <p> <table><tr><td> <a href="/bbs/?pid=49348#p"> <img src="/bbs/thumbs/pico49438.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=49348#p"> feedback v2</a><br><br> by <a href="/bbs/?uid=14035"> clickbecause</a> <br><br><br> <a href="/bbs/?pid=49348#p"> [Click to Play]</a> </td></tr></table> </p> <p>hey all,</p> <p>I managed to get a feedback setup working with peek and poke. It looks like this is all the abuse that the cart can take. The framerate is pretty solid as is, but any additional code (even simple maths) sends the framerate through the floor. I'm excited to keep messing around with manipulating memory. If anyone has any tips for optimization, let me know! Thanks!</p> <p>mike</p> <p> <table><tr><td> <a href="/bbs/?pid=49348#p"> <img src="/bbs/thumbs/pico49347.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=49348#p"> feedback v1</a><br><br> by <a href="/bbs/?uid=14035"> clickbecause</a> <br><br><br> <a href="/bbs/?pid=49348#p"> [Click to Play]</a> </td></tr></table> </p> <p>hey all,</p> <p>new to pico-8 here but quickly falling in love.</p> <p>as an experiment, I threw together this basic feedback system using pget and pset</p> <p>is there a more efficient way to do this? i know its possible to access the screen buffer using the various memory getters and setters. is there a way to modify these values before re-setting them?</p> <p>also, how would i scale (zoom in/out) the current contents of the screen?</p> <p>thanks!</p> <p>mike</p> https://www.lexaloffle.com/bbs/?tid=30784 https://www.lexaloffle.com/bbs/?tid=30784 Fri, 16 Feb 2018 19:14:57 UTC