MykeMcG [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=12680 Shmup v0.14.1 <h1>Warning</h1> <p>This game contains flickering sprites, so be careful if you are prone to epileptic seizures.<br /> There is an option in the menu to toggle flickering on or off if you need to.</p> <p>This game also features a scrolling background which may cause motion sickness in some individuals.<br /> This can also be disabled in the menu.</p> <p> <table><tr><td> <a href="/bbs/?pid=63236#p"> <img src="/bbs/thumbs/pico8_mahuhiwohi-20.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=63236#p"> Shmup</a><br><br> by <a href="/bbs/?uid=12680"> MykeMcG</a> <br><br><br> <a href="/bbs/?pid=63236#p"> [Click to Play]</a> </td></tr></table> </p> <p>A basic WIP shmup inspired by Danmaku.<br /> Apologies for the messy code; I'm not super familiar with LUA or Pico-8 yet.<br /> Comments and criticism are welcome!</p> <h1>Mechanics</h1> <h2>Focus</h2> <p>This game features a fairly standard FOCUS MODE, as seen in many shmups.<br /> Basically you press the button and you shift most of your ship's power into its weapons, allowing you to fire a focused, more powerful beam at the cost of movement speed. FOCUS MODE also makes your hitbox more visible.</p> <h2>Shields</h2> <p>You'll notice a blue glow around your ship; this is your shield.<br /> When you get hit, your shield dissipates, and goes on cooldown for a while.<br /> Taking a hit without your shield results in death, although you have a short period of invulnerability while you're flashing, because this is a videogame.</p> <h2>Bullets</h2> <p>Green bullets are yours and don't harm you, while pink ones are enemy fire and will hurt you.<br /> I haven't finished implementing enemy attacks yet, but the game currently spawns a couple test bullets.</p> <p>As of v0.14.0, getting hit with your shields up causes the shield to send out an electromagnetic pulse, wiping out enemy bullets. I'll probably tone this way down in the future, but the functionality is there.</p> <h1>Controls</h1> <p>⬆️⬇️⬅️➡️: Move<br /> 🅾️/Z: Shoot<br /> ❎/SHIFT/X: Shift into FOCUS MODE</p> <h1>Changelog</h1> <h2>v0.14.1</h2> <ul> <li>Changed the ALERT sound as it was a little too grating for my tastes</li> <li>Restored the test enemy waves back to what they used to be (three waves instead of one)</li> <li>Fixed a bug where the ALERT animation would play on every wave</li> <li>Added the ability to specify ALERT animations within the level data</li> </ul> <h2>v0.14.0</h2> <ul> <li>Added an ALERT animation for bosses</li> <li>Added a (currently non-functional) health bar display for bosses</li> <li>Tweaked the gauge design</li> <li>Added a new shield mechanic. See mechanics section above for details</li> <li>Moved debug options into the menu</li> </ul> <h2>v0.13.2</h2> <ul> <li>Slowed shot speed down (Thanks Shawn!)</li> <li>Increased default shot spread</li> <li>Tweaked focus beam spawn position</li> <li>Decreased HP of enemy on wave 3</li> </ul> <h2>v0.13.1</h2> <ul> <li>Added a shield gauge</li> <li>Added a sound effect for when the player's shield reactivates</li> <li>Disabled debug stuff</li> </ul> <h2>v0.13.0</h2> <ul> <li>Added a shield system</li> <li>Added a death state</li> </ul> <h2>v0.12.1</h2> <ul> <li>Added an option to disable the star field background for people who get motion sickness</li> <li>Fixed a bug where the song indicator was missing its music note icon</li> </ul> <h2>v0.12.0</h2> <ul> <li>Added a star field background</li> </ul> <h2>v0.11.2</h2> <ul> <li>Added a WIP sprite for enemy type 1</li> <li>Added flickering indicators to enemies for where bullets are going to fire from</li> <li>Added an option to disable flickering</li> </ul> <h2>v0.11.1</h2> <ul> <li>Swapped the controls around and added shift as an option for FOCUS MODE (Thanks for the feedback, Beekeepe!)</li> </ul> <h2>v0.11.0</h2> <ul> <li>Added wave-based enemy spawning. I'm not sure if this is the right way to do things, but it'll do for now.</li> </ul> <h2>v0.10.0</h2> <ul> <li>Took freds72's advice and replaced calls to all() with calls to pairs() (thanks for the tip!)</li> <li>Tweaked the player ship's fire sprite</li> <li>Added an option to the menu to debug the song display (every shmup is required to have a song display)</li> </ul> <h2>Pre-v0.10.0</h2> <p>Sorry! I was lazy and wasn't keeping a changelog at this point!<br /> Basically I added movement, focus mode, shooting, and some basic enemies.</p> https://www.lexaloffle.com/bbs/?tid=33786 https://www.lexaloffle.com/bbs/?tid=33786 Thu, 04 Apr 2019 18:48:26 UTC Dire Dungeon v0.1 <p> <table><tr><td> <a href="/bbs/?pid=61376#p"> <img src="/bbs/thumbs/pico8_yazezakohu-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=61376#p"> Dire Dungeon 0.1</a><br><br> by <a href="/bbs/?uid=12680"> MykeMcG</a> <br><br><br> <a href="/bbs/?pid=61376#p"> [Click to Play]</a> </td></tr></table> WIP version of a little roguelike I'm working on.<br /> Sprites are based on <a href="https://imgur.com/a/uHx4k">Scroll-o-Sprites</a> by <a href="quale-art.blogspot.com">Quale-Art</a>.</p> <p>You are <strong>THE BOY</strong> and you have entered the <strong>DIRE DUNGEON</strong> in search of treasure and glory!</p> <p>Currently, v0.1 only features character and camera movement.</p> https://www.lexaloffle.com/bbs/?tid=33096 https://www.lexaloffle.com/bbs/?tid=33096 Thu, 31 Jan 2019 14:54:18 UTC Rain <p> <table><tr><td> <a href="/bbs/?pid=39624#p"> <img src="/bbs/thumbs/pico39623.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=39624#p"> Rain 1.0</a><br><br> by <a href="/bbs/?uid=12680"> MykeMcG</a> <br><br><br> <a href="/bbs/?pid=39624#p"> [Click to Play]</a> </td></tr></table> <br /> This is a remake of a small demo I made years ago in Python.</p> https://www.lexaloffle.com/bbs/?tid=29161 https://www.lexaloffle.com/bbs/?tid=29161 Thu, 13 Apr 2017 19:27:37 UTC