ChiefBradley [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=12533 TowerDotExecute (v004) <p> <table><tr><td> <a href="/bbs/?pid=31391#p"> <img src="/bbs/thumbs/pico31907.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31391#p"> TowerDotExecute (v004)</a><br><br> by <a href="/bbs/?uid=12533"> ChiefBradley</a> <br><br><br> <a href="/bbs/?pid=31391#p"> [Click to Play]</a> </td></tr></table> </p> <p>I'll keep this short, since I'm talking more about a <em>potential</em> game than an actual one at this point in my learning, but my end-goal here is to create a platformer that will run in the same vein as some of my favorite games of all time�Bionic Commando. Bionic Commando, but with hulking, mobile, desert tank towers. In my head, I'm thinking these Towers each be a level, as well as it's own boss. So maybe I'm also drawing some inspiration from &quot;Shadow of the Colossus&quot;.</p> <p>That said, the ability to jump is in this very very very early prototype version as a placeholder. It's much less complicated than figuring out how to program a grappling-hook, and I wanted to test my very basic, first attempt at 2d physics and basic ground-collision detection.</p> <p>I work on this a bit every day, and so far I've made at least notable progress each time. It might take entirely too long, but I am bound and determined to finish at <em>least</em> this one game.</p> <p>And�please, please, please�if you have any suggestions, tips, tricks, or advice of any sort, I would LOVE to hear from you.</p> <p>~To-Do~<br /> � Learn a whole bunch of things. Like, virtually everything.</p> <p>~More Optimistic To-Do~<br /> � Figure out how to get the outline beneath hero's feet to go behind ground sprites when she's standing.<br /> � Increase map size by 3x/4x and learn to program the &quot;camera&quot; to follow the hero around.<br /> � Replace simulated screen-wrapping with hard edges so the hero can't walk off the map.<br /> � Add/animate grapple hook, map to button (not trying to add the actual mechanic yet�baby steps).<br /> � Add/animate a sliding kick/dodge, map to button (once again, just animating�mechanics later).</p> <p>~New in v003~<br /> � Improved the ground collision detection so that the hero doesn't pop-up through the floor<br /> � Re-colored everything to fit a Gameboy-esque, 4-color palette. For coolness.<br /> � Added some useless sprites to decorate the tank-thing up a little bit.<br /> � Added a sliding-stop effect when direction buttons are released<br /> � Added jumping and falling animations</p> https://www.lexaloffle.com/bbs/?tid=27939 https://www.lexaloffle.com/bbs/?tid=27939 Fri, 21 Oct 2016 11:59:55 UTC Cannonpack (v002) <p> <table><tr><td> <a href="/bbs/?pid=30694#p"> <img src="/bbs/thumbs/pico30954.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=30694#p"> Cannonpack (v002)</a><br><br> by <a href="/bbs/?uid=12533"> ChiefBradley</a> <br><br><br> <a href="/bbs/?pid=30694#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=27876 https://www.lexaloffle.com/bbs/?tid=27876 Tue, 11 Oct 2016 18:07:02 UTC Sliding Puzz <p> <table><tr><td> <a href="/bbs/?pid=28868#p"> <img src="/bbs/thumbs/pico28867.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=28868#p"> Sliding Puzz</a><br><br> by <a href="/bbs/?uid=12533"> ChiefBradley</a> <br><br><br> <a href="/bbs/?pid=28868#p"> [Click to Play]</a> </td></tr></table> <br /> What I'm <em>aiming</em> to build is a sliding number puzzle, having recently bought a small plastic one at a novelty store/truck stop and remembering the simple fun of such puzzles as I solved it over and over again in the car. What I hope to is finish this cart, and then use the 15-tile sliding mechanics to create a new, more interesting game. perhaps a dungeon-crawling RPG, or something in the vein of the &quot;Dungelot&quot; series of games on iOS.</p> <p>This cart is very nearly nothing at all. I'll be honest: I really just want to work on this some more on another PC, as well to test the new <code>SAVE/LOAD @CLIP</code> feature. What little programming there is is probably insanely messy and childish (I'm still blindly learning how to program with Pico-8, almost-exclusively through trial-and-error), and there are literally only three sprites, which are all of them no more than glorified squares.</p> <p>If you think you can use this nearly-nothing for something, have at it, though!</p> https://www.lexaloffle.com/bbs/?tid=27695 https://www.lexaloffle.com/bbs/?tid=27695 Tue, 20 Sep 2016 11:19:32 UTC