jstr8 [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=121693 Game Elements <p> <table><tr><td> <a href="/bbs/?pid=166146#p"> <img src="/bbs/thumbs/pico8_game_elements_jstr8-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=166146#p"> Game Elements </a><br><br> by <a href="/bbs/?uid=121693"> jstr8</a> <br><br><br> <a href="/bbs/?pid=166146#p"> [Click to Play]</a> </td></tr></table> </p> <p>3rd Cart! ...A platform game template of sorts.</p> <p>This a continuation of platform basics with an improved<br /> collision system that supports bouncy and solid entity types,<br /> a modular particle system, parallax background effects<br /> and optional pallet and font switching. Text boxes and<br /> animated text typing for use with narrative and dialogue.</p> <p>Camera clamping allows for the partitioning of the<br /> shared sprite sheet and map data in creative ways.</p> <p>In 1000 lines its packed in the core elements of a platform<br /> game development system organized in modular way to serve<br /> as a template for building games off.</p> <p>I hope you find it useful!</p> <p>-JS</p> https://www.lexaloffle.com/bbs/?tid=148630 https://www.lexaloffle.com/bbs/?tid=148630 Sun, 27 Apr 2025 01:34:56 UTC Platform Basics <p> <table><tr><td> <a href="/bbs/?pid=165651#p"> <img src="/bbs/thumbs/pico8_platform_basics_jstr8-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=165651#p"> Platform Basics </a><br><br> by <a href="/bbs/?uid=121693"> jstr8</a> <br><br><br> <a href="/bbs/?pid=165651#p"> [Click to Play]</a> </td></tr></table> </p> <p>Cart number 2!!</p> <p>Continuing to learn how to manipulate tables...</p> <p>This is an extension of the basics with self contained entities that are modular and behavior override friendly. It includes basic platform and entity collision logic with soft camera tracking. Frame set animation with integrated low resolution mode (64x64) as well. I hope it helps other beginners out there learn the amazing quirks of pico-8!</p> <p>Entity oriented programming adapted from a study of <a href="https://www.lexaloffle.com/bbs/?pid=116846">https://www.lexaloffle.com/bbs/?pid=116846</a> by Johan Pietz.</p> <p>-JS</p> https://www.lexaloffle.com/bbs/?tid=148446 https://www.lexaloffle.com/bbs/?tid=148446 Wed, 16 Apr 2025 02:52:26 UTC The Basics <p> <table><tr><td> <a href="/bbs/?pid=165377#p"> <img src="/bbs/thumbs/pico8_basics_jstr8-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=165377#p"> The Basics</a><br><br> by <a href="/bbs/?uid=121693"> jstr8</a> <br><br><br> <a href="/bbs/?pid=165377#p"> [Click to Play]</a> </td></tr></table> </p> <p>First Cart! ...the basics of collision, animation and game flow in 200 lines. Maybe it will help you get started.</p> <p>-JS</p> https://www.lexaloffle.com/bbs/?tid=148355 https://www.lexaloffle.com/bbs/?tid=148355 Fri, 11 Apr 2025 20:59:34 UTC