cap [Lexaloffle Blog Feed] Pico Bat Puncher [fan-game] <p> <table><tr><td> <a href="/bbs/?pid=34075#p"> <img src="/bbs/thumbs/pico34074.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=34075#p"> Pico Bat Puncher [fan-game]</a><br><br> by <a href="/bbs/?uid=12063"> cap</a> <br><br><br> <a href="/bbs/?pid=34075#p"> [Click to Play]</a> </td></tr></table> </p> <p>Here's my unfinished platformer fan-game that's based on Morphcat's NES homebrew game Super Bat Puncher!</p> <p>I'll never, ever finish this because I need to make a (de/)compression thing for levels.</p> <p>After pixeling the treasure chest (which does not work) I realized there wasn't enough space on the built-in tilemap (I didn't know the sprite data and map data were shared :'-( )</p> <p>So instead, I'm working on my own game engine.</p> <p>The code is pretty damn hideous, though I think it's probably interesting enough to look through. I haven't seen many pico-8 games that are this &quot;traditionally&quot; polished (I am probably overlooking like a zillion things, I haven't been on the BBS in like a year)</p> <p>Anyway, do whatever the heck you want with it~!!</p> Sat, 24 Dec 2016 01:05:37 UTC