foolhardy [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=120561 The Bridge (Updated to v3) <p><strong>UPDATE to v3!</strong></p> <ul> <li>New Games Modes: Nightmare (hard mode) and Daily Assault (a random seed, that resets each day)</li> <li>New Abilities: Mimic (copy an ally's ability, after swapping with them), Share Skill (share one randomly selected crew member's skill with the other two crew)</li> <li>Mouse Enable/Disable moved to Start Menu</li> <li>Colourblind Mode can be activated from start menu (enemies change visuals to match remaining health)</li> </ul> <p><em>The Bridge has been formed and the foe advances!<br /> Manage your crew, and keep the cannons firing to hold them back until the infernal connection can be destroyed!</em></p> <p><strong>Controls</strong></p> <ul> <li>X/(X): switch currently selected crew member</li> <li>Dpad: select a location in range to move current crew to</li> <li>Z/(O): move current crew to selected location (or view crew info)</li> <li>Mouse controls can be enabled</li> </ul> <p><strong>Rules</strong></p> <ul> <li>The enemy advances with every second action you take</li> <li>Put crew members behind the cannons to keep firing them</li> <li>Collect ammo when (or before) your crew runs out</li> <li>Collect charges to promote your crew and give them special blast patterns and other abilities</li> <li>Collect ALL the charges to rig the bridge to explode!<br /> Hold out, and don't let the enemy breach the cannon line until The Bridge can be totally destroyed!</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=164279#p"> <img src="/bbs/thumbs/pico8_thebridge-7.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=164279#p"> The Bridge</a><br><br> by <a href="/bbs/?uid=120561"> foolhardy</a> <br><br><br> <a href="/bbs/?pid=164279#p"> [Click to Play]</a> </td></tr></table> </p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/120561/thebridge_v2_9.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/120561/thebridge_v2_4.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/120561/thebridge_v2_5.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/120561/thebridge_v2_6.gif" alt="" /> <p>UPDATES:</p> <ul> <li>Fix (12/04/2025): game can now actually be played with &quot;mouse<br /> enabled&quot; instead of crashing. A reminder to myself that I should really make sure I test with mouse before uploading</li> <li>Content Update v2 (04/09/2025): Lot's of new features! <ul> <li>New improved art!</li> <li>New Games Modes: Survival and Onslaught</li> <li>New Abilities: full list below!</li> <li>New Special Enemies (that attack/affect the player's crew)</li> </ul></li> <li>Minor Update (06/09/2025): enabled mouse by default, improved cart image.</li> <li>Fix: (14/09/2025): nil value error was occuring if the player pressed (X) on keyboard while cursor was not highlighting a menu button/item</li> <li>Content Update v3 (04/10/2025): <ul> <li>New Games Modes: Nightmare (hard mode) and Daily Assault (a random seed, that resets each day)</li> <li>New Abilities: Mimic (copy an ally's ability, after swapping with them), Share Skill (share one randomly selected crew member's skill with the other two crew)</li> <li>Mouse Enable/Disable moved to Start Menu</li> <li>Colourblind Mode can be activated from start menu (enemies change visuals to match remaining health)</li> </ul></li> </ul> <p><strong>Game Modes</strong></p> <ul> <li>Survival: almost the same game as V1. You must survive until they can collect the last charge to destroy the bridge.</li> <li>Onslaught: You must still try to collect all the charges, but can keep playing for as long as possible to score as many points as you can. Points are earned for destroying enemies and High scores are recorded.</li> <li>Nightmare: Hard mode, increased difficulty. Much harder to collect all the charges and blow the bridge</li> <li>Daily Assault: Uses the current date to generate a new random seed each day, so players can try to get the highest score they can with a particular combination of Charge/Skills drops and enemy spawns. (note: the high score will also reset daily!)</li> </ul> <p><strong>Charge/Skill List</strong><br /> All the different abilities your crew members can acquire to help them defend against the horde.<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <ul> <li> <p>Pierce Blast; shrapnel hits one unit past the impact point<br /> [ ][o][ ]<br /> [ ][X][ ]<br /> [ ][ ][ ]</p> </li> <li> <p>Split blast; shrapnel hits either side of the impact point<br /> [ ][ ][ ]<br /> [o][X][o]<br /> [ ][ ][ ]</p> </li> <li> <p>V blast; Shrapnel hits diagonally past the impact point<br /> [o][ ][o]<br /> [ ][X][ ]<br /> [ ][ ][ ]</p> </li> <li> <p>Reflect blast; Shrapnel hits diagonally back from the impact point<br /> [ ][ ][ ]<br /> [ ][X][ ]<br /> [o][ ][o]</p> </li> <li> <p>+Move; Increase movement range by 1 space</p> </li> <li> <p>Ammo Hoarder; Max Ammo gets set to 25</p> </li> <li> <p>Ammo Sharer; whenever this crew member picks up ammo, ALL other crew members get their ammo refreshed</p> </li> <li> <p>Lane Freezer; when this crew member is on the front row, all enemies in this lane are frozen and cannot move or spawn</p> </li> <li> <p>Lane Wrapper; this crew member will treat the edges of the bridge as if they are adjacent to each other. They can &quot;wrap&quot; their movement around from one side of the bridge to the other. Their shrapnel will also &quot;wrap&quot; around to the other lane on impact.</p> </li> <li> <p>Ghost Shot; when this crew member moves, they will fire from both the location they are arriving at AND the one they are leaving!</p> </li> <li> <p>Double Damage; this crew member does 2 damage instead of the regular 1 damage</p> </li> <li> <p>Infini-Blast; this crew member's shrapnel now travels in a straight line until it hits something or the edge of the bridge (make sure this is paired with another Blast ability!)</p> </li> <li> <p>Random Blast; shrapnel hits in two random selected directions each time there is an impact</p> </li> <li> <p>Mimic; when this crew member swaps positions with an ally, they randomly copy one of their abilities</p> </li> <li>Share Skill; when this is picked up, one this crew member's other abilities is randomly selected to be shared with the other two allies (NOTE: if Skill Share is a crew member's first ability, they will share the NEXT skill they pick up).<br /> </div></div></div></li> </ul> <p><strong>Special Enemies: The Cursed</strong><br /> <em>Former crew that neglected in their duty while defending against previous incursions. They now try to undermine your efforts to defend against The Bridge.</em><br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <ul> <li> <p>The Frenzied: makes all enemies in their lane move EVERY turn instead of every second turn.</p> </li> <li> <p>The Drained: fires a projectile that leaves any crew it hits with only 2 ammo</p> </li> <li> <p>The Displaced: fires a projectile that teleports any crew it hits to a random empty space</p> </li> <li> <p>The Quiet: fires a projectile that temporarily disables the cannon in that lane</p> </li> <li> <p>The Shackled: fires a projectile that temporarily freezes any crew it hits in place</p> </li> <li> <p>The Forgotten: fires a projectile that temporarily disables all abilities of any crew it hits</p> </li> <li>The Wall: creates a wall of invulnerable duplicates that block cannon fire<br /> </div></div></div></li> </ul> https://www.lexaloffle.com/bbs/?tid=148002 https://www.lexaloffle.com/bbs/?tid=148002 Sun, 23 Mar 2025 07:54:59 UTC