funzrey [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=11413 Extra save paramater for save data? <p>Would be really cool, then we could create our own cart tools to simplify development (a la scratch) for people who want to make a quick snappy game without much work, or create devtools that include stuff like shaders, etc. (a la game engines)</p> <p>Example:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> save(filename,data) </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>Also EDIT: I remember seeing a post that could read all keyboard inputs, but I don't remember exactly where it was or how they did it, it involved peeking and poking though. Would be useful to have functions like KGET() to get a keyboard key for devtools.</p> https://www.lexaloffle.com/bbs/?tid=27875 https://www.lexaloffle.com/bbs/?tid=27875 Tue, 11 Oct 2016 17:23:41 UTC Testing PICO-8 palette mosaic <p> <table><tr><td width=0> <img src="https://www.lexaloffle.com/bbs/gfxc/11413_6.png" width=0 height=0> </td> <td valign=bottom> <a style="cursor:pointer;font-size:8pt" onclick=' var el = document.getElementById("gfxcode_11413_6"); if (el.style.display == "none") el.style.display = ""; else el.style.display = "none"; microAjax("https://www.lexaloffle.com/bbs/gfxc/11413_6.txt", function (retdata){ var el = document.getElementById("gfxcode_11413_6"); el.innerHTML = retdata; el.focus(); el.select(); } ); '> [0x0]</a> </td></tr> <tr><td colspan=2> <textarea rows=3 class=lexinput id="gfxcode_11413_6" style="width:640px;background-color:#fed;display:none;overflow:hidden; font-size:6pt;"></textarea> </td> </tr> </table> </p> https://www.lexaloffle.com/bbs/?tid=27782 https://www.lexaloffle.com/bbs/?tid=27782 Sat, 01 Oct 2016 14:17:58 UTC Funzrey's logo <p> <table><tr><td> <a href="/bbs/?pid=28433#p"> <img src="/bbs/thumbs/pico28432.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=28433#p"> Funzrey's logo 1.0</a><br><br> by <a href="/bbs/?uid=11413"> funzrey</a> <br><br><br> <a href="/bbs/?pid=28433#p"> [Click to Play]</a> </td></tr></table> <br /> Just a little boot-screen for my games. If you want to re-use to make your own logo, go ahead! I'm working on a game called BallQuest and I might add this to it.</p> https://www.lexaloffle.com/bbs/?tid=27644 https://www.lexaloffle.com/bbs/?tid=27644 Mon, 12 Sep 2016 19:03:31 UTC Test <p> <table><tr><td width=0> <img src="https://www.lexaloffle.com/bbs/gfxc/11413_0.png" width=0 height=0> </td> <td valign=bottom> <a style="cursor:pointer;font-size:8pt" onclick=' var el = document.getElementById("gfxcode_11413_0"); if (el.style.display == "none") el.style.display = ""; else el.style.display = "none"; microAjax("https://www.lexaloffle.com/bbs/gfxc/11413_0.txt", function (retdata){ var el = document.getElementById("gfxcode_11413_0"); el.innerHTML = retdata; el.focus(); el.select(); } ); '> [0x0]</a> </td></tr> <tr><td colspan=2> <textarea rows=3 class=lexinput id="gfxcode_11413_0" style="width:640px;background-color:#fed;display:none;overflow:hidden; font-size:6pt;"></textarea> </td> </tr> </table> <br /> Just playing around with stuff and testing</p> https://www.lexaloffle.com/bbs/?tid=27640 https://www.lexaloffle.com/bbs/?tid=27640 Sun, 11 Sep 2016 21:33:39 UTC PicoSynth (mockup) <p>So I was thinking about making a VST Synth that uses the same wave &amp; effect generators as PICO-8 for chiptuners and other musicians alike. (who want to make songs longer than PICO-8 can support)</p> <p>So I'm not really that experienced in making any sort of VST synthesizer. I decided to mock it up and here is the result. (Also, I didn't know where to put this so I just put it in Discussion, move it if you need to admins)</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/11413/picosynth mockup.png" width=640 height=400 alt="" /> <p>So here's how it works:<br /> Choose a wave (the DAW will handle the rest, as this will probably not support standalone, but maybe...) and the automation for effects will automate on certain notes just like PICO-8 does. It should probably have 4-note polyphony. (hence the 4 channels)<br /> This could be sold with PICO-8 (and all existing PICO-8 owners can get it, maybe?) or sold separately. All depends on what zep decides to do with this if he wants to do anything with this.</p> https://www.lexaloffle.com/bbs/?tid=4069 https://www.lexaloffle.com/bbs/?tid=4069 Tue, 16 Aug 2016 13:36:30 UTC Hello World by Zep (modified by funzrey) <p>I decided to play around with those new audio effects that you could apply on channels by poking and this cool-ish thing came out! Hope you enjoy!<br /> (the song time bar thingy probably doesn't work properly but meh whatever)<br /> <table><tr><td> <a href="/bbs/?pid=26957#p"> <img src="/bbs/thumbs/pico26956.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=26957#p"> Hello World by Zep (modified by funzrey)</a><br><br> by <a href="/bbs/?uid=11413"> funzrey</a> <br><br><br> <a href="/bbs/?pid=26957#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=4062 https://www.lexaloffle.com/bbs/?tid=4062 Mon, 15 Aug 2016 14:37:53 UTC Check if sprite is in range of other sprite? <p>I'm playing with the newly-found mouse features and I want to figure out if my mouse sprite is in range of a button sprite (as in if both sprites intersect)</p> <p>Here's my code so far (checks for exact positioning but I don't know how to check if they intersect, not if they're in the same position)</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> --mouse support poke(0x5f2d, 1) mode = &quot;none&quot; function _update() if stat(32) == 8 and stat(33) == 0 and stat(34) == 1 then mode = &quot;none&quot; end if stat(32) == 16 and stat(33) == 0 and stat(34) == 1 then mode = &quot;spr&quot; end end </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> https://www.lexaloffle.com/bbs/?tid=4060 https://www.lexaloffle.com/bbs/?tid=4060 Sun, 14 Aug 2016 20:07:49 UTC Saving RAM state? <p>I've been playing with poking recently and I've found some effects like bit crushing and reverb appearing but when I save the cart it dosen't come back when I load it (after reboot) Is this because all of the bugs is just stored in RAM? If so, is there a way to save the RAM state?<br /> Thanks for any help.</p> https://www.lexaloffle.com/bbs/?tid=4059 https://www.lexaloffle.com/bbs/?tid=4059 Sun, 14 Aug 2016 18:17:21 UTC PICO-8 Bootscreen <p> <table><tr><td> <a href="/bbs/?pid=20360#p"> <img src="/bbs/thumbs/pico20359.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=20360#p"> PICO-8 Bootscreen 1.0</a><br><br> by <a href="/bbs/?uid=11413"> funzrey</a> <br><br><br> <a href="/bbs/?pid=20360#p"> [Click to Play]</a> </td></tr></table> <br /> A little fun thing I did with Zep's Hello World program. This could be amazing as an actual boot screen xD</p> https://www.lexaloffle.com/bbs/?tid=3317 https://www.lexaloffle.com/bbs/?tid=3317 Mon, 09 May 2016 13:26:32 UTC Drums <p>Hey guys! This is just a little music test that I have been working on, I might make a piano thing or something, I was playing around with audio, got a little sketchy and came up with a few retro drum sounds, (NOTE: These are NOT the original sounds from my test, I accidentally overwrote the file &amp; forgot to get the backup, so I just reprogrammed it, but it works similar enough to my original, so it's good, Enough talk, more compose! Play around with it, and put suggestions below! Also, if you want, remix it! But give credit to me please.<br /> <table><tr><td> <a href="/bbs/?pid=18953#p"> <img src="/bbs/thumbs/pico18952.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=18953#p"> Drums 1.00</a><br><br> by <a href="/bbs/?uid=11413"> funzrey</a> <br><br><br> <a href="/bbs/?pid=18953#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=3082 https://www.lexaloffle.com/bbs/?tid=3082 Wed, 24 Feb 2016 20:07:16 UTC