jhrrsn [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=10861 PicoStadium <p> <table><tr><td> <a href="/bbs/?pid=16697#p"> <img src="/bbs/thumbs/pico16696.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=16697#p"> PicoStadium 0.2</a><br><br> by <a href="/bbs/?uid=10861"> jhrrsn</a> <br><br><br> <a href="/bbs/?pid=16697#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hey everybody! I'm currently working on a minigame collection in the vein of Pok�mon Stadium for N64. Progress has been slower than anticipated due to a deluge of <em>'real'</em> work, but I'll continue to update this thread as the games get completed. At the moment, the first minigame (Dig! Dig! Dig!) is working and the second (Pico-san Says!) is well on its way.</p> <p>The game supports four players, and I'm hoping the finished product will be a great companion to three friends and some beers!</p> <p>Stay tuned!</p> https://www.lexaloffle.com/bbs/?tid=2782 https://www.lexaloffle.com/bbs/?tid=2782 Mon, 16 Nov 2015 15:25:30 UTC Menu Patterns <p>Hey! </p> <p>Has anyone got a suggestion for a sensible way of implementing a menu/selection system in Pico-8? I'm putting together a minigame collection, and trying to keep the code readable when everything has to share the same space (e.g. the init/update/draw loops) is proving a challenge!</p> <p>Thanks y'all!</p> https://www.lexaloffle.com/bbs/?tid=2418 https://www.lexaloffle.com/bbs/?tid=2418 Sat, 05 Sep 2015 04:17:32 UTC