EchoesFromTheShield [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=107985 pentatonicrunner <p> <table><tr><td> <a href="/bbs/?pid=156473#p"> <img src="/bbs/thumbs/pico8_pentatonicrunner-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=156473#p"> pentatonicrunner</a><br><br> by <a href="/bbs/?uid=107985"> EchoesFromTheShield</a> <br><br><br> <a href="/bbs/?pid=156473#p"> [Click to Play]</a> </td></tr></table> </p> <p>Here I added a &quot;root note map&quot; screen where the player can assign a root note for each direction of the dpad.<br /> During game, then, pressing left, right, up, or down, will change root note, set of sfx carried by the electric shocks and colors accordingly.<br /> Also the osd gives info on the current root note and on the upcoming shock note.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/107985/pentamaggiore_0.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/107985/5_pemtamaggiore p8_0.gif" alt="" /> https://www.lexaloffle.com/bbs/?tid=144990 https://www.lexaloffle.com/bbs/?tid=144990 Tue, 29 Oct 2024 15:53:03 UTC Endless Runner on the Shield <p> <table><tr><td> <a href="/bbs/?pid=155944#p"> <img src="/bbs/thumbs/pico8_shieldrunner-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=155944#p"> shieldrunner</a><br><br> by <a href="/bbs/?uid=107985"> EchoesFromTheShield</a> <br><br><br> <a href="/bbs/?pid=155944#p"> [Click to Play]</a> </td></tr></table> <br /> A small 3-bit endless runner, a video game spinoff of my fiction and music project!<br /> This is my first game and practically the only code I've ever written in my life 😅<br /> The main goal here was to get hands-on experience with the Pico 8 tracker, sprites, and Lua basics, so that in the future I can create a little music-based game.<br /> In the meantime, this came out, and I'm pretty satisfied!<br /> Nothing special to report, just a themed silly endless runner.<br /> Oh, I tried to implement a difficulty increase system: every 100 points, the maximum speed at which the shocks appear and their frequency increases by a small percentage.</p> <p>Any feedback is welcome, and in the meantime, enjoy!</p> <p>If you're curious:<br /> <a href="https://youtu.be/vh1sl09S_Jw?si=gYnqITLMYFKB0CR0">https://youtu.be/vh1sl09S_Jw?si=gYnqITLMYFKB0CR0</a></p> https://www.lexaloffle.com/bbs/?tid=144825 https://www.lexaloffle.com/bbs/?tid=144825 Sat, 19 Oct 2024 17:19:17 UTC Endelss Runner Generative Pentatonic <p> <table><tr><td> <a href="/bbs/?pid=155630#p"> <img src="/bbs/thumbs/pico8_fihumahato-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=155630#p"> fihumahato</a><br><br> by <a href="/bbs/?uid=107985"> EchoesFromTheShield</a> <br><br><br> <a href="/bbs/?pid=155630#p"> [Click to Play]</a> </td></tr></table> <br /> This green version is mostly a simple sound experiment. I created some SFX with notes and short phrases in the C pentatonic scale; every time an electric shock appears on the screen, one of these random SFX plays. Similarly, when the Thing jumps, besides the &quot;hop sound&quot; SFX, one SFXs with super simple rhythmic patterns with percussive sounds is randomly played.</p> <p>So it's a super simple system to get some pseudo-generative, random sounds that are tied to the gameplay and to what's happening on screen.</p> <p>The effect is simple, kind of stupidly melodic, and also chaotic. But for those who like to mess around with music, it's fun to send the audio signal from the game into an effects processor to get pseudo-random textures in that key.</p> https://www.lexaloffle.com/bbs/?tid=144713 https://www.lexaloffle.com/bbs/?tid=144713 Sat, 12 Oct 2024 09:13:19 UTC Endless Runner on The Shield (there's music now :)) <p> <table><tr><td> <a href="/bbs/?pid=155321#p"> <img src="/bbs/thumbs/pico8_jufegiyuku-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=155321#p"> Endless Runner on The Shield (no music)</a><br><br> by <a href="/bbs/?uid=107985"> EchoesFromTheShield</a> <br><br><br> <a href="/bbs/?pid=155321#p"> [Click to Play]</a> </td></tr></table> Hi there! Echoes from the Shield is my post apocalyptic fiction and electronic music project (you can find it on YouTube or IG). I'm also passionate about pixel art and videogames, so I kinda wanted to try making a sort of spin off of the project here on Pico 8. Here are my first step with something suuuper basic, it's the first code of my life, put together to make this silly endless runner.<br /> Funny enough there is no music atm. Will handle this in a second moment.<br /> Cheers!</p> <p> <table><tr><td> <a href="/bbs/?pid=155321#p"> <img src="/bbs/thumbs/pico8_jufegiyuku-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=155321#p"> Endless Runner on The Shield 0.1 with music</a><br><br> by <a href="/bbs/?uid=107985"> EchoesFromTheShield</a> <br><br><br> <a href="/bbs/?pid=155321#p"> [Click to Play]</a> </td></tr></table> first update, I added music :) it was so fun and fast to get along with the pico8 tracker since I'm really used to LSDJ, LGPT and the M8, which all share similar workflow.<br /> Anyway, atm, the track just starts with the game and goes as a simple loop; to stat from the beginning again only in the case of a game over. I'm planning to add some jump sfx and then to enhance a bit the gameplay.</p> https://www.lexaloffle.com/bbs/?tid=144594 https://www.lexaloffle.com/bbs/?tid=144594 Fri, 04 Oct 2024 18:18:26 UTC