Gleemb [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=103956 safe_crackers <p> <table><tr><td> <a href="/bbs/?pid=158518#p"> <img src="/bbs/thumbs/pico8_safe_crackers-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=158518#p"> safe_crackers</a><br><br> by <a href="/bbs/?uid=103956"> Gleemb</a> <br><br><br> <a href="/bbs/?pid=158518#p"> [Click to Play]</a> </td></tr></table> </p> <h1>&nbsp;Safe Crackers</h1> <p>Dive into the world of fast-paced safecracking with Safe Crackers! Armed with nothing but your wits and a mysterious one-button gadget, you&rsquo;ll spin, time, and crack your way through increasingly challenging safes whilst uncovering quirky treasures.</p> <p>A single button stands between you and glory, are you ready to become the ultimate safecracker?</p> <h2>Controls</h2> <p>X - that is all! Note - on some controllers this may map differently, on an xbox controller PICO's X key maps to B, for example.</p> <h2>About</h2> <p>My submission to the 2024 1-Button Game Jam. Built using PICO-8. I had two goals in this jam:</p> <ul> <li>Improve my understanding of trigonometry in the context of game development; hence the circle based mechanics. <ul> <li>Get more familiar with PICO-8:<br /> -Memory. Whilst I didn't end up doing anything too advanced in this game with memory, my research during the jam means I have a much better understanding of how PICO handles memory having used tools like Memsplore.</li> <li>Graphics. early versions of this game had me playing around with patterns in PICO, inverting the fill pattern by poking the correct memory address and then bit-shifting the pattern in memory to emulate the feel of a rotating dial. Ultimately I couldn't get the effect I wanted so this never made it into production, but it was fun nonetheless!</li> </ul></li> </ul> <p>I built out two modes (story &amp; endless) as part of this, the story mode was an excuse for me to explore adding more &quot;dials&quot; onto the screen at any one time to see how this would work from a gameplay perspective.</p> <p>I had a lot of fun with this jam and I learnt a lot, so I hope you enjoy playing!</p> <h1>Info &amp; Credits</h1> <p>-Dialog library from <a href="https://www.lexaloffle.com/bbs/?tid=39705">this PICO-8 cart</a> by: Rusty Bailey<br /> -​<a href="https://www.lexaloffle.com/bbs/?tid=43321">Variable Width Font</a> by: beanborg​<br /> -Chat-GPT was used for helping with some of the coding and padding out dialog.<br /> -Colour-blindness was tested using <a href="https://www.color-blindness.com/coblis-color-blindness-simulator/">Coloroblis</a></p> <p>Many thanks to everyone who helped play test!</p> https://www.lexaloffle.com/bbs/?tid=145819 https://www.lexaloffle.com/bbs/?tid=145819 Sun, 01 Dec 2024 13:08:10 UTC Munchy Mushrooms <p> <table><tr><td> <a href="/bbs/?pid=155249#p"> <img src="/bbs/thumbs/pico8_munchy_mushrooms-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=155249#p"> munchy_mushrooms</a><br><br> by <a href="/bbs/?uid=103956"> Gleemb</a> <br><br><br> <a href="/bbs/?pid=155249#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my first attempt at creating a PICO-8 game. I created it based on a submission to a game jam that I made with a friend. Really enjoyed getting to understand the physics properly and was a great intro to the community and tutorial resources around!</p> https://www.lexaloffle.com/bbs/?tid=144574 https://www.lexaloffle.com/bbs/?tid=144574 Thu, 03 Oct 2024 17:56:06 UTC