Brendos [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=102568 tronicdefence <h1>Tronic Defence</h1> <p> <table><tr><td> <a href="/bbs/?pid=160319#p"> <img src="/bbs/thumbs/pico8_tronicdefence-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=160319#p"> tronicdefence</a><br><br> by <a href="/bbs/?uid=102568"> Brendos</a> <br><br><br> <a href="/bbs/?pid=160319#p"> [Click to Play]</a> </td></tr></table> </p> <p>Tronic Defence is a 2.5d space-shooter where you are a robot tasked with guarding an antenna on a space-platform from enemies coming in to destroy it while it transmits plans for a secret weapon to be used against the attacking race. The story is included in the cart.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/tronic_defence p8_1.gif" alt="" /> <h2>Controls:</h2> <p>up/down:<br /> Move forward and backward</p> <p>left/right:<br /> Strafe left and right</p> <p>O,Z + left/right:<br /> turn left and right by 90 degrees</p> <p>O,Z + down:<br /> turn 180 degrees</p> <p>X,x:<br /> Fire your weapon</p> <h2>Main Menu:</h2> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/tronic_defence p8_3.png" alt="" /> <p>From the main menu the story and help pages are accessible as well as selecting the skill level and flat graphics mode.</p> <p>Navigate the menu by pressing the arrow button towards the new menuitem.</p> <h1>Skill Levels:</h1> <p>1 - Easy, 1 green pip: Enemies are slower, less frequent and more of the easiest type will appear, there is also no crash damage.<br /> 2 - Normal, 2 yellow pips: This is the default skill setting.<br /> 3 - Hard, 3 red pips: Enemies are faster, more frequent and less of the easiest type will appear.</p> <h1>Flat Gfx Mode:</h1> <p>The main board can be switched into a flattened graphics style to help people that may have photosensitivity concerns. Set this via the &quot;View&quot; menu option.</p> <p>Normal View:</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/tronic_defence p8_6.png" alt="" /> <p>Flat View: </p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/tronic_defence p8_20.png" alt="" /> <h1>How To Play:</h1> <p>After selecting &quot;Start Game&quot; from the main menu, a countdown will begin counting from 5 to 0, when 0 is reached the main game begins.</p> <p>You move around with the arrow buttons and to turn 90 degrees hold z/O and press left or right. Your robot will slide as it moves so care must be taken in the movement inputs.</p> <p>Enemies will approach from out in space, when an enemy is detected, your radar will beep with a long-tone followed by a series of short tones to indicate what side it is approaching from. This is also displayed by the &quot;Radar Display&quot; on the HUD.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/Radar.png" alt="" /> <p>Shoot down the enemy as it approaches by lining it up and pressing x/X to shoot at it, some take more hits than others though. See the inbuilt help pages for more information.</p> <p>To see the direction that you are facing, you can refer to the colours on the board or refer to the &quot;Direction Display&quot; on the HUD.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/Direction.png" alt="" /> <p>The antenna in the centre of the board takes 5 minutes to transmit the required data, you must defend it by shooting down the approaching enemies before they can crash into the antenna, if the antenna receives too many strikes it will be destroyed, and the data and the game is lost.</p> <p>If the antenna is still alive at the end of the transmission, then the data has been successfully sent, and the game is won.</p> <p>Watch-out though, the enemies can crash into you causing damage to you and if you crash into the antenna or other parts of the machine too hard you and the antenna also take damage.</p> <h2>Pickups:</h2> <p>Sometimes, when an enemy is destroyed over the main board, it can drop a small pickup-item, simply run over these to activate.</p> <p>Types:<br /> 1: Green/Yellow: Pick up this module to put some health back into the antenna.<br /> 2: Purple/pink: Pick up this module to put some health back into your robot.</p> <p>Note: The modules will be picked up whether they are needed or not.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/tronic_defence p8_14.png" alt="" /> <p>Pickup-module</p> <p>Note: The current game can be exited with the system menu, select &quot;End Current Game&quot;, this returns back to the main menu.</p> <h2>Scoring:</h2> <p>Your current score is indicated in the bottom-left of your HUD.</p> <p>Points awarded:<br /> Enemy hit: 10 Points<br /> Enemy killed: Extra 10 Points<br /> Enemy killed outside bounds of the board: Extra 8 Points<br /> Collect pickup: 5 Points</p> <p>At the end of a successful game, you get 5 times the remaining health of the antenna and 3 times the remaining health of your robot added to your score.</p> <h2>Development:</h2> <p>This game came about after I discovered the Instant 3D+ post by Mot, I thought it would be cool to make something with it, the first thing that came to mind was something like the &quot;Tronic-Slider&quot; minigame from the 1989 space sports game &quot;Purple Saturn Day&quot; however I did not want to do a demake, so instead I went for a defender style game with similar sliding mechanics and space setting. I still wanted to pay homage to that game by using &quot;Tronic&quot; in the title though.</p> <p>How it works:<br /> Instant 3D+ only supports looking in one direction so to turn the player, Tronic Defence turns the board data and relocates all the objects and vectors to match the player's direction.</p> <h3>Please Note:</h3> <p>The cart's title is based on the British spelling of the word defence/defense as that's the version of the spelling we use here in Australia.</p> <h2>Version History:</h2> <p>V1.0:<br /> Initial Release.</p> <h2>Credits:</h2> <p>Design: Brendos<br /> Progamming: Brendos<br /> Instant 3D+ renderer: Mot<br /> Graphics: Brendos<br /> Label Art: Brendos<br /> Sounds: Brendos<br /> Music: Gruber (Music from pico8 tunes vol-I)</p> <p>This game implements the excellent &quot;Instant 3D+&quot; renderer by Mot: <a href="https://www.lexaloffle.com/bbs/?tid=37982">https://www.lexaloffle.com/bbs/?tid=37982</a></p> https://www.lexaloffle.com/bbs/?tid=146477 https://www.lexaloffle.com/bbs/?tid=146477 Tue, 07 Jan 2025 10:44:03 UTC Paddix <p> <table><tr><td> <a href="/bbs/?pid=155590#p"> <img src="/bbs/thumbs/pico64_paddixpt-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=155590#p"> paddixpt</a><br><br> by <a href="/bbs/?uid=102568"> Brendos</a> <br><br><br> <a href="/bbs/?pid=155590#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is a port of my Paddix game on PICO-8 to Picotron, it has a larger range of fence colors and a<br /> larger range of board sizes.</p> <p>Paddix is a Pico version of the classic &quot;paper and pen&quot; game Paddocks or Boxes as some know it by.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/52_sshot_6.png" alt="" /> <p>The Paddix main menu</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/53_sshot_1.png" alt="" /> <p>The Paddix main board</p> <h3>How to play:</h3> <p>Paddix is a 2-player game, each player takes turns building fences between the posts in the main<br /> paddock, once all four sides of a smaller paddock have been built, the paddock is claimed by the<br /> player that placed the fourth fence and a point is awarded.</p> <p>Once all the paddocks have been claimed, the game is over with the player that has the most points<br /> as the winner.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/video_1.gif" alt="" /> <h3>Controls:</h3> <p>Paddix has 2 modes of control: Gamepad mode and Mouse mode</p> <p>Gamepad Controls:<br /> Arrow buttons: Move pointer<br /> o/Z / x/X : Build fence</p> <p>Mouse Controls:<br /> Mouse-movement: Move pointer<br /> Left-Click : Build fence</p> <p>Gamepad mode is set by default, toggle between modes via the pause menu.</p> <h3>Single-player mode:</h3> <p>By default, Paddix is played with 2 human players however, it can be played against an inbuilt<br /> computer-player with the &quot;Player 2&quot; menu option.<br /> The face is the normal human mode, the other options are shown as a microchip with a colored<br /> label. The label shows it's skill level. The skill level sets it's likelihood of making a mistake.<br /> Green: Easy, most likely to make a bad move.<br /> Yellow: Normal, it may make a couple of bad moves on a bigger board.<br /> Red: Hard, least likely to make a bad move.</p> <h3>Background effect:</h3> <p>Paddix has a simple bubble-like effect behind the main play field. This effect can be toggled on<br /> and off via the pause menu.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/sshot_4.png" alt="" /> <h3>Placing fences:</h3> <p>To place a new fence, move the pointer between 2 free posts and press the gamepad button or left-mouse<br /> button, the fence will be built. The activation zone is shown below, if the pointer is in the<br /> highlighted areas the fence will be placed otherwise it will not.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/49_paddix p8_4.png" alt="" /> <h3>Customization:</h3> <p>From the main menu, the following settings can be applied:</p> <p>Board Width: The number of claimable paddocks in the X direction. (Range 4 - 22)<br /> Board Height: The number of claimable paddocks in the Y direction. (Range 4 - 20)<br /> Colors: A predefined set of player color choices.<br /> Background: A choice of dark colors for the background of the main playfield.</p> <h3>Development:</h3> <p>I made this game in Windows years ago and thought this would be perfect for pico-8, after the release<br /> of the pico-8 version I made this port to picotron with extra colors and larger board sizes, these<br /> versions take the same approach as the Windows version did with each grid square (paddock) containing<br /> it's four fences, when placed the grid, sections communicate with their neighbors so that the correct<br /> enclosure can be applied.</p> <p>The Windows version included an A.I player in the player2 slot, I have plans to port the A.I player<br /> over to this version as well.</p> <h3>Version History:</h3> <p>V1.2:<br /> Fixed: Reduced maximum width of board to 20, widths of 21 or 22 would have the board partly drawn over by the player labels during gameplay if the board height was 16 or more.<br /> Fixed: Minor bug in the bubble-effect code that selects the vector-angle of the bubbles.</p> <p>V1.1:<br /> Fixed: Major bug in the fence placement code that was causing a crash.<br /> Added: System-menu option to end the current game.<br /> Added: Flowers decal to the grass in the main menu screen, positions randomized upon each cart boot.<br /> Added: Computer A.I player, It's no genius but it will give many players a fair challenge.<br /> Added: Menu item for player-2 type, human (face) or A.I (microchip) with 3 skill settings.<br /> Changed: Player labels in the game now show a face for human player or a microchip for computer.</p> <p>V1.0:<br /> Initial Release.</p> <p>Credits:<br /> Design: Brendos<br /> Progamming: Brendos<br /> Graphics: Brendos<br /> Label Art: Brendos<br /> Sounds: Brendos</p> https://www.lexaloffle.com/bbs/?tid=144701 https://www.lexaloffle.com/bbs/?tid=144701 Fri, 11 Oct 2024 10:19:10 UTC paddix <p> <table><tr><td> <a href="/bbs/?pid=155342#p"> <img src="/bbs/thumbs/pico8_paddix-5.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=155342#p"> paddix</a><br><br> by <a href="/bbs/?uid=102568"> Brendos</a> <br><br><br> <a href="/bbs/?pid=155342#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is a port of my windows adaptation of the classic &quot;paper and pen&quot; game Paddocks or Boxes as some know it by.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/paddix_1.png" alt="" /> <p>The Paddix main menu</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/36_paddix p8_1.png" alt="" /> <p>The Paddix main board</p> <h3>How to play:</h3> <p>Paddix is a 2-player game, each player takes turns building fences between the posts in the main paddock, once all four sides of a smaller paddock have been built, the paddock is claimed by the player that placed the fourth fence and a point is awarded.</p> <p>Once all the paddocks have been claimed, the game is over with the player that has the most points as the winner.</p> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/paddix p8_1.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/paddix p8_2.gif" alt="" /></p> <h3>Controls:</h3> <p>Paddix has 2 modes of control: Gamepad mode and Mouse mode</p> <p>Gamepad Controls:<br /> Arrow buttons: Move pointer<br /> o/Z / x/X : Build fence</p> <p>Mouse Controls:<br /> Mouse-movement: Move pointer<br /> Left-Click : Build fence</p> <p>Gamepad mode is set by default, toggle between modes via the pause menu.</p> <h3>Single-player mode:</h3> <p>By default, Paddix is played with 2 human players however, it can be played against an inbuilt computer-player with the &quot;Player 2&quot; menu option.<br /> The face is the normal human mode, the other options are shown as a microchip with a colored label. The label shows it's skill level. The skill level sets it's likelihood of making a mistake.<br /> Green: Easy, most likely to make a bad move.<br /> Yellow: Normal, it may make a couple of bad moves on a bigger board.<br /> Red: Hard, least likely to make a bad move.</p> <h3>Background effect:</h3> <p>Paddix has a simple bubble-like effect behind the main play field. This effect can be toggled on and off via the pause menu.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/37_paddix p8_2.png" alt="" /> <p>Background effect on</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/38_paddix p8_3.png" alt="" /> <p>Background effect off</p> <h3>Placing fences:</h3> <p>To place a new fence, move the pointer between 2 free posts and press the gamepad button or left-mouse button, the fence will be built. The activation zone is shown below, if the pointer is in the highlighted areas the fence will be placed otherwise it will not.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/paddix p8_4.png" alt="" /> <h3>Customization:</h3> <p>From the main menu, the following settings can be applied:</p> <ol> <li>Board Width: The number of claimable paddocks in the X direction. (Range 4 - 14) </li> <li>Board Height: The number of claimable paddocks in the Y direction. (Range 4 - 12)</li> <li>Colors: A predefined set of player color choices.</li> <li>Background: A choice of dark colors for the background of the main playfield.</li> </ol> <h3>Development:</h3> <p>I made this game in Windows years ago and thought this would be perfect for pico-8, this version takes the same approach as that version did with each grid square (paddock) containing it's four fences, when placed the grid, sections communicate with their neighbors so that the correct enclosure can be applied.<br /> This A.I code is much better at playing Paddix than my old A.I code from the Windows version I wrote years ago, I took one look at it and thought, nah - rewrite!</p> <h3>Version History:</h3> <p>V1.5:<br /> Added: System-menu option to end the current game.<br /> Added: Flowers decal to the grass in the main menu screen, positions random upon each cart boot.<br /> Fixed: Typo in help screen.</p> <p>V1.4:<br /> Added: Computer A.I player, It's no genius but it will give many players a fair challenge.<br /> Added: Menu item for player 2 type, human (face) or A.I (microchip) with 3 skill settings.<br /> Changed: Player labels in the game now show a face for human player or a microchip for computer player.</p> <p>V1.3:<br /> Added: Gamepad controls now allow the pointer to wrap around the sides of the board.<br /> Added: Mouse pointer can now move outside the board, the crosshair changes to a red X in a circle when out of bounds.<br /> Added: The crosshair's middle dot now changes to the color of the current player.<br /> Added: The player's score boxes now have colored borders that match their fence colors.<br /> Fixed: Potential to have hidden fences if color of black was chosen with black board color, now the black player color is dark gray.<br /> Fixed: In mouse mode, fence-placing x/o keys could still be used to place fences, it's now mouse left-button only.<br /> Fixed: In gamepad mode, both pico8-player1 and pico8-player2 controls move the pointer and place fences (though both sets can set any player's fence). This may save some hand-swapping or allow for one player to use the keyboard and the other player to use a separate gamepad.</p> <p>V1.0:<br /> Initial Release.</p> <h3>Credits:</h3> <p>Design: Brendos<br /> Progamming: Brendos<br /> Graphics: Brendos<br /> Label Art: Brendos<br /> Sounds: Brendos<br /> Music: Gruber (Music from pico8 tunes vol-II)</p> https://www.lexaloffle.com/bbs/?tid=144606 https://www.lexaloffle.com/bbs/?tid=144606 Sat, 05 Oct 2024 11:31:33 UTC x_galactic <p> <table><tr><td> <a href="/bbs/?pid=154354#p"> <img src="/bbs/thumbs/pico8_x_galactic-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=154354#p"> x_galactic</a><br><br> by <a href="/bbs/?uid=102568"> Brendos</a> <br><br><br> <a href="/bbs/?pid=154354#p"> [Click to Play]</a> </td></tr></table> </p> <h1>X-Galactic</h1> <p>This is my second Pico-8 game. It is a demake of Galactix for MS-DOS.</p> <h3>Story:</h3> <p>The story is included into the game itself in the story option from the main menu, the story is from Galactix (all story credits go to the original authors of Galactix)</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/23_xgalactic p8_0.gif" alt="" /> <p>Main Menu</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/25_xgalactic p8_2.gif" alt="" /> <h3>Gameplay:</h3> <p>X-Galactic takes place over 100 waves (full game mode) or 50 waves (half game mode), destroy all enemy ships in each wave to progress to the next wave, watch out though some waves take place in asteroid fields.<br /> When destroyed, some ships release pickups, use the claw to collect them, at the end of each wave there will be a short delay of about 8 seconds to allow collection of pickups, if no pickups exist the delay will be about 4 seconds.</p> <p>Every 5 waves, there will be a mini-boss when destroyed will release a weapon-upgrade power-up limited to 3, if you have max weapons they will release an energy pickup instead.</p> <p>If you are destroyed, you can choose to end the game and get the bad ending or try again to retry the current wave (your score will be reset to 0)</p> <p>Intermission:<br /> At the halfway point of the game, an intermission will play with some story elements, your missiles and bombs will be counted and points awarded.</p> <h3>Pickups:</h3> <p>Missile, Cause massive dammage to the enemy it hits.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/PU1.png" alt="" /> <p>Bomb, Explodes across the field causing large amounts of damage.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/PU0.png" alt="" /> <p>Armor, Some extra protection against hits.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/PU4.png" alt="" /> <p>Energy, Instant health regeneration</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/PU2.png" alt="" /> <p>Shot/Weapon Upgrade, Update to next weapon limited to 3</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/PU3.png" alt="" /> <h3>Controls:</h3> <p>Left and Right - Move left or right<br /> Down + Left and Right - Fast move</p> <p>X/x - Fire your weapon(s)<br /> O/z - Launch Missile<br /> Down + O/z - Launch Bomb<br /> Up - Release claw</p> <h3>Development:</h3> <p>This was a fun project to do and I wanted to try my hand at a demake. I was a big fan of Galactix as a kid so thought it was a great candidate for demaking in Pico-8. The ship graphics are inspired from the 1.3a version of Galactix.</p> <h3>Changes from Galactix:</h3> <ul> <li>The movement in Galactix is controlled by the mouse which moves a paddle below the ship which the ship follows, as I wanted X-Galactic to work with controllers and handhelds, the movement in X-Galactic is directly controlled by the left and right buttons, to allow for faster movement X-Galactic has fast movement by holding the down arrow with left or right.</li> <li>X-Galactic has a simple armor system with armor appearing as pickups, when hit half the damage comes from your armor, Galactix dosen't have this.</li> <li>X-Galactic provides a short-game mode option which is not available in Galactix.</li> <li>Only the high score for each game mode is stored in the highscores page.</li> <li>The HUD does not animate as it does in Galactix.</li> <li>The main shutter is a different color in X-Galactic. </li> <li>When hit by the enemy X-Galactic flashes the stars red, Galactix flashes the blackness of space red.</li> </ul> <h3>Version History:</h3> <p>Version 1.3</p> <ul> <li>Made the enemies slowly get tougher and shoot more frequently after the intermission</li> <li>Small balancing changes</li> </ul> <p>Version 1.2</p> <ul> <li>Fixed wrap-around bug in scoring, made the points for everything less so the signed 32bit score won't overflow</li> <li>Fixed drawing issue in end screen</li> <li>Small balancing changes</li> </ul> <p>Version 1.0</p> <ul> <li>initial Release</li> </ul> <h3>Credits:</h3> <p>Game Idea: Scott Host (Cygnus Software)<br /> Story: Scott Host (Cygnus Software)<br /> Programming: Brendos<br /> Graphics: Brendos, (GFX inspired from Galactix v1.3a)<br /> Sfx: Brendos<br /> In-Menu Music: &quot;Space&quot; by Gruber.<br /> In-Game Music: &quot;Demented Mario&quot; by Gruber.<br /> Death Screen Music: &quot;Dungeon&quot; by Gruber.</p> https://www.lexaloffle.com/bbs/?tid=144273 https://www.lexaloffle.com/bbs/?tid=144273 Tue, 17 Sep 2024 11:04:09 UTC Roboescape <p> <table><tr><td> <a href="/bbs/?pid=153175#p"> <img src="/bbs/thumbs/pico8_roboescape-11.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=153175#p"> Roboescape</a><br><br> by <a href="/bbs/?uid=102568"> Brendos</a> <br><br><br> <a href="/bbs/?pid=153175#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Robo-Escape</h1> <p>This is my first pico-8 game. I based it on an adventure game tutorial I found online.</p> <h2>Story:</h2> <p>You are a robot that has just infiltrated an enemy space-station and stolen vital intelligence from the enemy and now you must escape the space station and return the enemy-intel to your commanders. However, there are other robots programmed to attack you on sight.</p> <p>Navigate to the final exit teleporter through doors and teleporters as well as dodging and destroying enemy robots along the way.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/roboescape p8_intro2.png" alt="" /> <h2>Controls:</h2> <h3>In intro screen:</h3> <p>Left/Right - Select difficulty<br /> X - Begin game<br /> Z - Open the info / help page<br /> Z - Return from info / help page</p> <h3>In game:</h3> <p>Arrows - Move<br /> X / Z - Fire your weapon</p> <p><strong>To press / activate a button, simply press towards it.</strong></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/6_roboescape p8_2.png" alt="" /> <h2>Enemies:</h2> <p>There are three types of enemy; each with different hit-points and weapon configurations.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/16_roboescape p8_12.png" alt="" /> <h2>Pickups:</h2> <p>Keys: Open Locked Doors, your current keys appear as pips on your status bar.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/roboescape p8_4.png" alt="" /> <p>Ammo: Charge for your weapon.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/roboescape p8_5.png" alt="" /> <p>Health: Restore some hit-points.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/roboescape p8_6.png" alt="" /> <p>Armor: Some durable shielding.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/roboescape p8_7.png" alt="" /> <h2>Environment:</h2> <p>Doors: Most are unlocked but some require a key, unlocked doors will have one or two buttons nearby to activate.<br /> Locked doors will have a colored pad under them to indicate key color and a key-reader slot nearby.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/roboescape p8_8.png" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/roboescape p8_9.png" alt="" /> <p>Teleporters: Instantly travel to other areas of the space-station. Press the yellow button to activate.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/roboescape p8_11.png" alt="" /> <p>Hazzard Lights: These lights change color according to your game skill-level, they do nothing else.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/102568/roboescape p8_10.png" alt="" /> <p>Secret Closets: Some walls may contain some extra random items.</p> <h2>Development:</h2> <p>The code is not the cleanest and I'm sure a ton of tokens can be saved. All the active data (enemies, doors, buttons, etc) is stored as arrays and I'm sure there is a better approach. </p> <p>This was a fun game for me to make although learning the syntax changes of LUA vs C caused a bit frustration LOL.</p> <h3>I really hope you enjoy your escape!!</h3> <h2>Version History:</h2> <p>Version 1.4</p> <ul> <li>Fixed bug in the secrets code that sometimes caused the secrets to open in the wrong direction.</li> </ul> <p>Version 1.3:</p> <ul> <li>Fixed bug in the enemy firing rate.</li> <li>Added some starting armor for the player. </li> </ul> <p>Version 1.2:</p> <ul> <li>Added extra ammo and health pickups.</li> <li>Added help-page to intro.</li> <li>Added stats for kills and secrets to &quot;Escaped&quot; page.</li> <li>Added an extra screen to the level making the game slightly longer.</li> <li>Made it so that both X and Z buttons fire the weapon.</li> <li>Improved appearance of &quot;Escaped&quot; and &quot;Failure&quot; pages.</li> </ul> <p>Version 1.1:</p> <ul> <li>Minor corrections and balancing.</li> </ul> <p>Version 1.0:</p> <ul> <li>Initial release.</li> </ul> <h2>Credits:</h2> <p>Game Idea: Brendos<br /> Graphics: Brendos<br /> Sounds: Brendos<br /> Levels: Brendos<br /> In-Game Music:&quot;Space&quot; by Gruber.<br /> Intro Music:&quot;Nostalgia&quot; by Gruber.</p> https://www.lexaloffle.com/bbs/?tid=143837 https://www.lexaloffle.com/bbs/?tid=143837 Sat, 24 Aug 2024 13:04:51 UTC