FrozenTux [Lexaloffle Blog Feed] [TOOL] GFXExport-8, extract sprites ! <img style="" border=0 src="" width=858 height=652 alt="" /> <p>Yesterday i needed to extract some sprite from my games to create icons, share with my friends and other stuff, and I could not find a simple way to do it besides fiddling with screen captures and hazardous scaling. </p> <p>So i wrote a small Python script that <strong>extract the sprites content from a .p8 cartridge into a .png file</strong></p> <p>It supports Windows, Mac(untested) and Linux, can upscale the image and automatically locates the default pico-8 carts folder so that you don't have to add it every time unless you changed it.</p> <p>If you're interested in using it, head over to the GitHub repo for download and instructions : <a href="">GFExport-8</a></p> <p>If you find a bug or miss a feature, don't hesitate to inform me here or on GitHub. And feel free to remix the code too, it's licensed under MIT.</p> <p>PS : The reverse operation (importing graphics from a .png back into a .p8 file) is currently not implemented. For that, check out Terry Cavanagh's compiler <a href="">Terry Cavanagh's compiler</a>. I might add this feature if there is need for it.</p> Mon, 24 Aug 2015 16:55:08 UTC MEMO-8 <p> <table><tr><td> <a href="/bbs/?pid=12895#p"> <img src="/bbs/thumbs/pico12894.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=12895#p"> MEMO-8 1</a><br><br> by <a href="/bbs/?uid=10057"> FrozenTux</a> <br><br><br> <a href="/bbs/?pid=12895#p"> [Click to Play]</a> </td></tr></table> </p> <p>A simple card memory game. Flip cards in pairs to win.</p> <p><strong>Controls :</strong> Arrows to move cursor, Z/C to flip card, X to restart the game on the win screen.</p> <p>This is my first attempt at making a pico-8 game. It is not very original or complex but it gave me a good opportunity to test the editor.</p> <p>I must say that I find this console very interesting, and I am motivated to do more ambitious stuff with it in the future.</p> <p>Possible improvements</p> <ul> <li>Local 2-player mode (and possibly network when it will be available)</li> </ul> Sat, 22 Aug 2015 16:13:09 UTC