Cloud generator 1
Procedural cloud generator using a lot of circles and fill patterns.
I tried to comment the code as well as possible and make it as readable as I could.
It's not a very complicated piece of code, but I know by now that trying to decipher someone else's code isn't always easy.
room for improvement
- Not all generated clouds look great
- If you start playing around with the arguments in the function, it can be tricky to get it to look the way you want.
- There is also no easy way to change the colors of the clouds.
- The circles get smaller the higher up on the screen, but this is based on the absolute y-coordinate of each circle. This means that if you put your clouds lower on screen with the "topy" argument, the radius off all circles gets bigger. The fact that one argument affects multiple things makes the look of the clouds harder to control.
- The darker and lighter colors are randomly picked, it would be nicer if the base of the cloud was always a little darker then the top of the cloud
- It could use some more vertical randomness, now it is like a single roll of evenly thick cloud and it gets worse when you increase the density.
Implementing these improvements would probably cost more tokens though.
rainccatcher 2 (still work in progress)
I am not sure if I should finish this game.
If feel like the code is rather messy and as a result I needed to take a step back.
At this moment I don't feel like coming back to it, but I might in the future.
I do like how the art turned out. That is the main reason I put it here (although the animations are still very buggy).
For anyone playing, the guy on the right will take the pot when the plant is grown. You can then go and grab a new pot from the guy on the left.
the idea was to grow as many plants as the time allows, but that hasn't been implemented yet.
It also still needs some kind of extra chalenge like something you need to avoid. Right now not much is happening.
Easter Run 2024
This week is Easter so one of my first games ever got a big upgrade this year.
Grab as many colorfull eggs as you can.
Changes include, but are not limited to:
- Much smoother animations
- Different egg spawning system
- Multicolored eggs
- A whole rabbit
- Particles and more particles
- The occasional surprise visitor
- Some subtle environment effects
- Achievements and high score system that is actually saved
- Music you can (thankfully) turn off
- A start menu
- Some annoying bird warning you about the nearing end.
- Language settings
- Probably more bugs than I found so far
While feedback is appreciated all the big changes will probably be kept for next year.
If any gamebreaking bugs are found I might try to fix them before easter, else maybe before next easter.
bugs I noticed
Sometimes when switching side, the wing of the clock still flickers on the right side while the clock appears on the left.
Changelog
- The menu also accepts O as confirmation.
- Some translation tweak
Previous version

tiles
Arrowkeys to move.
about
If this code looks like it was written by a first time programmer, that's because it is.
This simple, probably very inefficiently written game, wil hopefully continue to evolve a bit as i learn the basics.
So far tutorials by BitesNbits and Lazy Devs have been very helpfull.
stuff added since last time
- the code has been cleaned up a bit
- a better looking end and start screen
- The tile grid is randomized
- It loops and can keep going forever
might get added in the future
- better visual/sound design
- and a generally more fun and balanced experience (it might be too difficult now)
- a better not as lazy title
and yes I am also making a shmup






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