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 Using vectors for 1000 entity movement
2025-04-09 09:33:47
7 of 7
 Using vectors for 1000 entity movement
2025-04-09 07:25:10
6 of 7
 Using vectors for 1000 entity movement
2025-04-08 19:36:23
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 Simulating top-down ball rotation
2024-11-28 14:22:57
5 of 5
 Simulating top-down ball rotation
2024-11-28 13:56:22
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 Simulating top-down ball rotation
2024-11-28 11:20:17
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 How to know what Lua is supported and isn't?
2024-09-28 09:48:11
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 Top Down Engine
2024-08-28 12:51:58
8 of 15
 WIP Slay the Spire style pathing map
2024-08-18 17:12:03
9 of 9
 WIP Slay the Spire style pathing map
2024-08-16 09:20:43
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 WIP Slay the Spire style pathing map
2024-08-15 22:10:50
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 WIP Slay the Spire style pathing map
2024-08-15 08:50:20
3 of 9
 Minit Survivors WIP
2024-05-05 09:16:33
5 of 5
 Do table-based "classes" work differently compared to pico-8?
2024-05-04 11:44:26
19 of 20
 Do table-based "classes" work differently compared to pico-8?
2024-05-03 08:48:10
17 of 20
 Minit Survivors WIP
2024-05-03 08:43:18
3 of 5
 Do table-based "classes" work differently compared to pico-8?
2024-05-02 15:17:17
15 of 20
 Have an object circle around a moving player
2024-05-01 11:57:22
3 of 3
 Picotron Lemmings
2024-04-30 19:21:40
2 of 7
 Problems importing a sprite sheet
2024-04-29 14:40:40
3 of 3
 How to offset coordinates from the camera?
2024-04-27 22:02:12
4 of 4
 Do table-based "classes" work differently compared to pico-8?
2024-04-25 14:50:58
7 of 20
 Referencing tables before they are created
2024-04-24 15:34:52
3 of 3
 Do table-based "classes" work differently compared to pico-8?
2024-04-24 15:23:15
5 of 20
 Do table-based "classes" work differently compared to pico-8?
2024-04-24 10:18:16
3 of 20
 Do table-based "classes" work differently compared to pico-8?
2024-04-24 10:13:39
2 of 20
 Knuckle Dice v1.3
2023-03-08 18:31:26
3 of 4